Nintendo Selects: Yoshi’s New Island

Nintendo Selects: Yoshi's New Island

  • Discover a new island chock full of clever platforming challenges.
  • Crush your surroundings to find new paths and secrets with the Mega Eggdozer.
  • Guide Yoshi and a young Mario through all-new stages, from slippery slopes to watery wonderlands.
  • Immerse yourself in a delightful, Yoshi-ridden world.
  • “E” w/Mild Cartoon Violence

Nintendo Selects highlights a variety of great games at a great price, including this one. Yoshi is back and he’s bustin’ out the big eggs. Crush your surroundings and create paths with his Mega and Metal Eggdozers in this platforming adventure! It’ll take more than egg tosses and flutter jumps to lead fledgling Mario through a dangerous new island littered with inventive power-ups. Can you save poor Luigi?

List Price: $ 19.99

Price:

Customer Reviews


3 of 3 people found the following review helpful
4.0 out of 5 stars
Not as great as the original but still a good game, March 12, 2016
This review is from: Nintendo Selects: Yoshi’s New Island (Video Game)
Okay before going into the game itself, let me say this game is not perfect but it is fun and enjoyable. I know it is not as great as the original but it is still fun. Now that Nintendo had re-released it as Nintendo Selects Games. The price is only . For 20 bucks, this game is far worth it. For those who own a Nintendo 3DS and hasn’t pick up this game. I recommend buy it and give it a shot. Is not as bad as the game critics claims. A matter of facts, the gameplays fun and entertaining. No its not worth when it first released, but now is half the price. So get it if you hasn’t own it before it pull back into the vault again.
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2 of 3 people found the following review helpful
3.0 out of 5 stars
I’d rather play the original, March 23, 2016
This review is from: Nintendo Selects: Yoshi’s New Island (Video Game)

Nintendo may have had an awesome 2014, but this is one of the couple games that shouldn’t have worked out in that favor. From the moment I laid my eyes on the first trailer for Yoshi’s New Island, I was unimpressed to say the least. The pre-rendered graphic look didn’t fit well, making the scenery and characters look slightly muddy (Which is very ironic considering Shigeru Miyamoto didn’t want the original YI to have pre-rendered graphics), and the giant Shy Guy and egg looked like it’s only there just for the sake of there being a giant Shy Guy and egg and not for unique design aspects. I’ve skipped out on this game for a good while until one fateful day when my little brother obtained the last Platinum award from Club Nintendo. Since we already have the better selections from there, the closest thing my brother got to being a new pick we could enjoy was Yoshi’s New Island. Unfortunately, the game was exactly as I expected. And the trailer didn’t set my expectations radically high.

First and foremost, let’s address the music for one quick second because that’s the first thing that pops into my mind when thinking about this game and when the title screen appears: I ABSOLUTELY HATE THIS SOUNDTRACK! It’s bland, it’s boring, it’s repetitive, it has no right to be remixed throughout the game, and the kazoos give my ears nightmares! I could make better music with my own vocals!
Anyway…
Yoshi’s New Island is the THIRD Yoshi’s Island game in the series, but it seems to try and act like a SECOND game, as if it tries to ignore that Yoshi’s Island DS existed. Rather than make its own storyline about babynappings like that game did, New Island decides to piggyback ride on the Super Nintendo classic’s story, and shove it straight into a pig shredder! The soft, warm ending of the original game gets shockingly butchered for the introduction, and the narrative from then until the beginning of the game is informal, clashing with how Yoshi’s Island usually tells the story.

After that rocky intro, the game at least plays like a Yoshi’s Island game. You’re Yoshi with Baby Mario strapped to your back, and you must go venture around in colorful landscapes and face off a variety of enemies by throwing eggs and eating them to make more eggs. For the most part, the play style at its core is pretty unharmed, which is easily the best thing I can say about the game. Yoshi’s Island’s style of play has always been very fun, and it’s great to at least see this game carry that gameplay. What bothers me, though, is that Yoshi can’t transform into something by popping a bubble; instead, you must go through a trippy door, which completely separates the level from the segment Yoshi’s transformation is in, and you must control him via tilting the 3DS. Why am I forced to interrupt my platforming level to do something completely unrelated to said platforming level? The tilting control even applies for Yoshi’s old transformations, so if you expected to roam freely with the Yoshicopter or submarine like in the first game, prepare to be disappointed.

In fact, one of my biggest problems with Yoshi’s New Island (aside from the music) is what I’ve somewhat slowly noticed throughout my time playing the game; the game subtracts from miscellaneous content from its predecessors. Any variety that was brought into Yoshi’s Island DS is nowhere to be found here, as this game wants to mimic the Super NES title, except it doesn’t even address everything! Where are the Fuzzies that make you dizzy? The Baseball Boys? The Bandit minigames for extra rewards? The bonus chances at the goal when the roulette selects a Flower? The various objects that originally used Mode-7 for 3D display but would look great in 3D here? THEY AREN’T HERE!!! Any enemies and additional gimmicks that DID make the transition to this game were moved to later worlds or levels. If that weren’t enough, the level design is actually simplified – Sometimes, I hopped and/or ran across the terrain, not getting attacked, without a second thought. And most of the time, before I knew it, I suddenly made it to the goal quicker than I thought I would. This isn’t the original Super Mario Bros. This is YOSHI’S ISLAND! Both Yoshi’s Island and its DS sequel were filled to the brim with elaborate and challenging level designs. What the heck happened here?

This even applies to the boss battles. Kamek, for some reason, has to be the boss in every fourth level of each world. While the battle has decent variations, the overall result is still easy and doesn’t give off an impression. The #-8 boss battles do a better job, but they still lack the charm and memorability of the older games’ bosses. Baby Bowser felt like a slap in the face, to tell you the truth, because he was pathetically easy to defeat (His changing up the height of floor structures didn’t even do a thing against me). So I thought, anyway, before the game’s ending psyched me out by calling…

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5.0 out of 5 stars
One of the best all around 3DS platformers, definitely deserves being a Nintendo Select!, July 16, 2016
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This review is from: Nintendo Selects: Yoshi’s New Island (Video Game)
An amazing game, fun and casual yet can be a challenge too depending on how you play. Amazingly catchy music, all unique level designs, and rather easy but amusing bossfights. A nice break away from the usual Mario games. I love this game, and how it utilizes all the tools/and pros of the 3DS so well, glad it made a Nintendo Select pick! 5/5 For this special price NEW, you have to get it….even if you’re never into Mario or platformer games that much, what could go wrong at this low price???
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2 thoughts on “Nintendo Selects: Yoshi’s New Island”
  1. 3 of 3 people found the following review helpful
    4.0 out of 5 stars
    Not as great as the original but still a good game, March 12, 2016
    By 
    Angel

    This review is from: Nintendo Selects: Yoshi’s New Island (Video Game)
    Okay before going into the game itself, let me say this game is not perfect but it is fun and enjoyable. I know it is not as great as the original but it is still fun. Now that Nintendo had re-released it as Nintendo Selects Games. The price is only $20. For 20 bucks, this game is far worth it. For those who own a Nintendo 3DS and hasn’t pick up this game. I recommend buy it and give it a shot. Is not as bad as the game critics claims. A matter of facts, the gameplays fun and entertaining. No its not worth $40 when it first released, but now is half the price. So get it if you hasn’t own it before it pull back into the vault again.
    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

  2. 2 of 3 people found the following review helpful
    3.0 out of 5 stars
    I’d rather play the original, March 23, 2016
    This review is from: Nintendo Selects: Yoshi’s New Island (Video Game)

    Nintendo may have had an awesome 2014, but this is one of the couple games that shouldn’t have worked out in that favor. From the moment I laid my eyes on the first trailer for Yoshi’s New Island, I was unimpressed to say the least. The pre-rendered graphic look didn’t fit well, making the scenery and characters look slightly muddy (Which is very ironic considering Shigeru Miyamoto didn’t want the original YI to have pre-rendered graphics), and the giant Shy Guy and egg looked like it’s only there just for the sake of there being a giant Shy Guy and egg and not for unique design aspects. I’ve skipped out on this game for a good while until one fateful day when my little brother obtained the last Platinum award from Club Nintendo. Since we already have the better selections from there, the closest thing my brother got to being a new pick we could enjoy was Yoshi’s New Island. Unfortunately, the game was exactly as I expected. And the trailer didn’t set my expectations radically high.

    First and foremost, let’s address the music for one quick second because that’s the first thing that pops into my mind when thinking about this game and when the title screen appears: I ABSOLUTELY HATE THIS SOUNDTRACK! It’s bland, it’s boring, it’s repetitive, it has no right to be remixed throughout the game, and the kazoos give my ears nightmares! I could make better music with my own vocals!
    Anyway…
    Yoshi’s New Island is the THIRD Yoshi’s Island game in the series, but it seems to try and act like a SECOND game, as if it tries to ignore that Yoshi’s Island DS existed. Rather than make its own storyline about babynappings like that game did, New Island decides to piggyback ride on the Super Nintendo classic’s story, and shove it straight into a pig shredder! The soft, warm ending of the original game gets shockingly butchered for the introduction, and the narrative from then until the beginning of the game is informal, clashing with how Yoshi’s Island usually tells the story.

    After that rocky intro, the game at least plays like a Yoshi’s Island game. You’re Yoshi with Baby Mario strapped to your back, and you must go venture around in colorful landscapes and face off a variety of enemies by throwing eggs and eating them to make more eggs. For the most part, the play style at its core is pretty unharmed, which is easily the best thing I can say about the game. Yoshi’s Island’s style of play has always been very fun, and it’s great to at least see this game carry that gameplay. What bothers me, though, is that Yoshi can’t transform into something by popping a bubble; instead, you must go through a trippy door, which completely separates the level from the segment Yoshi’s transformation is in, and you must control him via tilting the 3DS. Why am I forced to interrupt my platforming level to do something completely unrelated to said platforming level? The tilting control even applies for Yoshi’s old transformations, so if you expected to roam freely with the Yoshicopter or submarine like in the first game, prepare to be disappointed.

    In fact, one of my biggest problems with Yoshi’s New Island (aside from the music) is what I’ve somewhat slowly noticed throughout my time playing the game; the game subtracts from miscellaneous content from its predecessors. Any variety that was brought into Yoshi’s Island DS is nowhere to be found here, as this game wants to mimic the Super NES title, except it doesn’t even address everything! Where are the Fuzzies that make you dizzy? The Baseball Boys? The Bandit minigames for extra rewards? The bonus chances at the goal when the roulette selects a Flower? The various objects that originally used Mode-7 for 3D display but would look great in 3D here? THEY AREN’T HERE!!! Any enemies and additional gimmicks that DID make the transition to this game were moved to later worlds or levels. If that weren’t enough, the level design is actually simplified – Sometimes, I hopped and/or ran across the terrain, not getting attacked, without a second thought. And most of the time, before I knew it, I suddenly made it to the goal quicker than I thought I would. This isn’t the original Super Mario Bros. This is YOSHI’S ISLAND! Both Yoshi’s Island and its DS sequel were filled to the brim with elaborate and challenging level designs. What the heck happened here?

    This even applies to the boss battles. Kamek, for some reason, has to be the boss in every fourth level of each world. While the battle has decent variations, the overall result is still easy and doesn’t give off an impression. The #-8 boss battles do a better job, but they still lack the charm and memorability of the older games’ bosses. Baby Bowser felt like a slap in the face, to tell you the truth, because he was pathetically easy to defeat (His changing up the height of floor structures didn’t even do a thing against me). So I thought, anyway, before the game’s ending psyched me out by calling…

    Read more

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    Was this review helpful to you? Yes
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