Call of Duty: Modern Warfare 3 – Xbox 360

Call of Duty: Modern Warfare 3 - Xbox 360

Modern Warfare is back. On November 8th, the best-selling first person action series of all-time returns with the epic sequel to the multiple Game of the Year award winner Call of Duty: Modern Warfare 2. Call of Duty: Modern Warfare 3 is First-person Shooter rooted in a fictional, but ultra realistic near-future conflict of mostly American forces with those of the Russian Federation around the globe. The third installment in the Modern Warfare branch of the Call of Duty franchise, Modern Warfare 3 features a heavy focus on multiplayer gameplay which includes innovative new functionality that encourages multiple gameplay combat strategies, a new 2-player co-op option, new play modes, weapons and more. The game also includes a gripping single player campaign that picks up where Call of Duty: Modern Warfare 2 left off, and game integration with the Call of Duty: Elite online service. Do What is Necessary in the Face of Invasion Call of Duty: Modern Warfare 3 is a direct se

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Customer Reviews


731 of 857 people found the following review helpful
2.0 out of 5 stars
People made better maps back when they still thought the world was flat, November 11, 2011
By 

This review is from: Call of Duty: Modern Warfare 3 – Xbox 360 (Video Game)
I bought this game knowing it would be a redux of MW2, I didn’t care as I enjoyed that game. COD has always been a game that I could easily pick up and play for a few hours a couple of times a week. The good news is that this game still runs smooth as butter and has the same smooth controls. The bad news is that the new maps are all garbage (well ok not all of them, but you get the point). Its a total –to borrow a phrase from Fantastic Mr. Fox– “Clustercuss”. The maps are decently sized, but they’re also cramped and claustrophobic. Way too many small alleys and corridors that eliminate the ability to get a feel for where the opposition is coming from.

Any indoor/enclosed area is a death trap, apparently in the world of COD there are building laws and building codes that require every wall in every structure to have at least one door and one window. Meanwhile the open areas are full of boxes, crates, burning cars, and yes even ANOTHER downed helicopter (really? we already played Crash twice). The turf war aspect of multiplayer is what I enjoyed about COD4 and MW2, that dynamic is sorely missing from this game, basically you run around and hope that when you come across someone you are behind them, and not the other way around.

When I go to the firing range I don’t go there to shoot targets four feet away, if I wanted if i wanted to that I’d go play Lasertag with a bunch of 11 year olds, which is think is actually the age demographic this game is trying to appeal to.

If you are going to release what is essentially a re-do of your old game at least create some new and interesting maps. If you’ve ever played paintball at a speedball/indoor course then you know how every map will play out in this game, except that when you play indoor paintball people don’t magically spawn 10 feet behind you.

COD we had some fun together, we knew it wouldn’t last forever, and we’ve both changed. I’d love to tell you that it’s not you, it’s me, but that would be a lie. It’s you. Sorry. Now go make me a sandwich

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22 of 25 people found the following review helpful
4.0 out of 5 stars
Hate It or Love It, December 5, 2011
By 

This game currently holds the record for sales in a week and sales in one day for any video game. People like to say this is a bad game that only sells well because of advertisement and hype. If that were true it would not explain why people continue to play it or why they continue to pick this up year after year. Are all these COD fans just miserably playing online not having fun? The series maybe boring and unimpressive to many but it appeals to a demographic and it appeals to it well.

It’s simple: if you’ve liked the previous CoD games then you’ll like this one. If you were expecting something ground-breaking and new then this game is not for you. This game is like Madden. All you’re going to get is new weapons, maps, some tweaks, and some new features. Whether or not this justifies the price tag is a different story. I’m purely basing my review on entertainment.

As a long-time fan of the series I’ll start off with the bad. The singleplayer is as useless as ever with a non-sense story that you simply will not care about. It is repetitive and linear with overwhelming spawning enemy AI shooting from all directions serving as the only challenge. The only variation is some vehicle levels reused from previous Call of Duty entries. There are no tools at your disposable to change things up. It’s the same shoot, cover, grenades mechanic in place since the first Call of Duty on PC. At least back then the firefights felt intense and you were part of an actual historical event. While Call of Duty 4’s campaign was entertaining the following MW2 and MW3 don’t add anything, the surprises and thrills are gone. SPOILER: when Jackson died in COD4 it was dramatic and unexpected. When this same trick is used in MW2 (twice) and MW3 it’s just not as interesting.

**My major gripe is that there’s no consistency of characters. Characters are constantly being introduced and killed off in every entry. Soap, Price, and Nikolai are about the only consistent thing about this series in terms of story. Even then they are just empty NPCs providing orders and guidance to the player. There’s never any interaction or personality shown to make you care.

I’ll move on to the reason why most people buy this game or any CoD game for that matter: the multiplayer. As usual thing are played out on medium-sized maps between 6-player teams. The most popular game modes are TDM and Domination. Multiplayer is fast, intense, and catered towards those with short attention spans like myself. You won’t have to traverse much ground in order to find something to shoot at. Some prefer more variation, obviously Battlefield 3 being the main example. There’s nothing wrong with that game but I prefer the down and dirty street fight. If you do too, you’ll feel right at home.

The new “strike packages” are welcome giving players different options in terms of playing style and tactics. For instance, the support strike package does not rely on consecutive kills. It continually stacks and does not reset after dying. This allows players to be more aggressive while still supporting team members. Likewise the specialist strike package allows players to add perks to their original 3. After getting 8 kills they player will have all perks becoming a super soldier. Now they won’t be able to call in any killstreaks but the advantage of additional perks is a great advantage in a gun vs. gun situation.

Maps were advertised as being more balanced. This is a matter of opinion but I’ll have to agree. For the most part the maps have been designed to weaken camp areas. Most sniping/camp spots will have too many alternate routes to enter and flank. Other spots will just be awkwardly placed not giving the player enough view over heavy traffic areas. There are plenty of camping players but what do you expect in an FPS game.

Perks have been reorganized in a way that forces players to make some hard choices on how they set up their classes. Of course the specialist strike package remedies that but in general I’ve seen people go with the normal killstreaks. For instance, in previous games the player would use a perk to be invisible to radar. This perk would also double as protection against air support. They have now been separated into two different categories. The same goes for the popular ‘sleight of hand’ perk that allowed faster reloads as well as faster aiming. Now as two separate perks players will need to rely more on careful playing and good old reflexes.

Not such a big deal since it’s identical to MW2 but the weapons are great. In Black Ops each category (assault, light machine gun, sub machine guns) had only a couple of weapons worth using. These weapons were so good there was no point in using anything else. MW3 has the reverse effect where everything works great, almost too great, where gun selection sometimes feels like it doesn’t make a…

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213 of 277 people found the following review helpful
2.0 out of 5 stars
Another Rehash but worse!, November 15, 2011
This review is from: Call of Duty: Modern Warfare 3 – Xbox 360 (Video Game)
I have always loved the Call of Duty series but as of late it has been given the same treatment as the Madden series (IE they add TINY features each year and ask you to pay 60$ for a “””new””” game). But this latest installment has crossed the line. Most of the fanboys constantly ask well WHY do you not like this game? (Valid question and i shall go through that in multiple points)

1. The maps are the smallest in ANY Call of duty game to the point your nearly always spawning right on top of someone.

2. The graphics engine is the exact same as MW2 regardless of what any fanboy tries to tell you. This may have been ok if this game was released a year after MW2 but not now.

3. Already new Wall glitches in the game and similar problems MW2 was plagued with (Youtube and see it for yourself).

4. P2P servers….again….in 2011? REALLY? Why on earth would you use P2P servers which are Laggy,Slow,Disconnect often,Easily hackable when most other major IP’s use Dedicated servers…..Activision will make 3-4X more money then EA will see from BF3 and even they put dedicated servers into BF3.

5. The Campaign is Short/easy and Extremely predictable….a rather large disappointment for a direct sequel.

6. Rampant Killstreaks What i mean by this is since the maps are so insanely small you can rackup killstreaks way way easier then in previous CoD titles. So you see 3-4X more killstreaks then in previous versions.

7. The leaderboards have ALREADY been hacked again….(Look at the leaderboards see for yourself)

8. The hit detection….is the worst i have seen in any shooter since…hell ever?

9. No Marathon perk (Opinion)

10. EVERY gun is insanely overpowered, literally even the SMG’s kill in 2-3 Shots at medium distance. Combine that with small maps and it becomes a Camp fest of who runs around corner A first.

All in All this is the biggest disappointment in the series in my mind…Save yourself the 60$ and take a woman out to dinner.

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2 thoughts on “Call of Duty: Modern Warfare 3 – Xbox 360”
  1. 731 of 857 people found the following review helpful
    2.0 out of 5 stars
    People made better maps back when they still thought the world was flat, November 11, 2011
    By 
    Sam E. Howard (MN) –
    (REAL NAME)
      

    This review is from: Call of Duty: Modern Warfare 3 – Xbox 360 (Video Game)
    I bought this game knowing it would be a redux of MW2, I didn’t care as I enjoyed that game. COD has always been a game that I could easily pick up and play for a few hours a couple of times a week. The good news is that this game still runs smooth as butter and has the same smooth controls. The bad news is that the new maps are all garbage (well ok not all of them, but you get the point). Its a total –to borrow a phrase from Fantastic Mr. Fox– “Clustercuss”. The maps are decently sized, but they’re also cramped and claustrophobic. Way too many small alleys and corridors that eliminate the ability to get a feel for where the opposition is coming from.

    Any indoor/enclosed area is a death trap, apparently in the world of COD there are building laws and building codes that require every wall in every structure to have at least one door and one window. Meanwhile the open areas are full of boxes, crates, burning cars, and yes even ANOTHER downed helicopter (really? we already played Crash twice). The turf war aspect of multiplayer is what I enjoyed about COD4 and MW2, that dynamic is sorely missing from this game, basically you run around and hope that when you come across someone you are behind them, and not the other way around.

    When I go to the firing range I don’t go there to shoot targets four feet away, if I wanted if i wanted to that I’d go play Lasertag with a bunch of 11 year olds, which is think is actually the age demographic this game is trying to appeal to.

    If you are going to release what is essentially a re-do of your old game at least create some new and interesting maps. If you’ve ever played paintball at a speedball/indoor course then you know how every map will play out in this game, except that when you play indoor paintball people don’t magically spawn 10 feet behind you.

    COD we had some fun together, we knew it wouldn’t last forever, and we’ve both changed. I’d love to tell you that it’s not you, it’s me, but that would be a lie. It’s you. Sorry. Now go make me a sandwich

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
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  2. 22 of 25 people found the following review helpful
    4.0 out of 5 stars
    Hate It or Love It, December 5, 2011
    By 
    JustHere (USA) –

    This game currently holds the record for sales in a week and sales in one day for any video game. People like to say this is a bad game that only sells well because of advertisement and hype. If that were true it would not explain why people continue to play it or why they continue to pick this up year after year. Are all these COD fans just miserably playing online not having fun? The series maybe boring and unimpressive to many but it appeals to a demographic and it appeals to it well.

    It’s simple: if you’ve liked the previous CoD games then you’ll like this one. If you were expecting something ground-breaking and new then this game is not for you. This game is like Madden. All you’re going to get is new weapons, maps, some tweaks, and some new features. Whether or not this justifies the price tag is a different story. I’m purely basing my review on entertainment.

    As a long-time fan of the series I’ll start off with the bad. The singleplayer is as useless as ever with a non-sense story that you simply will not care about. It is repetitive and linear with overwhelming spawning enemy AI shooting from all directions serving as the only challenge. The only variation is some vehicle levels reused from previous Call of Duty entries. There are no tools at your disposable to change things up. It’s the same shoot, cover, grenades mechanic in place since the first Call of Duty on PC. At least back then the firefights felt intense and you were part of an actual historical event. While Call of Duty 4’s campaign was entertaining the following MW2 and MW3 don’t add anything, the surprises and thrills are gone. SPOILER: when Jackson died in COD4 it was dramatic and unexpected. When this same trick is used in MW2 (twice) and MW3 it’s just not as interesting.

    **My major gripe is that there’s no consistency of characters. Characters are constantly being introduced and killed off in every entry. Soap, Price, and Nikolai are about the only consistent thing about this series in terms of story. Even then they are just empty NPCs providing orders and guidance to the player. There’s never any interaction or personality shown to make you care.

    I’ll move on to the reason why most people buy this game or any CoD game for that matter: the multiplayer. As usual thing are played out on medium-sized maps between 6-player teams. The most popular game modes are TDM and Domination. Multiplayer is fast, intense, and catered towards those with short attention spans like myself. You won’t have to traverse much ground in order to find something to shoot at. Some prefer more variation, obviously Battlefield 3 being the main example. There’s nothing wrong with that game but I prefer the down and dirty street fight. If you do too, you’ll feel right at home.

    The new “strike packages” are welcome giving players different options in terms of playing style and tactics. For instance, the support strike package does not rely on consecutive kills. It continually stacks and does not reset after dying. This allows players to be more aggressive while still supporting team members. Likewise the specialist strike package allows players to add perks to their original 3. After getting 8 kills they player will have all perks becoming a super soldier. Now they won’t be able to call in any killstreaks but the advantage of additional perks is a great advantage in a gun vs. gun situation.

    Maps were advertised as being more balanced. This is a matter of opinion but I’ll have to agree. For the most part the maps have been designed to weaken camp areas. Most sniping/camp spots will have too many alternate routes to enter and flank. Other spots will just be awkwardly placed not giving the player enough view over heavy traffic areas. There are plenty of camping players but what do you expect in an FPS game.

    Perks have been reorganized in a way that forces players to make some hard choices on how they set up their classes. Of course the specialist strike package remedies that but in general I’ve seen people go with the normal killstreaks. For instance, in previous games the player would use a perk to be invisible to radar. This perk would also double as protection against air support. They have now been separated into two different categories. The same goes for the popular ‘sleight of hand’ perk that allowed faster reloads as well as faster aiming. Now as two separate perks players will need to rely more on careful playing and good old reflexes.

    Not such a big deal since it’s identical to MW2 but the weapons are great. In Black Ops each category (assault, light machine gun, sub machine guns) had only a couple of weapons worth using. These weapons were so good there was no point in using anything else. MW3 has the reverse effect where everything works great, almost too great, where gun selection sometimes feels like it doesn’t make a…

    Read more

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