Pokemon Super Mystery Dungeon – Nintendo 3DS Standard Edition
- Befriend Pokémon and explore ever-changing mystery dungeons with them
- Players are suddenly transformed into a Pokémon and sent out to a world inhabited only by Pokémon
- From a group of 20 Pokémon, including the starters from core RPG Pokémon games plus Pikachu and Riolu, you can choose your Pokémon and your partner Pokémon
- Interact with all 720 known Pokémon as you attempt to save the world
In the Pokemon Super Mystery Dungeon game, the player will be transformed into one of 20 Pokemon as they set out on an adventure in a world inhabited solely by the 720 discovered Pokemon. This game boasts hours of replay-ability as each dungeon is randomly generated, so you’ll never explore the same dungeon twice as you unravel this tale of adventure and mystery. The player can choose their playable character and their partner Pokemon from a selection of 20 Pokemon. All 720 discovered Pokemon appear in this game, including Legendary and Mythical Pokemon. Mystery Dungeons are found everywhere and they change their form every time they are entered. The items and treasures will also change every time you enter. The partner Pokemon supports the player and their friendship will help to solve the mystery of why Pokemon are being turned into stone!
List Price: $ 39.99
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71 of 75 people found the following review helpful
Amazing, but missed a few marks, By
JCB (Michigan) – See all my reviews
Verified Purchase(What’s this?)
This review is from: Pokemon Super Mystery Dungeon – Nintendo 3DS Standard Edition (Video Game)
As a person who’s played nearly all entries (minus Gates) of the series, I must say that Super has top spot for me in terms of plot, visuals, and gameplay, while having second or third in enjoyment you might get from things post-game. The plot of Super got me hooked from the beginning and I immediately fell in love with the way it handled the player-human-turned-Pokemon and the partner character you have throughout the journey. It was such a refreshing change for me. In previous entries the player is found by the partner and they stick together like glue for the entirety of the game, but in Super you wake up alone and actually befriend your partner through a portion of the story. It set in an atmosphere that you – as a human turned into a Pokemon – are actually quite alone in this new world, and that your partner is simply another resident of it instead of having them slated with you from the get-go. There are actually portions of the game where you spend time without your partner at all and even go through plot relevant dungeons without them, and it reflected that matter of it very well. On the whole, however, the story takes a bit of a while to get going, and that’s saying something since unlike Rescue Team/Explorers – where there are blank periods that require you to do a certain number of missions to progress the story – Super pushes you right on with the plot no matter what you do. If you honestly really wanted to, you could zip right through the first dungeons you set foot in and the plot would carry on just fine. Considering how long it takes things to get going it’s not majorly bad, but it makes the end-game of the plot feel way, way too fast. I would have preferred if they made a compromise where the early parts of the story push you on through, while the later parts included filler days where you’d have to do a few missions or go through certain dungeons to continue with the story. It would have made the latter half of the plot feel longer and allow the player to soak it up better. Though in all honesty I really wish the story had been longer, especially considering how big the world is this time around. Another thing that’s different from the previous games is that there are changes that actually encourage you to use items more. I find this a welcome change, since in older games I would have loads of items in storage I would never touch. Roguelikes usually try to incorporate a balance of strategy and item management and Pokemon Mystery Dungeon seemed to have trouble finding it in the previous entries, but have definitely found it in this one. It was a bit of a shock for me at first, since in the other games I’d only be concerned for Apples, Reviver Seeds, and Elixirs, /nothing else/, but after giving it time to adapt and trying out the other items (like wands) it made strategic bag balance and dungeon exploring a lot more fun. Battle mechanics are pretty much the same, but have a few changes. You use moves to defeat enemy Pokemon and as you do, you gain experience. When you get enough experience you level up, which increases your stats and allows you to learn new moves. Type advantages/disadvantages from the recent core games are in full effect – for example – so type immunities like Ground against Electric are in full effect here and won’t make a dent. A move leveling mechanic from Gates (from what I’ve heard) is carried on into this game, so there’s that, and there’s a synchronized attack called Alliance that you can do with your dungeon trawling party to gang up on an enemy all at once. Level-up movesets in this game align with the ones in Omega Ruby/Alpha Sapphire, so if you or your partner are Pikachu and you really want Thunder Wave, you’re gonna be waiting until Level /18/ to get it. The good news, though, is that the Pokemon for you and your partner have complete movesets instead of having only 2 moves, some of them being Egg Moves or of an advantageous type against what your Pokemon is weak to. For example: Piplup comes with Mud Slap which is good against Electric types and Pikachu has Grass Knot which is good against Ground and Rock types. The movesets usually give the starters at least one move that can hit enemies from the distance as well, like Psychic for Fennekin, or Water Gun for Totodile. This is different from Rescue Team/Explorers as you have movesets that are useful right from the start, instead of starting off with what you’d have at that level (Tackle/Growl/etc). A new thing in the game is the Looplet and the Emeras. At first, I found them pointless and confusing, but after a while it clicked and while the game doesn’t do the best job at explaining it, they’re basically super-strategic hold items. Looplets have various types allowing for different effects, like negating poison like Pecha Scarves or boosting your Attack like Power Bands, and Emeras are dungeon only items that you can apply to the Looplets to…
37 of 38 people found the following review helpful
The Best Entry to the Series,
This review is from: Pokemon Super Mystery Dungeon – Nintendo 3DS Standard Edition (Video Game)
I’ve played every Pokemon Mystery Dungeon game ever since Red Rescue Team (yes, even Gates), and after having beated the main campaign of this game and exploring a bit of the post-game content, I can say that this is arguably the best entry in the series, only rivaling that of the Explorers game (which one is better really just depends on your preference of the story).
Pros: Neutral: Cons: Overall, I would definitely recommend this game to veterans and newcomers alike. It takes the best features out of the previous games and revised the not-so-good features to make it better. The story is on par with Explorers (or perhaps even slightly better). If you’ve never played a mystery dungeon game before, then this game is a great place to start since it eases you into the mechanics of the games without really holding your hand.
22 of 23 people found the following review helpful
Great for All Ages, Casuals & Hardcore Players, By
This review is from: Pokemon Super Mystery Dungeon – Nintendo 3DS Standard Edition (Video Game)
As a long-time fan and player of anything Pokémon, I reflect back on the very first time I set eyes on a Pokémon Mystery Dungeon game. These games were so vastly different from the standard ‘human catches pokémon partner and battles with it’ ones that I was accustom to that I simply had to try it out. Fast forward several years later, having played many (if not all) of the Pokémon Mystery Dungeon series and loving it dearly. Let me just say that never have I felt the need to write a review on any of them before now. That said, on with the review!
Whether or not you’ve played one of this series before, I can assuredly say that this game is great for anyone; those new to mystery dungeon style games in general or those who have played others in series. This game blew me and my expectations of it RIGHT out of the water. There are SO many improvements to the way dungeons and everything are handled, yet all seamlessly implemented without ruining the feel of the "old days" of the game. There are many pleasant reminders of past titles, but nothing that requires the player to have played previous installments to enjoy every minute of this game. The tutorial in this game is something that I found to be well done. It does take you around 30-45 minutes to truly get through it all, HOWEVER, as someone who is prone to getting rather irritable at overly long tutorials that leave a player feeling that 90% of it was just common sense, it does a fine job at making it feel like actually jumping RIGHT into the gameplay. The dialogue isn’t too overly drawn out during such, and it plops you right into the thick of it, all without feeling overwhelmed. It’s the perfect balance of tutorial for newbies and returning players alike. There are a plethora of new features in this one that make everything SO incredibly convenient. I’m about 14 hours into this game and I’m still discovering new features that make everything so fantastically convenient that it’s just overjoying. I would list all that I’ve found so far, but I think that part of the beauty of this game is discovering it yourself once you’re in and playing. The story is intriguing so far. There is a triumphant return of cheesy (yet not cringey) humor that past titles have had, and a refreshing new pace to the cutscenes and such that take place between your dungeon runs. In some of the past games I felt as though the story telling scenes took a bit too long, with far too much needless text as opposed to things that actually help the game keep moving and feel entertaining instead of a sleepy bed-time book reading. There’s a good balance of story, cut scenes and dungeon-ing that I feel is really important to keeping everyone happy when playing. The VAST amount of pokémon to choose from is great. And by vast, I mean all 720. The cute little character-choosing quiz remains, yet if you’re unhappy with the choice you’re given, it immediately hands you the controls and let’s you choose who you’d like to play as. Once in game and progressed to the point of choosing your dungeon teams, it’s astoundingly easy to play as any pokémon friend you’ve recruited. Recruiting them in this game is so much smoother than in the older games, and no longer relies on the ‘beat’em and they might join you’ system. All in all, this game has many reasons why it’s a complete and total improvement from the past games. This isn’t just a quick rehashed game, tossed out there for a quick buck. It feels like some actual effort was put into it and I can GREATLY appreciate that, as I expect many others will. I highly recommend this game for players of all ages, but DO be careful when purchasing the digital version that downloads directly to your 3DS, as the game itself takes up a hefty chunk of blocks required, at roughly 14,400 blocks. Beyond that, the free wallpaper that comes with it is very nice, too! |
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Amazing, but missed a few marks,
As a person who’s played nearly all entries (minus Gates) of the series, I must say that Super has top spot for me in terms of plot, visuals, and gameplay, while having second or third in enjoyment you might get from things post-game.
The plot of Super got me hooked from the beginning and I immediately fell in love with the way it handled the player-human-turned-Pokemon and the partner character you have throughout the journey. It was such a refreshing change for me. In previous entries the player is found by the partner and they stick together like glue for the entirety of the game, but in Super you wake up alone and actually befriend your partner through a portion of the story. It set in an atmosphere that you – as a human turned into a Pokemon – are actually quite alone in this new world, and that your partner is simply another resident of it instead of having them slated with you from the get-go. There are actually portions of the game where you spend time without your partner at all and even go through plot relevant dungeons without them, and it reflected that matter of it very well.
On the whole, however, the story takes a bit of a while to get going, and that’s saying something since unlike Rescue Team/Explorers – where there are blank periods that require you to do a certain number of missions to progress the story – Super pushes you right on with the plot no matter what you do. If you honestly really wanted to, you could zip right through the first dungeons you set foot in and the plot would carry on just fine. Considering how long it takes things to get going it’s not majorly bad, but it makes the end-game of the plot feel way, way too fast. I would have preferred if they made a compromise where the early parts of the story push you on through, while the later parts included filler days where you’d have to do a few missions or go through certain dungeons to continue with the story. It would have made the latter half of the plot feel longer and allow the player to soak it up better. Though in all honesty I really wish the story had been longer, especially considering how big the world is this time around.
Another thing that’s different from the previous games is that there are changes that actually encourage you to use items more. I find this a welcome change, since in older games I would have loads of items in storage I would never touch. Roguelikes usually try to incorporate a balance of strategy and item management and Pokemon Mystery Dungeon seemed to have trouble finding it in the previous entries, but have definitely found it in this one. It was a bit of a shock for me at first, since in the other games I’d only be concerned for Apples, Reviver Seeds, and Elixirs, /nothing else/, but after giving it time to adapt and trying out the other items (like wands) it made strategic bag balance and dungeon exploring a lot more fun.
Battle mechanics are pretty much the same, but have a few changes. You use moves to defeat enemy Pokemon and as you do, you gain experience. When you get enough experience you level up, which increases your stats and allows you to learn new moves. Type advantages/disadvantages from the recent core games are in full effect – for example – so type immunities like Ground against Electric are in full effect here and won’t make a dent. A move leveling mechanic from Gates (from what I’ve heard) is carried on into this game, so there’s that, and there’s a synchronized attack called Alliance that you can do with your dungeon trawling party to gang up on an enemy all at once. Level-up movesets in this game align with the ones in Omega Ruby/Alpha Sapphire, so if you or your partner are Pikachu and you really want Thunder Wave, you’re gonna be waiting until Level /18/ to get it.
The good news, though, is that the Pokemon for you and your partner have complete movesets instead of having only 2 moves, some of them being Egg Moves or of an advantageous type against what your Pokemon is weak to. For example: Piplup comes with Mud Slap which is good against Electric types and Pikachu has Grass Knot which is good against Ground and Rock types. The movesets usually give the starters at least one move that can hit enemies from the distance as well, like Psychic for Fennekin, or Water Gun for Totodile. This is different from Rescue Team/Explorers as you have movesets that are useful right from the start, instead of starting off with what you’d have at that level (Tackle/Growl/etc).
A new thing in the game is the Looplet and the Emeras. At first, I found them pointless and confusing, but after a while it clicked and while the game doesn’t do the best job at explaining it, they’re basically super-strategic hold items. Looplets have various types allowing for different effects, like negating poison like Pecha Scarves or boosting your Attack like Power Bands, and Emeras are dungeon only items that you can apply to the Looplets to…
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|The Best Entry to the Series,
Pros:
+ The (~25 hours) story is, as always, phenomenal and epic. Although it’s a bit slow in the beginning, it really picks up at the last third of the plot and there are some great plot twists. The ending is also a definite tear jerker with an unexpected twist.
+ The difficulty has been amped up compared to the previous entries, which is a welcome since it forces you to actually think things through instead of just spamming one move over and over.
+ A BEAUTIFUL soundtrack, with a jukebox feature so you can listen to any music from the game that you’ve unlocked. It is definitely the best and most varied one out of all the entries, and I’ve been addicted to certain tracks for the past week.
+ With all 720 available pokemons to recruit, there is definitely a good chunk of post-game content to keep you playing.
+ With 5 (plus a secret one) continents to explore, it makes the game world feel very vast and has that sense of adventure to it, compared the previous games where there is only one town.
+ The graphics are the same as in Gates to Infinity, but the towns are very colorful and have great designs so it’s definitely a treat to look at.
+ The pokemon quiz in the beginning returns, and if you don’t like the pokemon you got then they will even give you the chance to manually choose your pokemon. Great for people who like it either ways.
Neutral:
. The recruit system has been overhauled and it is now much easier to recruit the pokemon that you want in your party. This can either be good if you aim to collect all 720, or bad if you prefer the challenge that came with the old recruit system which also made each member of you party unique, and not just nameless units that are easily added to your team through quests.
. There are alot more dungeons than the previous games, but most don’t really have any significance such as plot-relevance or holding a legendary, so you might not really have any motivation to even go through some if there isn’t a quest there.
. Monster Houses appear alot more frequently and alot of the quests that you do will have them…this could be good or bad depending on how you feel about it.
Cons:
– The story, although good, is pretty short with a natural (not rushed) playthrough taking around 25 hours to complete. And especially since the bulk of the plot takes place within the last third of the game, it went by pretty fast and I wished it could’ve been longer since it was so good.
Overall, I would definitely recommend this game to veterans and newcomers alike. It takes the best features out of the previous games and revised the not-so-good features to make it better. The story is on par with Explorers (or perhaps even slightly better). If you’ve never played a mystery dungeon game before, then this game is a great place to start since it eases you into the mechanics of the games without really holding your hand.
Was this review helpful to you?
|Great for All Ages, Casuals & Hardcore Players,
Whether or not you’ve played one of this series before, I can assuredly say that this game is great for anyone; those new to mystery dungeon style games in general or those who have played others in series. This game blew me and my expectations of it RIGHT out of the water. There are SO many improvements to the way dungeons and everything are handled, yet all seamlessly implemented without ruining the feel of the “old days” of the game. There are many pleasant reminders of past titles, but nothing that requires the player to have played previous installments to enjoy every minute of this game.
The tutorial in this game is something that I found to be well done. It does take you around 30-45 minutes to truly get through it all, HOWEVER, as someone who is prone to getting rather irritable at overly long tutorials that leave a player feeling that 90% of it was just common sense, it does a fine job at making it feel like actually jumping RIGHT into the gameplay. The dialogue isn’t too overly drawn out during such, and it plops you right into the thick of it, all without feeling overwhelmed. It’s the perfect balance of tutorial for newbies and returning players alike.
There are a plethora of new features in this one that make everything SO incredibly convenient. I’m about 14 hours into this game and I’m still discovering new features that make everything so fantastically convenient that it’s just overjoying. I would list all that I’ve found so far, but I think that part of the beauty of this game is discovering it yourself once you’re in and playing.
The story is intriguing so far. There is a triumphant return of cheesy (yet not cringey) humor that past titles have had, and a refreshing new pace to the cutscenes and such that take place between your dungeon runs. In some of the past games I felt as though the story telling scenes took a bit too long, with far too much needless text as opposed to things that actually help the game keep moving and feel entertaining instead of a sleepy bed-time book reading. There’s a good balance of story, cut scenes and dungeon-ing that I feel is really important to keeping everyone happy when playing.
The VAST amount of pokémon to choose from is great. And by vast, I mean all 720. The cute little character-choosing quiz remains, yet if you’re unhappy with the choice you’re given, it immediately hands you the controls and let’s you choose who you’d like to play as. Once in game and progressed to the point of choosing your dungeon teams, it’s astoundingly easy to play as any pokémon friend you’ve recruited. Recruiting them in this game is so much smoother than in the older games, and no longer relies on the ‘beat’em and they might join you’ system.
All in all, this game has many reasons why it’s a complete and total improvement from the past games. This isn’t just a quick rehashed game, tossed out there for a quick buck. It feels like some actual effort was put into it and I can GREATLY appreciate that, as I expect many others will.
I highly recommend this game for players of all ages, but DO be careful when purchasing the digital version that downloads directly to your 3DS, as the game itself takes up a hefty chunk of blocks required, at roughly 14,400 blocks. Beyond that, the free wallpaper that comes with it is very nice, too!
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