Return to Castle Wolfenstein – Mac

Return to Castle Wolfenstein  - Mac

  • Return to Castle Wolfenstein

The game of the year for 2002. The game is powered by a heavily modified version of the Quake III: Team Arena engine.You are B.J. Blazkowicz, a highly decorated Army Ranger recruited into the Office of Secret Actions (OSA) tasked with escaping and then returning to Castle Wolfenstein in an attempt to thwart Heinrich Himmler’s occult and genetic experiments. Himmler believes himself to be a reincarnation of a 10th-century dark prince, Henry the Fowler, also known as Heinrich. Through genetic engineering and the harnessing of occult powers, Himmler hopes to raise an unstoppable army to level the Allies once and for all.You must first escape from imprisonment in the castle to report the strange creatures and happenings in and around Wolfenstein to the OSA. Your mission takes a drastic turn as you learn the depth of Himmler’s plans and what you must do to defeat the evil he has unleashed. Your surroundings will be dangerous and hostile. The OSA is currently tracking activities believed to

List Price: $ 29.99

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Customer Reviews


17 of 18 people found the following review helpful
4.0 out of 5 stars
Stunning graphics, smart AI, but not much innovative play, April 15, 2003
By 
HLB (San Francisco, CA) – See all my reviews

This review is from: Return to Castle Wolfenstein – Mac (Video Game)

Remember that Simpsons episode where Homer is sucked into a higher (three-dimensional) reality and has his mind blown for a little while? If you still remember the old Wolfenstein 3D, that may very well be how you’re going to feel once you fire up Return to Castle Wolfenstein. The graphics are stunning, including highly realistic textures, fog, lighting effects, and of course nearly photorealistic opponents. Environmental sound effects and wonderful–often hilarious–voice acting round off the illusion. All cut scenes are produced using the in-game engine, and I’d say the only way to make them look better would have been to use live actors. Facial animations are well executed, and once you get a good look at the femme fatale Elite guards, you will realize how well your enemies are built … er, designed. Your Teutonic opposition largely speaks English with a strong accent (and unless you know German, you’ll probably be thankful for this), but they do throw in the occasional catchy "Schweinhund!" and "Mein Gott!" as you tangle with them.
The AI is pretty darn smart–these certainly aren’t your Daddy’s Nazis anymore. Your adversaries will dodge bullets (some are very athletic at that), seek cover, and call for reinforcements or retreat if the going gets rough. Don’t expect the old grenade-around-the-door-post trick to work, either. Instead of waiting until it goes off in their faces, the hostiles will back off if they can, or even kick it right back at ya. What a waste.
As far as your arsenal is concerned, you’ll be wielding an array of conventional as well as experimental weaponry, all of which are exquisitely animated and sound very rich and satisfying. Since the story takes place during WW II, none of your shooters are too kooky or exotic. Instead, great care has been taken to deliver the most realistic implementation of a fairly conventional weapon, the flamethrower. The sadist in you will appreciate the sight of your howling victims vainly trying to beat out their burning uniforms (this never works, by the way). Which reminds me: you don’t have to be Joseph Liebermann to come to the conclusion that this game does not belong in the hands of little game enthusiasts. RTCW is surprisingly sparing in the display of blood and gore, but the death animations are still pretty gruesome. What is missing in spraying guts is made up for by anguished screams and wails.
Visually, RTCW is breathtaking, IF you’ve got a beefy Mac. I played this game on a Dual 1 GHz Mirror Drive G4 with 512 MB RAM and 64 MB VRAM (ATI), and have seen the occasional frame rate hiccup with all graphics and sounds settings cranked up. There’s no shame in that–it’s safe to say that RTCW is among the most demanding titles out there right now. If you want to run this on an older or less powerful machine, some tweaking (most likely sacrificing some of the eye candy for performance) is going to be required.
Game play in the single-player campaign is, as a matter of fact, surprisingly easy even at the "I’m Death Incarnate" setting. If you’re willing to accept a health drop to 25 % or so as satisfyingly realistic, there are few situations that you won’t be able to resolve with brute force. It’s a different story in some of the stealth-based scenarios, where any detection by enemy forces means the mission’s scrubbed. That said, the level design is superb throughout except maybe for the predictable and oddly Super Mario-esque final boss encounter.
The problem is that there’s really not much to come back for in the single-player game. Once you’ve played through it, the surprise factor (which plunks you in some downright scary situations at times) is gone and that’s pretty much it. However, if you’re a multi-player enthusiast, RTCW is well worth your money.
Unlike with many games these days, the multi-player component of RTCW is not an afterthought to the single-player game, tacked on with maybe a handful of extra maps, but a separate, dedicated application which features a fundamentally different mode of play. You get to either head into battle as a soldier with your favorite firearm, wield and defuse powerful explosives as an engineer, coordinate the attack and call in supportive (and devastating) air strikes, or do the good thing and keep your buddies alive and in the action as a medic (helping them forego the lengthy re-spawn cooldown). I haven’t played too many online games of RTCW, so my observations here may not be all that representative, but I can tell you, I didn’t see too many medics out there … engineers are indispensable on some maps because you can’t get at the enemy without blasting through some door or wall, but other than that, it seemed to me that everybody wants to be a gun-toting soldier, respawning wait time be damned. So in many online games, the nicely thought-out specialization system does not come to bear, but if you have some good people to play with who are willing to…

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9 of 10 people found the following review helpful
5.0 out of 5 stars
WOW!, August 18, 2002
This review is from: Return to Castle Wolfenstein – Mac (Video Game)
To start out this game rocks.
Rating System- 1 Bad- 5 Great
The GRAPHICS 5-Great landscapes and the enemies are lifelike.
THE SOUND 4- Guns sound real , but sometimes its hard to hear what the guards are saying. Also the music is repeated a lot.
REPLAY VALUE 5- This has the most replay value out of any game I played (a large part of this is the mulitplayer is so fun!). The Single Player has easy, medium, and hard.
NOTE: Single player is very hard even on easy. It has taken me almost three months to complete it in easy.
The MULTIPLAYER IS GREAT!
Their are four classes you can be.
1.The soldier- Can have all the weopons i.e. Flamethrower, sniper rifle and the venom gun(chain gun).
2. The Engineer- The demolitions crew. Has dynamite and blows up walls, doors,etc. He also has the most grenades.
3. The Medic- Revives fallen teamates also hands out med packs. The Medics Health regenerates over time.
4. Lieutenate- Calls in air strikes and hands out ammo packs.
This is a great game that has come to the Mac.
I have to say Thanks to Aspyr for making it.
Please don’t wait. Get it now.
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3 of 3 people found the following review helpful
4.0 out of 5 stars
Lion problem, March 9, 2012
By 
J. Broadway (Missouri) – See all my reviews
(REAL NAME)
  

Verified Purchase(What’s this?)
This review is from: Return to Castle Wolfenstein – Mac (Video Game)
I am not sure how this games is to play. The reviews seem good but I found out that the new Apple OS X Lion will not support this game. Found some other stuff I had that would not run when I upgraded to Lion. I will still give 4 stars because how easy it is to return stuff to Amazon.
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3 thoughts on “Return to Castle Wolfenstein – Mac”
  1. 17 of 18 people found the following review helpful
    4.0 out of 5 stars
    Stunning graphics, smart AI, but not much innovative play, April 15, 2003
    By 
    HLB (San Francisco, CA) –

    This review is from: Return to Castle Wolfenstein – Mac (Video Game)

    Remember that Simpsons episode where Homer is sucked into a higher (three-dimensional) reality and has his mind blown for a little while? If you still remember the old Wolfenstein 3D, that may very well be how you’re going to feel once you fire up Return to Castle Wolfenstein. The graphics are stunning, including highly realistic textures, fog, lighting effects, and of course nearly photorealistic opponents. Environmental sound effects and wonderful–often hilarious–voice acting round off the illusion. All cut scenes are produced using the in-game engine, and I’d say the only way to make them look better would have been to use live actors. Facial animations are well executed, and once you get a good look at the femme fatale Elite guards, you will realize how well your enemies are built … er, designed. Your Teutonic opposition largely speaks English with a strong accent (and unless you know German, you’ll probably be thankful for this), but they do throw in the occasional catchy “Schweinhund!” and “Mein Gott!” as you tangle with them.
    The AI is pretty darn smart–these certainly aren’t your Daddy’s Nazis anymore. Your adversaries will dodge bullets (some are very athletic at that), seek cover, and call for reinforcements or retreat if the going gets rough. Don’t expect the old grenade-around-the-door-post trick to work, either. Instead of waiting until it goes off in their faces, the hostiles will back off if they can, or even kick it right back at ya. What a waste.
    As far as your arsenal is concerned, you’ll be wielding an array of conventional as well as experimental weaponry, all of which are exquisitely animated and sound very rich and satisfying. Since the story takes place during WW II, none of your shooters are too kooky or exotic. Instead, great care has been taken to deliver the most realistic implementation of a fairly conventional weapon, the flamethrower. The sadist in you will appreciate the sight of your howling victims vainly trying to beat out their burning uniforms (this never works, by the way). Which reminds me: you don’t have to be Joseph Liebermann to come to the conclusion that this game does not belong in the hands of little game enthusiasts. RTCW is surprisingly sparing in the display of blood and gore, but the death animations are still pretty gruesome. What is missing in spraying guts is made up for by anguished screams and wails.
    Visually, RTCW is breathtaking, IF you’ve got a beefy Mac. I played this game on a Dual 1 GHz Mirror Drive G4 with 512 MB RAM and 64 MB VRAM (ATI), and have seen the occasional frame rate hiccup with all graphics and sounds settings cranked up. There’s no shame in that–it’s safe to say that RTCW is among the most demanding titles out there right now. If you want to run this on an older or less powerful machine, some tweaking (most likely sacrificing some of the eye candy for performance) is going to be required.
    Game play in the single-player campaign is, as a matter of fact, surprisingly easy even at the “I’m Death Incarnate” setting. If you’re willing to accept a health drop to 25 % or so as satisfyingly realistic, there are few situations that you won’t be able to resolve with brute force. It’s a different story in some of the stealth-based scenarios, where any detection by enemy forces means the mission’s scrubbed. That said, the level design is superb throughout except maybe for the predictable and oddly Super Mario-esque final boss encounter.
    The problem is that there’s really not much to come back for in the single-player game. Once you’ve played through it, the surprise factor (which plunks you in some downright scary situations at times) is gone and that’s pretty much it. However, if you’re a multi-player enthusiast, RTCW is well worth your money.
    Unlike with many games these days, the multi-player component of RTCW is not an afterthought to the single-player game, tacked on with maybe a handful of extra maps, but a separate, dedicated application which features a fundamentally different mode of play. You get to either head into battle as a soldier with your favorite firearm, wield and defuse powerful explosives as an engineer, coordinate the attack and call in supportive (and devastating) air strikes, or do the good thing and keep your buddies alive and in the action as a medic (helping them forego the lengthy re-spawn cooldown). I haven’t played too many online games of RTCW, so my observations here may not be all that representative, but I can tell you, I didn’t see too many medics out there … engineers are indispensable on some maps because you can’t get at the enemy without blasting through some door or wall, but other than that, it seemed to me that everybody wants to be a gun-toting soldier, respawning wait time be damned. So in many online games, the nicely thought-out specialization system does not come to bear, but if you have some good people to play with who are willing to…

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  2. 9 of 10 people found the following review helpful
    5.0 out of 5 stars
    WOW!, August 18, 2002
    By 
    Geoff

    This review is from: Return to Castle Wolfenstein – Mac (Video Game)
    To start out this game rocks.
    Rating System- 1 Bad- 5 Great
    The GRAPHICS 5-Great landscapes and the enemies are lifelike.
    THE SOUND 4- Guns sound real , but sometimes its hard to hear what the guards are saying. Also the music is repeated a lot.
    REPLAY VALUE 5- This has the most replay value out of any game I played (a large part of this is the mulitplayer is so fun!). The Single Player has easy, medium, and hard.
    NOTE: Single player is very hard even on easy. It has taken me almost three months to complete it in easy.
    The MULTIPLAYER IS GREAT!
    Their are four classes you can be.
    1.The soldier- Can have all the weopons i.e. Flamethrower, sniper rifle and the venom gun(chain gun).
    2. The Engineer- The demolitions crew. Has dynamite and blows up walls, doors,etc. He also has the most grenades.
    3. The Medic- Revives fallen teamates also hands out med packs. The Medics Health regenerates over time.
    4. Lieutenate- Calls in air strikes and hands out ammo packs.
    This is a great game that has come to the Mac.
    I have to say Thanks to Aspyr for making it.
    Please don’t wait. Get it now.
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    Was this review helpful to you? Yes
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  3. 3 of 3 people found the following review helpful
    4.0 out of 5 stars
    Lion problem, March 9, 2012
    By 
    J. Broadway (Missouri) –
    (REAL NAME)
      

    Verified Purchase(What’s this?)
    This review is from: Return to Castle Wolfenstein – Mac (Video Game)
    I am not sure how this games is to play. The reviews seem good but I found out that the new Apple OS X Lion will not support this game. Found some other stuff I had that would not run when I upgraded to Lion. I will still give 4 stars because how easy it is to return stuff to Amazon.
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