Forza Motorsport 5 Day One Edition
- Never Race Alone – By learning how you and your friends drive, the power of the cloud delivers real human behavior. Drivatar technology creates an ever-evolving network of opponents who are always ready to race. Real tendencies, real mistakes, real v
- Your Ultimate Car Fantasy – The most diverse lineup of vehicles ever seen in a Forza Motorsport game: from classic sports cars to modern tuners, purpose-built racers to extreme exotics and, for the first time in “Forza Motorsport,” open-wheel race ca
- Unique Careers – Take your favorite cars through unique careers highlighting their greatest strengths, their most notorious rivals and their place in motorsport history.
- Top Gear Exclusives – The world’s most popular automotive TV show teams up with the most innovative racing game yet. Take on the Digital Stig in unique car challenges, turn a Power Lap on the Top Gear Test Track, and hear show hosts Jeremy Clarkson,
- Day One Car Pack – This three-car pack features amazing cars from Lamborghini, Audi, and Ford; each with a Day One-themed livery and custom tuning package created by the experts at Turn 10.
Forza Motorsport 5 Day One Edition
List Price: $ 9.00
Price:
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197 of 220 people found the following review helpful
Excellent gameplay but super thin on content and stinks of monetization., By
Brandon (USA) – See all my reviews
Verified Purchase(What’s this?)
This review is from: Forza Motorsport 5 Day One Edition (Video Game)
This is easily the best Forza in the series in regards to vehicle physics, handling, AI and sound. The actual gameplay is phenomenal. Unfortunately it’s easily the worst Forza in the series in all other regards. The efforts that the developer have made to further monetize the series with tokens stinks of Free-to-Play manipulation on a AAA title. The features have been completely neutered in order to entice the player to purchase tokens with real money, which are offered at exorbitant prices.
Additionally, Forza has always done a great job with DLC but have decided to double the price of car downloads this time around. The content (cars and tracks) have been cut in half (really even more), and although this is a launch title when coupled with the token gaming it smells like an effort to sell back more of the content that used to be part of the game as DLC. The story with this series will really unfold over the next two years as we see if Turn 10 takes action to redeem themselves with Forza 6 but until then the jury is out and the present offering is a disappointment. UPDATE 04/09/2014: Since release it appears that Turn 10 has been fairly responsive to feedback. They have reworked the economics of the in-game currency, added the ability to buy DLC cars in-game for free (instead of previously having to purchase the content with real money and then turn around and spend more in-game money to put the cars into your garage) and released two free track packs which include both Road America and Long Beach as well as a handful of free DLC cars. The stream of content (both paid and free) from the developer makes me hopeful that the next iteration will be back to business as usual and that the drastic setbacks in this one were only an issue of time. In light of the changes I’ve revised my rating from three stars to four stars.
356 of 419 people found the following review helpful
Forza 5 forsakes fans of the franchise in favor of obscene monetization, By
Greg (United States) – See all my reviews
This review is from: Forza Motorsport 5 Day One Edition (Video Game)
2015 Update: After the initial backlash from fans, Turn 10 has made a lot of concessions as far as making the content more accessible to players over the last year. Cars are easier (ie, cheaper) to obtain than they were at launch, there is no longer a restriction on the cars available to use in free mode, and credits (in-game currency) are dumped on the player through the "Forza Rewards" program every month. My complaints now solely rest in the game design decisions that make Forza Motorsport 5 less enjoyable than FM4 was. The lack of car clubs and the store front/auctionhouse, the inability to sell cars/parts or gift cars to friends, and the removal of the fantasy tracks the franchise was known for were all huge losses. The interface can still be infuriatingly bad at times, but overall the game looks and plays great. —————-Original Review Below——————- Let me start by saying there are a handful of things I do like about Forza 5. Finally the ability to paint stock rims, and to paint wheels white – great. Engine swaps are now more varied and not limited to being within the same manufacturer, also great. The changes to make gold medals for 1st-3rd and silver 4th-6th and so on is excellent, no longer do I need to fall asleep while playing at a difficulty that ensures I am always in first place. Physics simulation seems improved as lower power cars now drift much more easily/realistically. The game is very pretty and I am sure those people who were fans of completing all the career races in past games will find equal enjoyment in Forza 5. Sadly I was never one of those types of players. On to the bad. I didn’t mind tokens in Forza 4 when I could spend and get a handful of the most expensive cars in the game to tinker with. Now the converted token-to-dollar cost of the Lotus E21 or Ferrari GTO is a staggering . Suppose I won’t ever be playing with those, because career mode cannot hold my interest long enough to earn ,000,000 and I will be damned if I am going to drop another cent on this franchise in its current state. I was really looking forward to the feedback triggers, however as someone whose playstyle gravitates towards drifting, I can’t stand it. The strength of the trigger vibration when sliding the car is obnoxious at best. Part of the blame lies in the controller itself since the noise it emits when at that threshold resembles what I can only describe as a honeybee trapped inside an empty aluminum can. The feel and sound while drifting or driving at the threshold is nothing short of unpleasant. Another bizarre and unwelcome change is to the menu design & the removal of the ability to browse by manufacturers for cars and wheels, making the browsing process cumbersome. Who decided that was a good idea? I assume it was the same person who decided that all of the voiceover prompts should be unskippable to endlessly annoy anyone who is either familiar with what is being explained from past games, or simply has an IQ above 70 and doesn’t need to be told that they can paint their car after they select the paint shop. I appreciate T10 is making continued efforts to reach out to casual gamers and auto enthusiasts who otherwise aren’t gamers, but there is no need to make the rest of us suffer your attempts to hold their hands through everything. Don’t think I would mention the wheels without pointing out that we have had the exact same rim selection since Forza 3 – and even that had a reduced selection from Forza 2. With a fraction of the car count, none of the money saved on licensing vehicles could go towards rims? How about with all the money you will apparently be making with tokens? Toss us a bone here. Perhaps a bone is too much to ask for since we cannot even get the fantasy tracks which have been pillars of the franchise. These are tracks which countless others and I have used as tuning and performance benchmarks for our vehicles for nearly a decade. If you are going to use inaccuracy as an excuse to cut the track list of real life circuits, what is the justification for the removal of the fantasy tracks? The only foreseeable reason is so that they can be re-released as paid DLC/expansions. Truthfully my biggest issue with the game is how I feel marginalized as a fan of variety and customization. The only reason Forza 4 and Horizon held my interest for such an extended period was my ability to buy and customize hundreds of different cars to mess around with in multiplayer with friends. The cars I loved to drive…
82 of 94 people found the following review helpful
Unbelievable.,
This review is from: Forza Motorsport 5 Day One Edition (Video Game)
This game is fun. The graphics are great, the controls are responsive, and It could arguably be one of the best racing games ever released on a console…
…if Microsoft/Turn 10 would let their customers play the game they paid for without trying to nickel-and-dime them throughout the entire experience. I played Forza Motorsport 4, my favorite sim racer to date, for well over 1000 hours. Where was the majority of that time spent? In Free Play mode with a friend. In Forza 5, there is an extremely limited pool of cars that a guest has access to in the event that you want to race locally with a friend who, say, does not own an Xbox One. They have the option of either creating a profile and spending a ludicrous amount of time to get the cars they want OR they can simply buy them at ludicrous prices. Want the top three cars in the game? That will either take you an eternity to save in-game credits for, or you can simply buy them for the low price of 0. The pricing model in this game would be significantly more appropriate if the game was free. However, Microsoft has taken a free-to-play model and applied it to a FULL-PRICE LAUNCH TITLE. Microsoft: This is not the way to start a new generation. It is not fair to your fans, who were looking forward to this title for months only to be given a watered-down version at full price. It is not even fair to your own developers who certainly worked hard on this game only to have it ruined by greed, which is why I did not have the heart to give this game the lowest rating that I could. |
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Excellent gameplay but super thin on content and stinks of monetization.,
Additionally, Forza has always done a great job with DLC but have decided to double the price of car downloads this time around. The content (cars and tracks) have been cut in half (really even more), and although this is a launch title when coupled with the token gaming it smells like an effort to sell back more of the content that used to be part of the game as DLC. The story with this series will really unfold over the next two years as we see if Turn 10 takes action to redeem themselves with Forza 6 but until then the jury is out and the present offering is a disappointment.
UPDATE 04/09/2014: Since release it appears that Turn 10 has been fairly responsive to feedback. They have reworked the economics of the in-game currency, added the ability to buy DLC cars in-game for free (instead of previously having to purchase the content with real money and then turn around and spend more in-game money to put the cars into your garage) and released two free track packs which include both Road America and Long Beach as well as a handful of free DLC cars. The stream of content (both paid and free) from the developer makes me hopeful that the next iteration will be back to business as usual and that the drastic setbacks in this one were only an issue of time. In light of the changes I’ve revised my rating from three stars to four stars.
Was this review helpful to you?
|Forza 5 forsakes fans of the franchise in favor of obscene monetization,
2015 Update:
After the initial backlash from fans, Turn 10 has made a lot of concessions as far as making the content more accessible to players over the last year. Cars are easier (ie, cheaper) to obtain than they were at launch, there is no longer a restriction on the cars available to use in free mode, and credits (in-game currency) are dumped on the player through the “Forza Rewards” program every month.
My complaints now solely rest in the game design decisions that make Forza Motorsport 5 less enjoyable than FM4 was. The lack of car clubs and the store front/auctionhouse, the inability to sell cars/parts or gift cars to friends, and the removal of the fantasy tracks the franchise was known for were all huge losses. The interface can still be infuriatingly bad at times, but overall the game looks and plays great.
—————-Original Review Below——————-
I’ve owned every game since the first, including having bought every limited edition and DLC/expansion available since – even bought tokens in 4 and Horizon. I can even stomach day-one on-disc DLC. I held my faith despite my doubts and kept my Forza 5 order. After having played for the last few hours I sincerely regret that decision.
Let me start by saying there are a handful of things I do like about Forza 5. Finally the ability to paint stock rims, and to paint wheels white – great. Engine swaps are now more varied and not limited to being within the same manufacturer, also great. The changes to make gold medals for 1st-3rd and silver 4th-6th and so on is excellent, no longer do I need to fall asleep while playing at a difficulty that ensures I am always in first place. Physics simulation seems improved as lower power cars now drift much more easily/realistically. The game is very pretty and I am sure those people who were fans of completing all the career races in past games will find equal enjoyment in Forza 5. Sadly I was never one of those types of players.
On to the bad.
I didn’t mind tokens in Forza 4 when I could spend $10 and get a handful of the most expensive cars in the game to tinker with. Now the converted token-to-dollar cost of the Lotus E21 or Ferrari GTO is a staggering $63. Suppose I won’t ever be playing with those, because career mode cannot hold my interest long enough to earn $6,000,000 and I will be damned if I am going to drop another cent on this franchise in its current state.
I was really looking forward to the feedback triggers, however as someone whose playstyle gravitates towards drifting, I can’t stand it. The strength of the trigger vibration when sliding the car is obnoxious at best. Part of the blame lies in the controller itself since the noise it emits when at that threshold resembles what I can only describe as a honeybee trapped inside an empty aluminum can. The feel and sound while drifting or driving at the threshold is nothing short of unpleasant.
Another bizarre and unwelcome change is to the menu design & the removal of the ability to browse by manufacturers for cars and wheels, making the browsing process cumbersome. Who decided that was a good idea? I assume it was the same person who decided that all of the voiceover prompts should be unskippable to endlessly annoy anyone who is either familiar with what is being explained from past games, or simply has an IQ above 70 and doesn’t need to be told that they can paint their car after they select the paint shop. I appreciate T10 is making continued efforts to reach out to casual gamers and auto enthusiasts who otherwise aren’t gamers, but there is no need to make the rest of us suffer your attempts to hold their hands through everything.
Don’t think I would mention the wheels without pointing out that we have had the exact same rim selection since Forza 3 – and even that had a reduced selection from Forza 2. With a fraction of the car count, none of the money saved on licensing vehicles could go towards rims? How about with all the money you will apparently be making with tokens? Toss us a bone here.
Perhaps a bone is too much to ask for since we cannot even get the fantasy tracks which have been pillars of the franchise. These are tracks which countless others and I have used as tuning and performance benchmarks for our vehicles for nearly a decade. If you are going to use inaccuracy as an excuse to cut the track list of real life circuits, what is the justification for the removal of the fantasy tracks? The only foreseeable reason is so that they can be re-released as paid DLC/expansions.
Truthfully my biggest issue with the game is how I feel marginalized as a fan of variety and customization. The only reason Forza 4 and Horizon held my interest for such an extended period was my ability to buy and customize hundreds of different cars to mess around with in multiplayer with friends. The cars I loved to drive…
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