Sid Meier’s Civilization V Game of the Year – PC

Sid Meier's Civilization V Game of the Year - PC

  • Civilization V introduces hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire
  • Over worth of DLC (downloadable content) and bonus content packs to enhance and extend your gameplay
  • An intuitive interface eases both new players and Civ veterans into the game
  • The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield
  • Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world’s most powerful empire

Civilization v game of the year Sid Meier’s Civilization V Game of the Year Edition is the fifth offering in the multi-award winning Civilization turn-based strategy game series. As with earlier installments in the series, Civilization V features the famous “just one more turn” addictive gameplay that has made it one of the greatest game series of all time. In addition to this it also features improved diplomacy, unprecedented modding tools and functionality, new ranged combat over a hex oriented board rather than squares, an in-game community hub facilitating improved online play and more. Included in the updated Game of the Year base version of the original Civ V game is over in bonus and digital content. A Legendary Franchise Reborn With over nine million units sold worldwide, and unprecedented critical acclaim from fans and press around the world, Sid Meier’s Civilization is recognized as one of the greatest strategy franchises of all-time. Now, with

List Price: $ 40.00

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Customer Reviews


83 of 93 people found the following review helpful
4.0 out of 5 stars
Overall a pretty good game., December 24, 2011
What there is to like:
-Combat is much more interesting than previous Civilization games, and it has completely alleviated the problem from previous games where you would simply build a massive stack of one unit and click on the enemy units until they died.
-Units have much more clear and differentiated roles. The ranged unit updates bring the game in line with the traditional role of cavalry, infantry, and missile weapons in warfare.
-Civilizations are very different and can create a whole different game on different plays, especially if you prefer epic length so that you can get a proper war in each era.
-Landscapes and borders look more natural.
-The City-State system keeps you active in the early game, even when playing a cultural or scientific strategy.

What I do not like:
-I can see the reasoning behind separating the science from income with the increased importance of gold, but the change makes a focus on science less integrated into your top level strategy and more incidental. I don’t feel like you have as many non-wonder options to excel at science.
-Overall the AI is pretty terrible at combat and only succeeds at higher difficulties because of numerical advantages built into the system.
-Balance between the civilizations is terrible across the board.
-Diplomacy with other civilizations is meaningless, they will betray you for no reason whatsoever if it looks like you might obtain a victory condition.
-Lag tends to bog down multiplayer games on maps larger than standard at the end.

Overall I think they’re onto something, and I hope that they can polish the game out the same way Civilization 4 was polished out by its expansions.

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191 of 227 people found the following review helpful
2.0 out of 5 stars
BRUTALLY UNCIVILIZED, January 8, 2013
By 
NeuroSplicer (Freeside, in geosynchronous orbit) – See all my reviews

This review is from: Sid Meier’s Civilization V Game of the Year – PC (Video Game)

The working relationship between a game designer and his publisher is never a simple one. So I would not know where exactly to place the blame, Sid Meyer or 2K GAMES. But in the end, it does not matter. Because it is simply sad to see a great gaming franchise came to this.

THIS IS NOT A CIVILIZATION GAME
A great number of major features of this beloved series have been simply removed. A fellow gamer called this Civilization V, “Civilization For Dummies” and he is absolutely right.
There is no trading maps or technologies. There is no claiming resources outside your borders by building a colony. There is no need for transport ships as, apparently, units are now all..amphibious (and they need 15-20 turns to cross an ocean!). There are no city-growth milestone requirements (granary, aqueduct, refrigeration). There is no culturally conquering an enemy city (detonating a “culture bomb” by consuming a Great Artist will only get you extra territory tiles but no cities). There are no spies nor health/pollution balance. And there are no armies (please read on).

ARMY CASTRATION
Someone please tell me what was so wrong with armies that had to be yanked out? Napoleon almost conquered Europe with one army. Germany almost conquered the eastern hemisphere with three and the US still holds a two-and-a-half armies doctrine. How can a turn-based game be called Civilization unless one can emulate, well, a real civilization? Building an army, seasoning it on minor conflicts and then going for the enemy’s capital was one of the most fun parts of any Civilization game. Why, Sid?

YOU MAY BE ABLE TO LAUNCH INTO SPACE YET CANNOT CLIMB MOUNTAINS?!
Movement should be hindered by rough terrain. Units that have 3 or 4 moves on the plains should not be expected to do more than 1 or 2 on a mountain, right? Well, no. Mountains seem to be those magical places no unit can climb or pass through (not even …helicopters of jet fighters!). And I cannot see how this makes for more complicated strategic decisions than timing your movements, claiming the high ground and having a bonus for elevated artillery?

UNIT STAMPEDE
A major issue for me, this was what really ruined the game. For some unfathomable reason units cannot be stacked. A worker can coexist with a military unit but that’s it. Artillery and shock-cavalry are very vulnerable to attacks and (with the new hexagon layout) one would need …six defensive units to protect a single artillery battery.
As a result, units keep getting on each other’s way (especially when ordered to move for distances that require more than a turn), they refuse to even pass through friendly units (!) and the “tactical” considerations that result from this are trivial. And whenever besieging an enemy city, one has to endlessly maneuver his units around it (while exposed to its bombardment) whereas wounded units are never easy to withdraw.
You cannot even garrison more than a single unit within a city. Not that it would make a difference, since the garrisoned unit is not automatically awaken to fight back when the city is under attack(!), the city is left to defend itself.

CAN YOU REALLY COMMAND WITHOUT A…CENTRAL COMMAND?
The economy is nose-diving into the red and you want to reduce the percentage going into research for a while to avoid having units of yours deleted one by one? The fickle people of your civilization are unhappy and you want to placate them by increasing their entertainment allocation? You have discovered conscription and you want to upgrade all your musketeers into recruits? Well, tough luck! There is not central command screen to do so. Only advisers that you have to thank for annoying you.
You have very little control of your cities resource distribution and zero control of your national economy. And units have to be hunted down and upgraded one by one.
Speaking of the economy, when are we going to see a Civilization game where one can run and manage a national debt?

NO FREE EYE-CANDY IN THIS UNIVERSE. NOT EVEN A STALE ONE.
The game does look new and polished and the units are well designed but not cutting edge and not without a steep hardware price. If you expect anything comparable to STARCRAFT II crispiness you will be disappointed – at my 1280×1024 resolution it is not easy to discern roads from railroads.
The system I am running my copy consists of a P7 920 on a MSI Eclipse with 3GB of RAM and an ASUS nVIDIA GTX-260. Even with a couple years old PC in a WinXP environment (I refuse to forgo my game collection for the latest Windows OS), apparently I cannot even try the highest DX9 settings (the game crashes at launch) but I managed to optimize them with a mix of high and medium. Even then, whenever I scroll to a different location of the map, I can see the image fleshing out, just like zooming in a Google-Earth map.
So one can only wonder: why should one…

Read more

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18 of 19 people found the following review helpful
1.0 out of 5 stars
Steam is a crock!, June 10, 2014
By 

Verified Purchase(What’s this?)
This review is from: Sid Meier’s Civilization V Game of the Year – PC (Video Game)
I’d love to review this game, but that would require playing it. Instead, I’ve spent about three hours over the last two days downloading and re-downloading Steam. It doesn’t matter how you purchase this game, (download or disc), you are required to log in to Steam to play it. Get used to seeing a "The Steam Servers are Too Busy to Process Your Request Right Now" error. Running Windows 7 on an intel i7 processor with 32 Mb of Ram. The reviews on the Steam boards are either terrible, or glowing, ("Anytime I had a problem, I realized that it was user error or my computer settings were incorrect"); NOBODY says that in a review. It might as well say, "Steam is Awesome, and problems can only be caused by stupidity of users like me!!"

The point is, I don’t have enough hours to screw around with this POS, so I’m going to try to send it back. This is the same crap that XBOX was going to try, but later realized was a huge nightmare. I understand that they have to protect their work, but if they can’t do it without interfering with the entertainment that I’ve paid them for, then it’s just trash.

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3 thoughts on “Sid Meier’s Civilization V Game of the Year – PC”
  1. 83 of 93 people found the following review helpful
    4.0 out of 5 stars
    Overall a pretty good game., December 24, 2011
    By 
    ThatGuy

    What there is to like:
    -Combat is much more interesting than previous Civilization games, and it has completely alleviated the problem from previous games where you would simply build a massive stack of one unit and click on the enemy units until they died.
    -Units have much more clear and differentiated roles. The ranged unit updates bring the game in line with the traditional role of cavalry, infantry, and missile weapons in warfare.
    -Civilizations are very different and can create a whole different game on different plays, especially if you prefer epic length so that you can get a proper war in each era.
    -Landscapes and borders look more natural.
    -The City-State system keeps you active in the early game, even when playing a cultural or scientific strategy.

    What I do not like:
    -I can see the reasoning behind separating the science from income with the increased importance of gold, but the change makes a focus on science less integrated into your top level strategy and more incidental. I don’t feel like you have as many non-wonder options to excel at science.
    -Overall the AI is pretty terrible at combat and only succeeds at higher difficulties because of numerical advantages built into the system.
    -Balance between the civilizations is terrible across the board.
    -Diplomacy with other civilizations is meaningless, they will betray you for no reason whatsoever if it looks like you might obtain a victory condition.
    -Lag tends to bog down multiplayer games on maps larger than standard at the end.

    Overall I think they’re onto something, and I hope that they can polish the game out the same way Civilization 4 was polished out by its expansions.

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

  2. 191 of 227 people found the following review helpful
    2.0 out of 5 stars
    BRUTALLY UNCIVILIZED, January 8, 2013
    By 
    NeuroSplicer (Freeside, in geosynchronous orbit) –

    This review is from: Sid Meier’s Civilization V Game of the Year – PC (Video Game)

    The working relationship between a game designer and his publisher is never a simple one. So I would not know where exactly to place the blame, Sid Meyer or 2K GAMES. But in the end, it does not matter. Because it is simply sad to see a great gaming franchise came to this.

    THIS IS NOT A CIVILIZATION GAME
    A great number of major features of this beloved series have been simply removed. A fellow gamer called this Civilization V, “Civilization For Dummies” and he is absolutely right.
    There is no trading maps or technologies. There is no claiming resources outside your borders by building a colony. There is no need for transport ships as, apparently, units are now all..amphibious (and they need 15-20 turns to cross an ocean!). There are no city-growth milestone requirements (granary, aqueduct, refrigeration). There is no culturally conquering an enemy city (detonating a “culture bomb” by consuming a Great Artist will only get you extra territory tiles but no cities). There are no spies nor health/pollution balance. And there are no armies (please read on).

    ARMY CASTRATION
    Someone please tell me what was so wrong with armies that had to be yanked out? Napoleon almost conquered Europe with one army. Germany almost conquered the eastern hemisphere with three and the US still holds a two-and-a-half armies doctrine. How can a turn-based game be called Civilization unless one can emulate, well, a real civilization? Building an army, seasoning it on minor conflicts and then going for the enemy’s capital was one of the most fun parts of any Civilization game. Why, Sid?

    YOU MAY BE ABLE TO LAUNCH INTO SPACE YET CANNOT CLIMB MOUNTAINS?!
    Movement should be hindered by rough terrain. Units that have 3 or 4 moves on the plains should not be expected to do more than 1 or 2 on a mountain, right? Well, no. Mountains seem to be those magical places no unit can climb or pass through (not even …helicopters of jet fighters!). And I cannot see how this makes for more complicated strategic decisions than timing your movements, claiming the high ground and having a bonus for elevated artillery?

    UNIT STAMPEDE
    A major issue for me, this was what really ruined the game. For some unfathomable reason units cannot be stacked. A worker can coexist with a military unit but that’s it. Artillery and shock-cavalry are very vulnerable to attacks and (with the new hexagon layout) one would need …six defensive units to protect a single artillery battery.
    As a result, units keep getting on each other’s way (especially when ordered to move for distances that require more than a turn), they refuse to even pass through friendly units (!) and the “tactical” considerations that result from this are trivial. And whenever besieging an enemy city, one has to endlessly maneuver his units around it (while exposed to its bombardment) whereas wounded units are never easy to withdraw.
    You cannot even garrison more than a single unit within a city. Not that it would make a difference, since the garrisoned unit is not automatically awaken to fight back when the city is under attack(!), the city is left to defend itself.

    CAN YOU REALLY COMMAND WITHOUT A…CENTRAL COMMAND?
    The economy is nose-diving into the red and you want to reduce the percentage going into research for a while to avoid having units of yours deleted one by one? The fickle people of your civilization are unhappy and you want to placate them by increasing their entertainment allocation? You have discovered conscription and you want to upgrade all your musketeers into recruits? Well, tough luck! There is not central command screen to do so. Only advisers that you have to thank for annoying you.
    You have very little control of your cities resource distribution and zero control of your national economy. And units have to be hunted down and upgraded one by one.
    Speaking of the economy, when are we going to see a Civilization game where one can run and manage a national debt?

    NO FREE EYE-CANDY IN THIS UNIVERSE. NOT EVEN A STALE ONE.
    The game does look new and polished and the units are well designed but not cutting edge and not without a steep hardware price. If you expect anything comparable to STARCRAFT II crispiness you will be disappointed – at my 1280×1024 resolution it is not easy to discern roads from railroads.
    The system I am running my copy consists of a P7 920 on a MSI Eclipse with 3GB of RAM and an ASUS nVIDIA GTX-260. Even with a couple years old PC in a WinXP environment (I refuse to forgo my game collection for the latest Windows OS), apparently I cannot even try the highest DX9 settings (the game crashes at launch) but I managed to optimize them with a mix of high and medium. Even then, whenever I scroll to a different location of the map, I can see the image fleshing out, just like zooming in a Google-Earth map.
    So one can only wonder: why should one…

    Read more

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

  3. 18 of 19 people found the following review helpful
    1.0 out of 5 stars
    Steam is a crock!, June 10, 2014
    By 
    Unimpressed (Kansas City) –

    Verified Purchase(What’s this?)
    This review is from: Sid Meier’s Civilization V Game of the Year – PC (Video Game)
    I’d love to review this game, but that would require playing it. Instead, I’ve spent about three hours over the last two days downloading and re-downloading Steam. It doesn’t matter how you purchase this game, (download or disc), you are required to log in to Steam to play it. Get used to seeing a “The Steam Servers are Too Busy to Process Your Request Right Now” error. Running Windows 7 on an intel i7 processor with 32 Mb of Ram. The reviews on the Steam boards are either terrible, or glowing, (“Anytime I had a problem, I realized that it was user error or my computer settings were incorrect”); NOBODY says that in a review. It might as well say, “Steam is Awesome, and problems can only be caused by stupidity of users like me!!”

    The point is, I don’t have enough hours to screw around with this POS, so I’m going to try to send it back. This is the same crap that XBOX was going to try, but later realized was a huge nightmare. I understand that they have to protect their work, but if they can’t do it without interfering with the entertainment that I’ve paid them for, then it’s just trash.

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

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