Need for Speed Most Wanted – Playstation 3
- Open World Action – Lose the cops – your way. Hit jumps and shortcuts, lay low, or shake the cops in surroundings that play to your car’s unique strengths. Freedom is everything. Drive anywhere with your friends, discover hidden gameplay or utilize your knowledge of the city to beat them in a never-ending supply of challenges.
- Non-Stop Multiplayer – Pick a car, hook up with friends and jump into a non-stop playlist of tight, competitive events. No lobby screens means the action never stops. Score big, rank up and earn endless rewards and upgrades. Keep the fierce rivalries going between events with endless opportunities to race, battle and explore in a huge open world.
- Beat Your Friends – Autolog 2 ratchets up the intense competition with personalized race recommendations and feeds broadcasting all of your most newsworthy scores, speeds and times to your friends. Earn Need for Speed points at all times on any system as you try to outdrive your friends and become the Most Wanted.
- Racing Without Rules – It’s survival of the fastest as “Need for Speed Most Wanted” fuses the franchise’s, authentic “real car” feel with the intense speed and aggression of Burnout. Power down, slide out, and battle your way past cops and rivals using pure driving skill, and heavy doses of nitrous.
To be Most Wanted, you’ll need to outrun the cops, outdrive your friends, and outsmart your rivals. With a relentless police force gunning to take you down, you’ll need to make split second decisions. Use the open world to your advantage to find hiding spots, hit jumps and earn new vehicles to keep you one step ahead.
In true Criterion Games fashion, your friends are at the heart of your experience. In an open world with no menus or lobbies, you’ll be able to instantly challenge your friends and prove your driving skill in a variety of seamless multiplayer events. Your rivals will do everything they can to stop you from getting to the top. In this world, there can only be one Most Wanted. Need for Speed: Most Wanted is an open world Racing game. The game is the 19th release in the long-running Need for Speed franchise, but hearkens back to the earliest games in the series as players compete in races with police unified against them
List Price: $ 19.99
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46 of 57 people found the following review helpful
Kinda dissapointing,
This review is from: Need for Speed Most Wanted – Playstation 3 (Video Game)
This need for speed is not like the previous most wanted. No visual car customization, no buying cars, and especially, no story line whatsoever. And no hood view for the cars. I dont know if this is just me or any one else but i hate bumper and 3rd person view and thats all there is. I loved the hood view from the previous most wanted. Is it that hard to put it into a game?
11 of 12 people found the following review helpful
Go. Do. Enjoy., By
This review is from: Need for Speed Most Wanted – Playstation 3 (Video Game)
The venerable “Need For Speed” series has long been ill-defined: games such as the Road & Track sponsored original, Porsche Unleashed, and Shift have focused on driving simulation, whereas others, such as Hot Pursuit, High Stakes, and Most Wanted have eschewed realistic control for fast-paced cop-evading action. Enter “Need For Speed: Most Wanted – A Criterion Game.” It’s a reboot of a game that’s hardly old enough to warrant a reboot – “Need For Speed Most Wanted” was released in 2005 to the acclaim of fans and critics alike. So how does Criterion’s effort hold up? For the sake of completeness, I’ll briefly review the first Most Wanted here. It was an amalgamation of all things learned from both the Hot Pursuit series as well as the Underground series. Featuring a wildly varying roster of cars, from Mazdas all the way to Lamborghinis, as well as an incredibly deep pursuit mechanic (where the number of cops chasing you could rise above fifty – believe me, I’ve seen it), Most Wanted was the deepest NFS to date. Long lists of customization options could have you buiding, painting and repainting your car for hours, and a plethora of race modes gave ample opportunity to work your way up the Blacklist, a ranking of top competitors in this open-world racer. Set in the massive and bustling setting of Rockport city, the story was told through a series of hilariously badly-acted full-motion video sequences, which could easily be described as a wonderfully snide parody of the “Fast and the Furious” series. Altogether, Most Wanted was a very complete, very impressive, and very fun arcade action racer. Then Criterion comes along to show us how it’s done. And they do it, ironically, by removing many of the elements that make the first so great – car customization is limited to simple and invisible on-the-fly modifications, there’s no story to speak of (except for the “goal” of defeating 10 Blacklist racers), and race types are limited to standard lap races, sprint races, and average speed races (which require the player to maintain a specific average speed through the course). This Most Wanted dumps the player almost immediately into the gigantic, gorgeous city of Fairhaven in a snarling Aston Martin and tasks the player to find a Porsche Carrera S. Once the player has accomplished this, there’s no more hand-holding. Criterion is extremely confident of the world they’ve created – and no wonder, since the inspiration from Burnout: Paradise is both obvious and invasive. It’s a confident system: they simply want you to explore, and they know that fun is nearby, no matter where you are. In fact, everything is nearby – including all but 10 of the vehicles in this game (which can be earned by defeating blacklist racers). Finding and unlocking a vehicle is as simple as driving up to parked one and jacking it. Every car, all 41 of them, can participate in five races, meaning that a total of 215 races are crammed into this game (including the blacklist races). This may seem like nothing more than an odd development decision, but it’s truthfully revolutionary – I never want to play another racing game another way. It’s as open-world as a racer gets – moreso than Most Wanted, and even moreso than Burnout: Paradise. Fortunately, the decision to point the driver in the correct direction during a race by a series of checkpoints has been implemented so finding one’s way to the finish line is not as frustrating an endeavor as it was in Paradise. Speaking of Paradise, if that world was heavenly, then Fairhaven is doubly so. It’s massive, teeming with life, and chock full of all sorts of nooks and crannies to be explored. Many races even funnel the player through unusual routes throughout the city to keep races interesting. And while Rockport may sport a few more roads, Fairhaven feels bigger. It’s very easy to get lost wandering around the city, looking for billboards to smash, speed cameras to buzz by, security fences to run over, and police to antagonize. All of this would be for naught if the controls were bad. Hats off to Criterion, this is the most delightfully well-controlled arcade racer ever. All the cars have a very profound sense of weight to them, which means that they all are subtly nuanced in their handling, much like a racing simulator. Cars drift with delicate use of the brakes, and too much can send cars into an uncontrollable tailspin. Crashing results in some pretty impressive damage done to these cars (more than I would expect a bunch of companies doling out expensive licenses to allow). But racing simulator this is not: reaching a blistering 170 miles per hour is akin to breaking the sound barrier. This is one fast game. And the game keeps you going fast. The menu in this game is handled through an “Easy Drive” system which keeps you driving even while selecting a new race or adding a new unlocked part to your car. Repairing and repainting…
74 of 96 people found the following review helpful
NFS: Most Wanted, Reborn as Burnout Paradise 2, By
This review is from: Need for Speed Most Wanted – Playstation 3 (Video Game)
The premise behind NFS: Most Wanted is this: In Fairhaven City, there are 10 drivers who are the “Most Wanted”. Take them down, you get their car. The goal: Become the most wanted driver in Fairhaven City. Ok, so the story’s lame, but you didn’t have one at all in Burnout Paradise either. That’s not really important to racing fans, as one look at NFS: The Run’s reviews will tell you. What DOES matter are the cars, how do they control, modes available, upgrading possibilities, and multiplayer. Again, this is a review in process, so I can address all of these outside of multiplayer at this time. – It’s really hard to pin down the driving controls in this game at this early stage. We’re not talking Gran Turismo level of difficulty, but it’s also not as easy as the original Burnout Paradise, or even Blur. Think the controls in Ridge Racer Unbounded, but MUCH less touchy, and you’re getting in the right ballpark. My best guess: If you’re familiar and have played the NFS series, you’ll be at home here. And for now, that’s it. As I get experience in Multiplayer, I will update my review, but it definitely seems to be at least as good as Burnout Paradise’s, which is a testimony as to why there is still a good online community existing in that game 3 years after release. Bottom line: NFS:MW takes it place alongside the other racers on the PS3 (GT5, Burnout Paradise and NFS:HP) as the best you can buy. There is an incredible amount of depth and layers in this game to unwrap and discover. Criterion, you did it again! **UPDATE #1 31 October 2012** If anything, multiplayer has reinforced my opinion that this quite simply is one of the best racers on the PS3, the best one released in 2012, and deserves your purchase. ***Update #2 10/31/2012 I’m seeing some questions about how this compares to NFS:Hot Pursuit. Keep in mind, Criterion’s goal was to make this game a “spiritial” successor to Burnout Paradise (released in 2009). In terms of gameplay, NFS:HP and NFS:MW are different in terms of modes as well… |
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Kinda dissapointing,
Was this review helpful to you?
|Go. Do. Enjoy.,
The venerable “Need For Speed” series has long been ill-defined: games such as the Road & Track sponsored original, Porsche Unleashed, and Shift have focused on driving simulation, whereas others, such as Hot Pursuit, High Stakes, and Most Wanted have eschewed realistic control for fast-paced cop-evading action. Enter “Need For Speed: Most Wanted – A Criterion Game.” It’s a reboot of a game that’s hardly old enough to warrant a reboot – “Need For Speed Most Wanted” was released in 2005 to the acclaim of fans and critics alike. So how does Criterion’s effort hold up?
For the sake of completeness, I’ll briefly review the first Most Wanted here. It was an amalgamation of all things learned from both the Hot Pursuit series as well as the Underground series. Featuring a wildly varying roster of cars, from Mazdas all the way to Lamborghinis, as well as an incredibly deep pursuit mechanic (where the number of cops chasing you could rise above fifty – believe me, I’ve seen it), Most Wanted was the deepest NFS to date. Long lists of customization options could have you buiding, painting and repainting your car for hours, and a plethora of race modes gave ample opportunity to work your way up the Blacklist, a ranking of top competitors in this open-world racer. Set in the massive and bustling setting of Rockport city, the story was told through a series of hilariously badly-acted full-motion video sequences, which could easily be described as a wonderfully snide parody of the “Fast and the Furious” series. Altogether, Most Wanted was a very complete, very impressive, and very fun arcade action racer.
Then Criterion comes along to show us how it’s done. And they do it, ironically, by removing many of the elements that make the first so great – car customization is limited to simple and invisible on-the-fly modifications, there’s no story to speak of (except for the “goal” of defeating 10 Blacklist racers), and race types are limited to standard lap races, sprint races, and average speed races (which require the player to maintain a specific average speed through the course).
This Most Wanted dumps the player almost immediately into the gigantic, gorgeous city of Fairhaven in a snarling Aston Martin and tasks the player to find a Porsche Carrera S. Once the player has accomplished this, there’s no more hand-holding. Criterion is extremely confident of the world they’ve created – and no wonder, since the inspiration from Burnout: Paradise is both obvious and invasive. It’s a confident system: they simply want you to explore, and they know that fun is nearby, no matter where you are.
In fact, everything is nearby – including all but 10 of the vehicles in this game (which can be earned by defeating blacklist racers). Finding and unlocking a vehicle is as simple as driving up to parked one and jacking it. Every car, all 41 of them, can participate in five races, meaning that a total of 215 races are crammed into this game (including the blacklist races). This may seem like nothing more than an odd development decision, but it’s truthfully revolutionary – I never want to play another racing game another way. It’s as open-world as a racer gets – moreso than Most Wanted, and even moreso than Burnout: Paradise. Fortunately, the decision to point the driver in the correct direction during a race by a series of checkpoints has been implemented so finding one’s way to the finish line is not as frustrating an endeavor as it was in Paradise.
Speaking of Paradise, if that world was heavenly, then Fairhaven is doubly so. It’s massive, teeming with life, and chock full of all sorts of nooks and crannies to be explored. Many races even funnel the player through unusual routes throughout the city to keep races interesting. And while Rockport may sport a few more roads, Fairhaven feels bigger. It’s very easy to get lost wandering around the city, looking for billboards to smash, speed cameras to buzz by, security fences to run over, and police to antagonize.
All of this would be for naught if the controls were bad. Hats off to Criterion, this is the most delightfully well-controlled arcade racer ever. All the cars have a very profound sense of weight to them, which means that they all are subtly nuanced in their handling, much like a racing simulator. Cars drift with delicate use of the brakes, and too much can send cars into an uncontrollable tailspin. Crashing results in some pretty impressive damage done to these cars (more than I would expect a bunch of companies doling out expensive licenses to allow). But racing simulator this is not: reaching a blistering 170 miles per hour is akin to breaking the sound barrier. This is one fast game.
And the game keeps you going fast. The menu in this game is handled through an “Easy Drive” system which keeps you driving even while selecting a new race or adding a new unlocked part to your car. Repairing and repainting…
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