Kirby Triple Deluxe – Nintendo 3DS
- Kirby’s powerful copy ability returns, allowing him to inhale, spit and transform.
- Jump from the foreground to the background in dynamic 3D side-scrolling levels.
- Kirby’s new Hypernova ability lets him inhale obstacles and big chunks of levels!
- Use the Download Play feature to duke it out in Kirby Fighters, a fierce battle mode for up to 4 players!
- Enjoy a selection of additional game modes including Dedede’s Drum Dash and Arena.
Feel the beat in Dedede’s Drum Dash
View larger Pink? Check. Puffy? Check. Powerful? You have no idea. Devour trees, obstacles, and huge chunks of stages with Kirby’s Hypernova ability and inhale enemies to copy epic new moves like Archer. It’s a grand new Kirby adventure PLUS a new multiplayer battle mode, Kirby Fighters!* When a mysterious being kidnaps King Dedede atop a giant Dreamstalk, only Kirby can save the day! Jump from the foreground to the background in dynamic 3D side-scrolling environments while using new and returning copy abilities to defeat enemies. Duke it out in Kirby Fighters, a fierce 4-player* battle mode where you fight using a chosen ability like Sword or Ninja. The last Kirby standing reigns supreme. Whether you’re new to Kirby or an old fan, the Kirby: Triple Deluxe game offers a triple threat—action, adventure, and a battle mode. Key Features: Kirby’s powerful copy ability returns, allowing him to inhale, spit and transform Jump from the fore
List Price: $ 34.99
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63 of 65 people found the following review helpful
Kirby returns to his handheld roots in glorious fashion. Triple Deluxe indeed., By
Relytia (Portland, OR) – See all my reviews
This review is from: Kirby Triple Deluxe – Nintendo 3DS (Video Game)
I have long been a fan of Kirby. Kirby’s Dream Land 2 was one of the first video games I ever played as a child. The first two Kirby’s Dream Land games (alongside TLoZ: Link’s Awakening and Pokemon Blue) were my go-to games on road trips and for cool-down/relaxation after long days of swimming/hiking/adventuring in the hot summers where I grew up. I’d even play them for hours into the night when I was supposed to be sleeping, huddled under my bedroom lamp with my Game Boy Pocket and later my GBC and GBA. Needless to say, I have always loved Kirby, whether it is traditional Kirby or experimental Kirby, so OF COURSE I was going to get Kirby Triple Deluxe immediately as soon as my local *cough cough* opened on release day. After all, a traditional Kirby game like this in the handheld format where he started simply must be played if you’re a fan of Nintendo’s famous puffball. Let me tell you, I have loved every single second of my time with Triple Deluxe (henceforth called KTD in this review). It’s a great new addition to the Kirby mythos. The story in KTD is rather strange and novel. You see, King Dedede has been kidnapped by some nefarious spider-like being named Taranza, who arrived in a giant “dreamstalk” that has left Pop Star quite disheveled. Kirby has taken it upon himself to rescue his sometimes-foe/friend-forever and it goes from there. Stories in Kirby games have always been simplistic affairs, designed to introduce the awesome gameplay and presentation and then take a step back to let that shine, and it does that here very well. I DO like that you’re rescuing Dedede though. That’s a really neat new idea. The story develops nicely too, introducing some twists and turns that are pretty decent toward the end. I liked it. The core of the gameplay feels like an improvement on Kirby’s last outing, Kirby’s Return to Dream Land (which, as you can tell by my review on there, I also loved immensely). In fact, KTD kind of feels like a spiritual sequel to that fantastic Wii game. As you’d expect from a traditional Kirby game, you’ll be inhaling enemies, coping their abilities by viciously digesting them OR star-shooting them back out, slide kicking, floating, etc. You know the drill. There’s something very cathartic and viscerally satisfying about this formula, and the way KTD not only refines it but also builds upon it is genuinely thrilling. The controls here are smooth as silk. The game is just so delightfully FUN to play! Boss fights are tense and feel like fights between titanic rivals. I really love the deceptive simplicity of old-school Kirby gameplay. Each of the roughly 25 copy-abilities (that’s a lot!) has a startling number of moves depending on the control-context you use them in, so there’s plenty of fun to be had with this game. There are several new copy-abilities that have been added in this outing. The bow-and-arrow, complete with a dashing Robin Hood-esque feathered cap, is my personal favorite. There are also some new abilities you can use such as “hypernova” mode which amplifies Kirby’s inhalation exponentially, causing him to suck in trees, huge projectiles to fire back, and otherwise unmovable objects. It’s pretty fun. The biggest addition to the gameplay in this one is the emphasis on 2.5-D platforming. Utilizing the 3-D in the 3DS to great effect, you’ll be jumping between the foreground and background frequently in the levels as you play. I love 2.5-D elements in platformers, and its inclusion here adds a nice sense of freshness to the traditional Kirby experience. As a bonus, it makes the 3-D effect look even more stunning and memorable. I really enjoyed this. As was the case with the aforementioned Return to Dreamland, KTD has tons of collectibles and special items that definitely fleshes the game out for…
30 of 33 people found the following review helpful
Triple Delight, By
Elias (Nowhere In Particular) – See all my reviews
This review is from: Kirby Triple Deluxe – Nintendo 3DS (Video Game)
Certain critics have attacked the Kirby franchise before for not being challenging enough, or not offering enough precise platforming, or this, or that. Those critics will go unnamed, although they totally know who they are, and you probably do too. My response has always been that HAL’s venerable franchise was never, has never and will never be about intense difficulty, and instead, has a square focus on pure, simple fun. Entry after entry, whether they focus on old-school platforming or a neat little gimmick (Tilt N’ Tumble and Mass Attack come to mind,) these games have historically been a delight, through and through. While there is significant challenge present in bonus stages and item hunting, the biggest emphasis is on just having a grand old time. That’s why "Kirby Triple Deluxe" is such a joy, I think. Returning to the franchise’s roots as a vibrant platformer on a handheld, this newest offering takes everything that was so great about "Return to Dreamland," then builds upon it with a plethora of ideas both old and new. Of course, we see Kirby’s classic suction ability return, and along with it, a "greatest hits" of sorts of power-ups, along with some neat new tricks.The Bell power lets the pink puffball whallop foes with two chiming bells, and the Beetle power sees him take on the form of a rhinoceros beetle, complete with a horn to impale with and wings to fly around with. My personal favorite new addition would have to be the Archer ability, which gives Kirby a fedora (m’lady) and a bow, allowing him to either accurately pierce enemies with shots, or fire a barrage in mid-air. It comes in handy quite often. The much-hyped Hypernova ability is also fun, allowing Kirby to gobble up everything on screen, including things that are much, much larger than him, such as huge trees and entire trains. Also nice are some returning abilities that were omitted from "Return," such as the excellent Wheel ability. All-in-all, the variety of power-ups here, at around 25 or so unique abilities, is great, and despite one or two duds (like the perfunctory Circus,) they’re mostly a joy to toy around with. As for the brunt of the gameplay itself, you’ll find that this is the arguably the most polished entry since "Crystal Shards," with platforming that can either be done with the D-Pad or Circle Pad. Controlling Kirby feels nice, as he has a nice amount of heft to him, yet at the same time feels light and puffy when he’s floating through the air, as one would expect. Furthermore, this game continues the trend of recent entries of allowing the little guy to float simply by holding the jump button, and also letting him float for a seemingly indefinite amount of time. And while this may seem like a very odd thing to commend, I can’t help but give serious props to the swimming controls, which are typically the bane of any good platformer. Players will feel entirely in control of Kirby as he swims around underwater, avoiding obstacles and hitting enemies with little bubble jets. Too many games get underwater mechanics wrong, by either making the character move too sluggishly or too erratically, and this is one of the only ones in recent memory that I can remember getting it so, so right. Despite being a classic Kirby platformer, there is a bit of gimmickry here that takes advantage of the 3DS’ abilities. The most noticeable of these is the fact that almost every level has a foreground and background that Kirby can switch between. That means that not only can enemies or obstacles smack you from the left or right, but also from the front or back. While it is definitely true that this is a cool concept without the 3D slider dialed up, having that feature enabled really brings a lot to the table. It feels like the whole world is really popping out at you, and possesses a great deal of depth. Having the 3D enabled also allows you to see collectibles and distinguish when an enemy is in front of you or to the side of you more easily, which makes it one of the only 3DS games in which I feel the effect actually adds to the experience. Also taken advantage of here are gyroscope capabilities, and while they usually annoy me in other games, I find that they work like a charm here. They’re non-obtrusive and utilized in fun, creative ways. Bonus points for there being an ever-present re-calibration option on the bottom screen! The gameplay of "Triple Deluxe" is not only fun, but incredibly functional. Everything here works just like it ought to, and the gimmicks are limited but used right. It plays like a dream for those looking for a casual romp through colorful levels, and for those who want to challenge themselves by getting the collectible knick-knacks, which actually becomes surprisingly difficult in some levels. There are Sun Stones that unlock bonus levels, and "Keychains" from most of the Kirby titles, which are collectibles in…
16 of 19 people found the following review helpful
Great!, By
Verified Purchase(What’s this?)
This review is from: Kirby Triple Deluxe – Nintendo 3DS (Video Game)
I’ve been a fan of the Kirby series for a long time now and was super excited to see another handheld entry in the franchise! If you’ve played the game before, the basic premise remains unchanged. It’s not the most difficult or complex game ever, but it builds upon a solid foundation and makes it even better! The graphics are bright and whimsical and the gameplay is very smooth. My only gripe is that I wish we could swap the controls but that’s a pretty minor one. I highly recommend this game and hope that there will be more 3DS Kirby games in the future!
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Kirby returns to his handheld roots in glorious fashion. Triple Deluxe indeed.,
I have long been a fan of Kirby. Kirby’s Dream Land 2 was one of the first video games I ever played as a child. The first two Kirby’s Dream Land games (alongside TLoZ: Link’s Awakening and Pokemon Blue) were my go-to games on road trips and for cool-down/relaxation after long days of swimming/hiking/adventuring in the hot summers where I grew up. I’d even play them for hours into the night when I was supposed to be sleeping, huddled under my bedroom lamp with my Game Boy Pocket and later my GBC and GBA. Needless to say, I have always loved Kirby, whether it is traditional Kirby or experimental Kirby, so OF COURSE I was going to get Kirby Triple Deluxe immediately as soon as my local *cough cough* opened on release day. After all, a traditional Kirby game like this in the handheld format where he started simply must be played if you’re a fan of Nintendo’s famous puffball. Let me tell you, I have loved every single second of my time with Triple Deluxe (henceforth called KTD in this review). It’s a great new addition to the Kirby mythos.
The story in KTD is rather strange and novel. You see, King Dedede has been kidnapped by some nefarious spider-like being named Taranza, who arrived in a giant “dreamstalk” that has left Pop Star quite disheveled. Kirby has taken it upon himself to rescue his sometimes-foe/friend-forever and it goes from there. Stories in Kirby games have always been simplistic affairs, designed to introduce the awesome gameplay and presentation and then take a step back to let that shine, and it does that here very well. I DO like that you’re rescuing Dedede though. That’s a really neat new idea. The story develops nicely too, introducing some twists and turns that are pretty decent toward the end. I liked it.
The core of the gameplay feels like an improvement on Kirby’s last outing, Kirby’s Return to Dream Land (which, as you can tell by my review on there, I also loved immensely). In fact, KTD kind of feels like a spiritual sequel to that fantastic Wii game. As you’d expect from a traditional Kirby game, you’ll be inhaling enemies, coping their abilities by viciously digesting them OR star-shooting them back out, slide kicking, floating, etc. You know the drill. There’s something very cathartic and viscerally satisfying about this formula, and the way KTD not only refines it but also builds upon it is genuinely thrilling. The controls here are smooth as silk. The game is just so delightfully FUN to play! Boss fights are tense and feel like fights between titanic rivals. I really love the deceptive simplicity of old-school Kirby gameplay. Each of the roughly 25 copy-abilities (that’s a lot!) has a startling number of moves depending on the control-context you use them in, so there’s plenty of fun to be had with this game. There are several new copy-abilities that have been added in this outing. The bow-and-arrow, complete with a dashing Robin Hood-esque feathered cap, is my personal favorite. There are also some new abilities you can use such as “hypernova” mode which amplifies Kirby’s inhalation exponentially, causing him to suck in trees, huge projectiles to fire back, and otherwise unmovable objects. It’s pretty fun.
The biggest addition to the gameplay in this one is the emphasis on 2.5-D platforming. Utilizing the 3-D in the 3DS to great effect, you’ll be jumping between the foreground and background frequently in the levels as you play. I love 2.5-D elements in platformers, and its inclusion here adds a nice sense of freshness to the traditional Kirby experience. As a bonus, it makes the 3-D effect look even more stunning and memorable. I really enjoyed this. As was the case with the aforementioned Return to Dreamland, KTD has tons of collectibles and special items that definitely fleshes the game out for…
Read more
Was this review helpful to you?
|Triple Delight,
Certain critics have attacked the Kirby franchise before for not being challenging enough, or not offering enough precise platforming, or this, or that. Those critics will go unnamed, although they totally know who they are, and you probably do too. My response has always been that HAL’s venerable franchise was never, has never and will never be about intense difficulty, and instead, has a square focus on pure, simple fun. Entry after entry, whether they focus on old-school platforming or a neat little gimmick (Tilt N’ Tumble and Mass Attack come to mind,) these games have historically been a delight, through and through. While there is significant challenge present in bonus stages and item hunting, the biggest emphasis is on just having a grand old time.
That’s why “Kirby Triple Deluxe” is such a joy, I think. Returning to the franchise’s roots as a vibrant platformer on a handheld, this newest offering takes everything that was so great about “Return to Dreamland,” then builds upon it with a plethora of ideas both old and new. Of course, we see Kirby’s classic suction ability return, and along with it, a “greatest hits” of sorts of power-ups, along with some neat new tricks.The Bell power lets the pink puffball whallop foes with two chiming bells, and the Beetle power sees him take on the form of a rhinoceros beetle, complete with a horn to impale with and wings to fly around with. My personal favorite new addition would have to be the Archer ability, which gives Kirby a fedora (m’lady) and a bow, allowing him to either accurately pierce enemies with shots, or fire a barrage in mid-air. It comes in handy quite often. The much-hyped Hypernova ability is also fun, allowing Kirby to gobble up everything on screen, including things that are much, much larger than him, such as huge trees and entire trains. Also nice are some returning abilities that were omitted from “Return,” such as the excellent Wheel ability. All-in-all, the variety of power-ups here, at around 25 or so unique abilities, is great, and despite one or two duds (like the perfunctory Circus,) they’re mostly a joy to toy around with.
As for the brunt of the gameplay itself, you’ll find that this is the arguably the most polished entry since “Crystal Shards,” with platforming that can either be done with the D-Pad or Circle Pad. Controlling Kirby feels nice, as he has a nice amount of heft to him, yet at the same time feels light and puffy when he’s floating through the air, as one would expect. Furthermore, this game continues the trend of recent entries of allowing the little guy to float simply by holding the jump button, and also letting him float for a seemingly indefinite amount of time. And while this may seem like a very odd thing to commend, I can’t help but give serious props to the swimming controls, which are typically the bane of any good platformer. Players will feel entirely in control of Kirby as he swims around underwater, avoiding obstacles and hitting enemies with little bubble jets. Too many games get underwater mechanics wrong, by either making the character move too sluggishly or too erratically, and this is one of the only ones in recent memory that I can remember getting it so, so right.
Despite being a classic Kirby platformer, there is a bit of gimmickry here that takes advantage of the 3DS’ abilities. The most noticeable of these is the fact that almost every level has a foreground and background that Kirby can switch between. That means that not only can enemies or obstacles smack you from the left or right, but also from the front or back. While it is definitely true that this is a cool concept without the 3D slider dialed up, having that feature enabled really brings a lot to the table. It feels like the whole world is really popping out at you, and possesses a great deal of depth. Having the 3D enabled also allows you to see collectibles and distinguish when an enemy is in front of you or to the side of you more easily, which makes it one of the only 3DS games in which I feel the effect actually adds to the experience. Also taken advantage of here are gyroscope capabilities, and while they usually annoy me in other games, I find that they work like a charm here. They’re non-obtrusive and utilized in fun, creative ways. Bonus points for there being an ever-present re-calibration option on the bottom screen!
The gameplay of “Triple Deluxe” is not only fun, but incredibly functional. Everything here works just like it ought to, and the gimmicks are limited but used right. It plays like a dream for those looking for a casual romp through colorful levels, and for those who want to challenge themselves by getting the collectible knick-knacks, which actually becomes surprisingly difficult in some levels. There are Sun Stones that unlock bonus levels, and “Keychains” from most of the Kirby titles, which are collectibles in…
Read more
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|Great!,
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