Forza Motorsport 6 – Xbox One

Forza Motorsport 6 - Xbox One

  • Breathtaking graphics at 1080p resolution and 60 frames per second
  • Collect and race over 450 Forzvista cars, all featuring cockpits, damage and customization
  • 2-player split-screen racing, 24-player races, and realistic Drivatar opponents deliver packed tracks and unrivaled action.
  • By learning to drive like your friends, Drivatar technology and the Xbox Live cloud
  • Deliver real-human behavior, giving you dynamic human-like opponents.

Collect and customize over 450 Forzavista™ cars in the most beautiful and comprehensive racing game of this generation. Compete in epic multiplayer races on world-famous tracks.

As Real As It Gets Breathtaking graphics at 1080p resolution and 60 frames per second. Witness the spectacle of night racing under the stadium lights of Daytona and the intense claustrophobia of racing by headlight in the utter blackness of Le Mans’ back stretch. Experience the immersion of racing in the rain as working wipers barely clear the spray and tires hydroplane across physically based 3D puddles. Ultimate Car Fantasy Collect and race over 450 Forzvista cars, all featuring cockpits, damage and customization. Tour 26 world-famous locales, including 10 newly captured tracks, all built from the ground up for Xbox One. Relive the classic races and epic rivalries that have defined motorsports’ greatest moments. Never Race Alone Home of the greatest racing, tuning and painting commu

List Price: $ 49.99

Price:

Customer Reviews


85 of 91 people found the following review helpful
5.0 out of 5 stars
Let freedom rev in Forza 6!, September 15, 2015
By 
Anthony Nagle (Newburgh, NY United States) – See all my reviews
(REAL NAME)
  

This review is from: Forza Motorsport 6 – Xbox One (Video Game)

PROS:
– Classic Forza racing action.
– The rain dynamic adds to the races.
– No more micro-transactions, you earn everything the good ol’ fashioned way.
– You can finally tune your car before the races again!!!
– Prize spins
CONS:
– The beginning feels a lot like the demo
– No auction house
– No Maple Valley
– No Jeremy Clarkson
– Engine swaps didn’t get improved

Forza Motorsport 5, when looking back at it, was an over-glorified demo. It’s lack of cars, lack of tracks, coupled with new features like drivatars and micro transactions made the game feel as if it showed off what the Xbox One can do, but not what it’s fully capable of.

Enter in Forza Motorsport 6.

This entry into the series feels like a worthy addition. 450+ cars, all of the tracks from 5 plus a dozen more, and other added features compliment a rich racing experience brought forth by its predecessors.

If you played the demo, you’d feel something awfully strange about the beginning of the game. They’re virtually identical. The introductory races, the car choices, and the paint schemes you can select are all the same. The only difference between the first three races on the demo and in the game is that the third race in the game is the Circuit of the Americas race in Texas instead of the rain-soaked event at Sebring (full). Also, in the game, you are only able to change your controls after those races are done, so be aware of that.

Once you get going in the meat of the action, it’s classic Forza. Robust racing action with you holding onto the edge of your seat while trying to ponder how to set up the guy in front of you entering the next sequence of corners. The rewind feature helps with the action you can’t avoid.

Rain, as noted above, is a new feature that is dramatic in its approach. Take a track like Sebring for example. Huge puddles can form in the normal racing groove. This will force you to attack the track in a much different manner, utilizing wider grooves and later acceleration points as to prevent hydro-planing. While the rain doesn’t block out your screen, it will make your job as the driver more challenging albeit more rewarding.

Mod packs are also a new addition to the series. These are a combination of enhancements and dares that either aid in your racing or force you to become a more skilled driver. They’re modified in the pre-race menus. The packs are purchased with credits you earn. Depending on what pack you get, you can receive significant bonuses on the track or in your wallet for meeting criteria in the individual cards. There are three types of cards: Blue, Green, and Purple. Blues are usually for the technical aspects of driving (less weight, more weight, more power, etc.). Greens are predictably for additional payouts one way or another (better grid position, better XP, better credit payout, etc.). Purples dare you to become a better driver. Features like no ABS, no traction control, manual shifting, etc., will give you an additional monetary payout.

One of my favorite features in the prior games, the Auction House, sadly did not come back. While absent from 5, I was hoping perhaps it was a feature too grand for a game on a brand-new (at the time) system. I understand this system was ABUSED. Ferrari F40s, worth 0K or so in the game, would either low ball for less than 0K or sell for more than M! When you overlook these oversights, the creativity of these sellers made their cars worthy of a purchase. Plus you can’t randomly gift a car anymore, that’s all on Turn 10.

Maple Valley’s absence once again irks me. Newer fans may not be as familiar with the track, but as someone who has played every Forza since the inception of the franchise on the original Xbox, let me tell you it’s a cool track. To me, this was the equivalent of Gran Turismo’s Trial Mountain track. This fictional circuit was set in the Northeastern United States with its foliage looking a lot like autumn. Completely original and unique to the series, this was where you honed your skills for better or worse. The full version of the course truly challenged your suspension setup and grip level. Screaming off the last corner to the finish line made all the difference in your laps. I hope one day this track returns.

Like Forza 5, all of the individual races are introduced by Top Gear hosts. Because this game was made during the hoopla of several months ago, Jeremy Clarkson’s absence is duly noted. Hammond and May return, as well as, ugh, Tanner Foust. Their respective appearances are short, and don’t take away from the action, but it should be noted nonetheless.

Another somewhat frustrating point is that between Forza 5 and now, there were no improvements to the engine swap system…

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38 of 38 people found the following review helpful
5.0 out of 5 stars
If you aren’t into racing games you will be after this, December 9, 2015
This review is from: Forza Motorsport 6 – Xbox One (Video Game)

/// Those not into racing or are new to Forza: ///

I started getting into racing games for the first time after playing Forza Horizon 2 which is high quality like this game. But the games are very different. Horizon 2 is an open world (really cool), there’s no set race tracks so you go from road to flying through fields, running over farms. It’s a lot more arcade like (but incredibly nice). Motorsport is more set for a sim and is set on famous tracks all around the world.

/// Difficulty ///

They want very casual players to enjoy the game just as people who have a 0 racing wheel that spends hundreds of hours on these games. So you can go in knowing nothing about cars, like literally – nothing and still enjoy it. But if you know a lot about cars, it makes the game a lot better.. you can appreciate the insane amount of detail they put into car upgrades and features for a huge selection of cars.

/// Game Modes ///

It has MANY game modes but unlike other racing games, there’s zero clutter. My first time playing Motorsport, I was easily able to see where the main campaign was compared to special modes and multiplayer.

You get to decide which campaigns you want to race, not the developers. If you want to race hatch backs, then you get to do that immediately without any wait. And again, there are MANY campaigns for each type of car and then it even delves deeper into that ie new muscle cars, vintage, american vintage, etc.

/// Graphics ///

The best for Xbox One.

Truly, it’s as simple as that. There’s no other racing game for Xbox One that’s as nice, it even looks better than Horizon 2. Not just the cars but the scenery, view distance, crowds, landscape, puddles, reflection in puddles, reflection of puddles being reflected on the car! It’s PC quality. They’ve optimized the game to the extreme and it shows.

/// The Bad ///

When someone says they cant think of anything negative to say, it’s not abnormal to question their bias but I truly cant think of any. It’d be awesome if they tied some of Forza Horizon 2 in it by racing through fields but then that’s why you buy Horizon.

If I come across any legitimate bad things, I’ll update this but seriously it far exceeded my expectations.. I thought it was going to be too hard for me as a casual player but even that isn’t the case.

/// Multiplayer ///

It’s very easy and fast to find matches and the nice thing is there are so many people playing that you can be picky on your settings. That’s another thing, like campaigns, game modes, etc.. you have tons of options for exactly what sort of multiplayer you want to play.

// Vs. Horizon 2 //

I only mention Horizon 2 because I know if I didn’t already own it I’d be questioning which one to get.

To put it short, they are two very different games and it’s worth at least trying the free demo (on the Xbox store) for each. One is open world, the other is not. One is more geared to serious players while the other is more geared to casual players. They both accommodate casual and hardcore players just the same.

The things I like about Motorsport more is there’s no annoying campy hipster party vibe.. it might be great if you’re in college and that’s your world but if it’s not, the fact that it’s present so often gets buggy. Motorsport 6 has none of that. I also think they’ve improved explaining things on Motorsport 6 and the UI is even nicer but again it’s not bad on Horizon 2 either. A lot of the explaining is during load times which is awesome because that means less time wasted learning, more time actually playing!

// Cars & Details //

This is the amazing part about Forza in general. They do such an incredible amount of detail on their cars. Manufactorers actually want their cars on the game, it’s not the other way around where a lot of convincing is required. They have a huge amount of critique from people that are around these cars day and night so when you play them in game, it feels very unique. It doesn’t feel like you’re in a really fast car but the other really fast car feels / sounds just the same.. they’re all very unique. And the upgrades only push that further. It’s truly astounding the work they do, I believe that’s why so many people love Forza so much.

// Tracks //

There are lots of tracks from all across the world from Brazil to Merica to China and everything in between and there will be more to come in the future. They did such insane detail on the tracks that even the puddles are exact to those race tracks.. they physically went out to mark exactly where puddles form on the real tracks! That’s nuts!

// Customized Paint //

Like Horizon 2, you’re able to completely customize the car with decals, paint, etc. If you’re familiar with GTA V, it’s like that but…

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70 of 86 people found the following review helpful
3.0 out of 5 stars
Beautiful but seriously flawed., October 7, 2015
By 
Raiders757 (United States) – See all my reviews

This review is from: Forza Motorsport 6 – Xbox One (Video Game)

‘Forza 6’ is easily one of the most beautifully presented console racing games I have seen, but it is not without it’s flaws.

Yes, the tracks are well laid out and the cars are rendered almost to perfection. There is no doubting that the graphics and game-play physics are outstanding. It is indeed a fun game to play and look at, and with twenty four cars on the track, night racing, and rain, what could possibly go wrong? Sadly a lot, if you bought this game to enjoy a single player racing simulation experience. Where should I begin? Ah yes…

DRIVATARS: A great concept in theory, but flawed in it’s execution. It’s like Turn 10 decided that "If you don’t want to race online, we’ll bring online racing to you". Just as with ‘Forza 5’, you are stuck competing with Drivatars from various skill levels, which sadly means you are competing with people who chose to crate their Drivatar using full on arcade settings. For those of us who choose to race with all handicaps off, it puts at a disadvantage at times. The arcade mode Drivatars cling to the track like slot cars while your fighting through each turn hanging on for dear life. Even when you tune your car’s handling, it can often times become impossible to hang with them. The game is in dire need of settings or options that allow you to add or delete certain drivers/Drivatars, as well a force all Drivatars to use the same setting you are using. Sadly I am being forced to race with friend’s Drivatars who do not play racing games, but took the time to create Drivatars with full arcade settings. It has turned most of the racing into a smash up derby fest which has completely ruined career mode, and speaking of career mode…

CAREER MODE: ‘Forza 6’ is supposed to be a racing simulator to a certain extent, so one would expect "Career Mode" to simulate an actual racing career, where one rises through the ranks from the bottom to the top via seasons, qualifying laps, and point standings. Sadly that isn’t the case here. Instead we get a pathetic grind that is more of an achievement mode than it is a career mode. It’s an awful concept, where you can’t advance unless you finish in the top three in each race. This can become a grind if you like to play with a competitive difficulty setting. You can find yourself growing frustrated as you are forced to play the same track over and over again. This leads to the temptation of lowering the difficulty level just so you can advance to the next track. Whoever came up with this concept should be shown the door, as they have ruined career mode which is one of the main reasons most play racing simulators in single player mode. It’s supposed to be the heart and soul of games like this, but sadly ‘Forza 6’ had it’s heart ripped right out and replaced with a flawed pile of cow manure.

Mind you, that it is advisable to tune your car, which is a bummer for those who like to race in stock right off the showroom floor cars. Still, if you want to advance, I advise that you tune the handling on your cars before you start throwing more power under the hood. If your car can’t handle perfectly through the turns, all the power won’t matter and you will not advance in "Career" Mode. of course there is the alternative Free Play…

FREE PLAY: This is the possible savior for those disappointed by the poorly executed "career" mode (or lack there of). They did a few things right here by allowing you to pick the number of laps and the track you wish to play, as well as automatically advancing to other tracks after you finish your race. Sadly there are some serious flaws as well. No practice laps before you race, just in case you want to tweak your tuning and try it out. Then there the lack of Drivatar options. Instead of being able to individually pick the cars of cars you wish to race against, your only option is picking the vehicle class and their drive train options. This creates unrealistically odd situations like heading into turn one at Watkins Glen in your Mercedes side by side with an SUV while passing a car that belongs in the Smithsonian. Want to create a race with only American muscle cars? Nope, sorry buddy, not going to happen here. Turn 10 doesn’t think you need the freedom to do as such. It is truly a shame that nobody thought it wise to add such options in order to make Free Play truly free.

With that out of the way, yes, the game is still a lot of fun to play in short bursts, but due to the above stated, there is really nothing to strive for other than collecting cars, tuning them, and pushing them to their limits (or getting in wreck fests online). With no real career mode, a flawed free play mode, and the poorly executed drivatar concept, Turn 10 have taken what was the best console racing game to date two giant steps in the wrong direction. Had I known what I know now, I would not have bought this on release day and instead waited for…

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2 thoughts on “Forza Motorsport 6 – Xbox One”
  1. 85 of 91 people found the following review helpful
    5.0 out of 5 stars
    Let freedom rev in Forza 6!, September 15, 2015
    By 
    Anthony Nagle (Newburgh, NY United States) –
    (REAL NAME)
      

    This review is from: Forza Motorsport 6 – Xbox One (Video Game)

    PROS:
    – Classic Forza racing action.
    – The rain dynamic adds to the races.
    – No more micro-transactions, you earn everything the good ol’ fashioned way.
    – You can finally tune your car before the races again!!!
    – Prize spins
    CONS:
    – The beginning feels a lot like the demo
    – No auction house
    – No Maple Valley
    – No Jeremy Clarkson
    – Engine swaps didn’t get improved

    Forza Motorsport 5, when looking back at it, was an over-glorified demo. It’s lack of cars, lack of tracks, coupled with new features like drivatars and micro transactions made the game feel as if it showed off what the Xbox One can do, but not what it’s fully capable of.

    Enter in Forza Motorsport 6.

    This entry into the series feels like a worthy addition. 450+ cars, all of the tracks from 5 plus a dozen more, and other added features compliment a rich racing experience brought forth by its predecessors.

    If you played the demo, you’d feel something awfully strange about the beginning of the game. They’re virtually identical. The introductory races, the car choices, and the paint schemes you can select are all the same. The only difference between the first three races on the demo and in the game is that the third race in the game is the Circuit of the Americas race in Texas instead of the rain-soaked event at Sebring (full). Also, in the game, you are only able to change your controls after those races are done, so be aware of that.

    Once you get going in the meat of the action, it’s classic Forza. Robust racing action with you holding onto the edge of your seat while trying to ponder how to set up the guy in front of you entering the next sequence of corners. The rewind feature helps with the action you can’t avoid.

    Rain, as noted above, is a new feature that is dramatic in its approach. Take a track like Sebring for example. Huge puddles can form in the normal racing groove. This will force you to attack the track in a much different manner, utilizing wider grooves and later acceleration points as to prevent hydro-planing. While the rain doesn’t block out your screen, it will make your job as the driver more challenging albeit more rewarding.

    Mod packs are also a new addition to the series. These are a combination of enhancements and dares that either aid in your racing or force you to become a more skilled driver. They’re modified in the pre-race menus. The packs are purchased with credits you earn. Depending on what pack you get, you can receive significant bonuses on the track or in your wallet for meeting criteria in the individual cards. There are three types of cards: Blue, Green, and Purple. Blues are usually for the technical aspects of driving (less weight, more weight, more power, etc.). Greens are predictably for additional payouts one way or another (better grid position, better XP, better credit payout, etc.). Purples dare you to become a better driver. Features like no ABS, no traction control, manual shifting, etc., will give you an additional monetary payout.

    One of my favorite features in the prior games, the Auction House, sadly did not come back. While absent from 5, I was hoping perhaps it was a feature too grand for a game on a brand-new (at the time) system. I understand this system was ABUSED. Ferrari F40s, worth $700K or so in the game, would either low ball for less than $100K or sell for more than $5M! When you overlook these oversights, the creativity of these sellers made their cars worthy of a purchase. Plus you can’t randomly gift a car anymore, that’s all on Turn 10.

    Maple Valley’s absence once again irks me. Newer fans may not be as familiar with the track, but as someone who has played every Forza since the inception of the franchise on the original Xbox, let me tell you it’s a cool track. To me, this was the equivalent of Gran Turismo’s Trial Mountain track. This fictional circuit was set in the Northeastern United States with its foliage looking a lot like autumn. Completely original and unique to the series, this was where you honed your skills for better or worse. The full version of the course truly challenged your suspension setup and grip level. Screaming off the last corner to the finish line made all the difference in your laps. I hope one day this track returns.

    Like Forza 5, all of the individual races are introduced by Top Gear hosts. Because this game was made during the hoopla of several months ago, Jeremy Clarkson’s absence is duly noted. Hammond and May return, as well as, ugh, Tanner Foust. Their respective appearances are short, and don’t take away from the action, but it should be noted nonetheless.

    Another somewhat frustrating point is that between Forza 5 and now, there were no improvements to the engine swap system…

    Read more

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
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  2. 38 of 38 people found the following review helpful
    5.0 out of 5 stars
    If you aren’t into racing games you will be after this, December 9, 2015
    By 

    This review is from: Forza Motorsport 6 – Xbox One (Video Game)

    /// Those not into racing or are new to Forza: ///

    I started getting into racing games for the first time after playing Forza Horizon 2 which is high quality like this game. But the games are very different. Horizon 2 is an open world (really cool), there’s no set race tracks so you go from road to flying through fields, running over farms. It’s a lot more arcade like (but incredibly nice). Motorsport is more set for a sim and is set on famous tracks all around the world.

    /// Difficulty ///

    They want very casual players to enjoy the game just as people who have a $500 racing wheel that spends hundreds of hours on these games. So you can go in knowing nothing about cars, like literally – nothing and still enjoy it. But if you know a lot about cars, it makes the game a lot better.. you can appreciate the insane amount of detail they put into car upgrades and features for a huge selection of cars.

    /// Game Modes ///

    It has MANY game modes but unlike other racing games, there’s zero clutter. My first time playing Motorsport, I was easily able to see where the main campaign was compared to special modes and multiplayer.

    You get to decide which campaigns you want to race, not the developers. If you want to race hatch backs, then you get to do that immediately without any wait. And again, there are MANY campaigns for each type of car and then it even delves deeper into that ie new muscle cars, vintage, american vintage, etc.

    /// Graphics ///

    The best for Xbox One.

    Truly, it’s as simple as that. There’s no other racing game for Xbox One that’s as nice, it even looks better than Horizon 2. Not just the cars but the scenery, view distance, crowds, landscape, puddles, reflection in puddles, reflection of puddles being reflected on the car! It’s PC quality. They’ve optimized the game to the extreme and it shows.

    /// The Bad ///

    When someone says they cant think of anything negative to say, it’s not abnormal to question their bias but I truly cant think of any. It’d be awesome if they tied some of Forza Horizon 2 in it by racing through fields but then that’s why you buy Horizon.

    If I come across any legitimate bad things, I’ll update this but seriously it far exceeded my expectations.. I thought it was going to be too hard for me as a casual player but even that isn’t the case.

    /// Multiplayer ///

    It’s very easy and fast to find matches and the nice thing is there are so many people playing that you can be picky on your settings. That’s another thing, like campaigns, game modes, etc.. you have tons of options for exactly what sort of multiplayer you want to play.

    // Vs. Horizon 2 //

    I only mention Horizon 2 because I know if I didn’t already own it I’d be questioning which one to get.

    To put it short, they are two very different games and it’s worth at least trying the free demo (on the Xbox store) for each. One is open world, the other is not. One is more geared to serious players while the other is more geared to casual players. They both accommodate casual and hardcore players just the same.

    The things I like about Motorsport more is there’s no annoying campy hipster party vibe.. it might be great if you’re in college and that’s your world but if it’s not, the fact that it’s present so often gets buggy. Motorsport 6 has none of that. I also think they’ve improved explaining things on Motorsport 6 and the UI is even nicer but again it’s not bad on Horizon 2 either. A lot of the explaining is during load times which is awesome because that means less time wasted learning, more time actually playing!

    // Cars & Details //

    This is the amazing part about Forza in general. They do such an incredible amount of detail on their cars. Manufactorers actually want their cars on the game, it’s not the other way around where a lot of convincing is required. They have a huge amount of critique from people that are around these cars day and night so when you play them in game, it feels very unique. It doesn’t feel like you’re in a really fast car but the other really fast car feels / sounds just the same.. they’re all very unique. And the upgrades only push that further. It’s truly astounding the work they do, I believe that’s why so many people love Forza so much.

    // Tracks //

    There are lots of tracks from all across the world from Brazil to Merica to China and everything in between and there will be more to come in the future. They did such insane detail on the tracks that even the puddles are exact to those race tracks.. they physically went out to mark exactly where puddles form on the real tracks! That’s nuts!

    // Customized Paint //

    Like Horizon 2, you’re able to completely customize the car with decals, paint, etc. If you’re familiar with GTA V, it’s like that but…

    Read more

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

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