Assassin’s Creed Rogue- PlayStation 3
- Experience the Assassin’s Creed universe from the perspective of a Templar. Play as Shay, who, in addition to the skills of a Master Assassin, also possesses new abilities, like enhanced eagle vision, and weapons, such as the air rifle and grenade launcher
- Witness Shay’s transformation from an adventurous Assassin to a grim Templar willing to hunt down his former brothers. Experience the events that lead Shay down a dark path and set him on a course that will forever change the fate of the Brotherhood
- New and Improved Naval Gameplay: Assassin’s Creed Rogue builds on the award-winning naval experience from Assassin’s Creed IV Black Flag with all-new gameplay, including new weapons and enemy tactics
- Vast and Diverse Open World to Explore. Shay’s story will allow you to explore three unique environments: the artic North Atlantic, American River Valley, and New York City
North America, 18th century. Amid the chaos and violence of the French and Indian War, Shay Patrick Cormac, a fearless young member of the Assassin Brotherhood, undergoes a dark transformation that will forever shape the future of the colonies. After a dangerous mission goes tragically wrong, Shay turns his back on the Assassins who, in response, attempt to end his life. Cast aside by those he once called brothers, Shay sets out on a mission to wipe out all who turned against him and to ultimately become the most feared Assassin hunter in history.
Introducing Assassin’s Creed Rogue, the darkest chapter in the Assassin’s Creed franchise yet. As Shay, you will experience the slow transformation from Assassin to Assassin hunter. Follow your own creed and set off on an extraordinary journey through New York City, the wild river valley, and far away to the icy cold waters of the North Atlantic in pursuit of your ultimate goal, to bring down the Assassins.
List Price: $ 19.99
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50 of 56 people found the following review helpful
Decent Story and Gameplay with some terrible packaging, By
This review is from: Assassin’s Creed Rogue- PlayStation 3 (Video Game)
Being a die hard fan, its hard for me to not enjoy this installment, especially given it gives you an opportunity to experience life from the other side. And being able to explore the lore from the side of the Templars is a real treat and makes things far more cat and mouse than previous installments. And while all the appeal is still there, there are some pretty wincing flaws. You’re another floating set of eyes at Abstergo, and your introduction to the universe is short and unsatisfying. In lockdown after a set of memories you’re analyzing crashes Abstergo HQ. There’s a lot of retconning and head scratching moments, and the characters wonder aloud repeatedly if Shay survived this or that. But if this is genetic memory, that means he had to survive until he had a kid at least right? These and other plot holes are introduced, but other moments are obvious nods to characters from previous games and are handled pretty well as a cameo. Your colonial Assassin turned Templar is Shay, an Irish Assassin who turns against the Order over disagreements over use of artifacts the Order recovers. This is a pretty sharp turn short of “I hate you all and want you to die,” and the explanations provided as to why he goes full Vengance on his old Order and friends isn’t very believable. Historical figures are again present but feel a tad shoehorned in, but otherwise they draw your attention to some that typically don’t get a mention in a history book ever. I didn’t know GW even HAD a brother before this. The characters are nice and well varied, and its nice to see that even the Assassins do have their share of psychos, having had the morale high ground in the past 7 games. The Templars you meet are surprisingly well developed and enjoyable to be around despite the rushed feel of their introduction. Cormac himself is fun to listen to, and its nice to hear someone have emotion and backstory and regret in their voices. Shay is obviously conflicted about his decision, and hearing him go “I’m sorry, but I was right to do what I did” is far more enjoyable than the whiny and clichéd “its all their fault I had to do what I did” that I had expected. Graphics are nice and appealing, but there’s very little improvement to be done after AC3 and Black Flag. Everything is crisp and clean and even flaws I noticed before in AC3 have been polished away. I wish day/night didn’t cycle so quickly, as there is definitely an appeal of having a naval battle at night beneath a massive aurora borealis. Combat has improved and become more Batman like. You have to time counters and parries and keep your ammo up as your pistols are still your main asset in protracted fights. Free running has become more fluid and natural looking and there are fewer glaring “climb here” locations. New tools are introduced, namely a grenade launcher that adds a great deal of tactical flexibility. A lot of the bases that you attack are tremendously difficult until you get this and are able to put half the base to sleep by mortar. Hunting is a lot easier as you have many, MANY more fast travel options and your pistols no longer “ruin” animal hides, and one well placed grenade can net you half a dozen hides. Crafting and upgrading is much swifter if more challenging, as the Morrigan just doesn’t get her teeth in until you basically have a full gun deck. Side missions are enjoyable once you get some gear and experience with the character under your belt. In addition to the naval forts to take out, there’s also gang headquarters, which can be filled with Assassin trained members who will try to ambush you. That setup is surprisingly fun, as you can either try to out-Predator your hunters, or just saunter up to them and take them out in the street after the make their lunge for you. The main thing that annoys me is the collectibles. Once again you’re shot gunned in the face with all this junk to pick up like your some colonial janitor. There’s no rhyme or reason, and even the game has given up trying to justify it, and your popup for the collectibles now is literally “collect all of these for a prize!” And while I understand they didn’t want to flesh out every sidequest with a story mission, a single story mission could’ve touched on why you’re exploring the world and scouring the earth for scraps of Viking swords. Otherwise, there’s only a handful of nits. There’re some gameplay glitches, some clipping errors, and some of the optional objectives are ridiculously hard. The camera isn’t setup for the closed rooms that you can be forced to have fights in. And naval battles can get hard very quickly as you can find yourself in tight quarters outnumbered 4 or 5 to 1 easily and early in the game. Overall, a good but not truly great installment. They learned their lesson well from Connor and made another character you can really get behind and enjoy, and managed to make a story that’s worth reading,…
18 of 18 people found the following review helpful
Rogue- just a mix of all past games, but succeeds where Unity fails., By
This review is from: Assassin’s Creed Rogue- PlayStation 3 (Video Game)
I’m a longtime Assassins Creed fan, and have played most of the more prominent games in the series. I was incredibly excited at a dual release of AC in November. I played Unity first- loved its recreation of Paris, but overall the story was bland, and it was just full of monotonous and repetitive ‘treasure hunt’ tasks. I view it as a missed opportunity by Ubisoft to create a more outstanding and unique AC game for next gen consoles.
Having just finished the main storyline of Rogue, in hindsight I should have played this game before Unity to keep some semblance of story continuity ( AC storylines tend to jump around anyway). What gets me the most is that after playing Black Flag last year, almost all of the missions and activities in Rogue ARE EXACTLY THE SAME! Black Flag as a game was far better total package, and Rogue has a better storyline than Unity but suffers from being a carbon copy of Black Flag mechanics. Not being a professional software developer, I could also see some of the flaws in gameplay when they copied over the codes from previous games. The free running and parkour system always has it problems ( sometimes jumping in a 90 degree opposite from where you want to go), but being shot at by snipers through buildings, having enemies instantaneously appear, or the lack of ability to engage multiple enemies effectively means that the experience is compromised a little! Not that Ubisoft probably cares, but a pet peeve of mine is the irritating ‘wild goose chase’ missions, where you chase your target for minutes on end, and the whole battle drags out from one melodramatic cut scene after another. Rogue has these plus more! I also find the meandering story line curious in the sense that if I was Shay, I would not just casually give away an important manuscript early in the game ( like its a library book) only to rant and rave about how important it is, then spend a lot of time and trouble trying to re find it!! Lastly, the story of the First Civilization, Pieces of Eden, and the Assassin/Templar conflict captured my imagination, but it very disappointing that with each game after ACIII that no more background and depth is added to these elements. I’d love to see more explanation about the First Civilization, on top of how their artifacts can last for 80,000 years. Overall, its worthwhile to put the time in to play it if you are a fan, but I’m glad I didn’t pay full price for it, and don’t think was worth the initial release price. Just wait till it is on the bargain shelf.
25 of 29 people found the following review helpful
A recycled game that in many ways is better than some of its originals, By
H. N. T. (Los Angeles, CA United States) – See all my reviews
This review is from: Assassin’s Creed Rogue- PlayStation 3 (Video Game)
There is very little original about AC Rogue. They basically try to mesh the larger naval combat of AC Black Flag (with restrictions), with the colonial aesthetics of colonial America from AC III.
The great gimmick is that the Assassin you play this time around turns over to the Templars and (effectively) destroys the Assassins in North America (leading to the situation faced by Connor in AC III). The high point of the game is the protagonist from the Animus, Shay Cormac. His transition from the Assassins to the Templars is actually a bit slow on the plot, about a quarter of the way in the game, and very well done. It is incredibly credible, and the Templars are successfully shown as people, with a different philosophy than the assassins, as opposed to cartoonish mustache twirling villains. Unfortunately, the present day events destroy most of that, and the present day Templars basically are villains from a cartoon. The present day events are fast becoming a drag in the overall quality of the story for the series, mostly because Ubisoft is profoundly dedicated to in not advancing the plot. We learn a few bits of information, as we did in Black Flag, but while there is an advanced story inside the Animus, mostly nothing happens outside the Animus. The fighting is still being improved and works really well, they introduce the air rifle for multiple darts which is very neat, and also a grenade laucher which basically is a cheat if you are having trouble with a segment. The very neat part is that since you are basically fighting against assassins, you frequently face opponents with similar characteristics than yours. It introduces elements which were mostly from the multiplayer games into the single player storyline and it was very well done. It is funny that now the sides are backwards and you basically play for the British. Ubisoft had promised by AC III that there were no “right” sides on the war, but there was the Assassins supported the Rebels against the British and while the Rebels weren’t perfect it was basically the Assassins siding with the Rebels and the Templars with the British. Bringing this back to the Seven Year War, now it is still the Templars with the British and the Assassins with the French. The game suffers from way too many elements. They preserved the hunting element, preserved the fishing game moving it to more frozen waters; but several gameplay elements are clearly leftovers with no purpose. Why preserve renovations? They served something of a purpose in AC Brotherhood, but now they are such a pointless legacy that many times the “renovated” building is unchanged graphically from the previous one. There is very little purpose to the naval missions as well and they should have been dropped in Black Flag already. The game knows the story is short so it adds an incredible amount of collectibles. Unfortunately, they lead nowhere. Collect all the pieces of the Viking Sword, the Sword you bought for money is twice as good. Found all the markings for the native armour… congratulations you look ridiculous. It was somewhat better introduced in Black Flag, and had much better graphics, here it is a powered down and recycled concept (it was pretty powerful in Black Flag, here the efficiency is much smaller). Then there is the Templar armor, and a bunch of other stuff. So while you may finish the story quickly, the treasure hunt later will take a long time. In effect, there is very little new here, but it combines several of the best elements of the previous two AC games. I wish we learned more of the Templars from the inside, but learning more about the universe isn’t really the way the series is progressing. The best part is the best protagonist since Enzio. |
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Decent Story and Gameplay with some terrible packaging,
Being a die hard fan, its hard for me to not enjoy this installment, especially given it gives you an opportunity to experience life from the other side. And being able to explore the lore from the side of the Templars is a real treat and makes things far more cat and mouse than previous installments. And while all the appeal is still there, there are some pretty wincing flaws.
You’re another floating set of eyes at Abstergo, and your introduction to the universe is short and unsatisfying. In lockdown after a set of memories you’re analyzing crashes Abstergo HQ. There’s a lot of retconning and head scratching moments, and the characters wonder aloud repeatedly if Shay survived this or that. But if this is genetic memory, that means he had to survive until he had a kid at least right? These and other plot holes are introduced, but other moments are obvious nods to characters from previous games and are handled pretty well as a cameo. Your colonial Assassin turned Templar is Shay, an Irish Assassin who turns against the Order over disagreements over use of artifacts the Order recovers. This is a pretty sharp turn short of “I hate you all and want you to die,” and the explanations provided as to why he goes full Vengance on his old Order and friends isn’t very believable. Historical figures are again present but feel a tad shoehorned in, but otherwise they draw your attention to some that typically don’t get a mention in a history book ever. I didn’t know GW even HAD a brother before this.
The characters are nice and well varied, and its nice to see that even the Assassins do have their share of psychos, having had the morale high ground in the past 7 games. The Templars you meet are surprisingly well developed and enjoyable to be around despite the rushed feel of their introduction. Cormac himself is fun to listen to, and its nice to hear someone have emotion and backstory and regret in their voices. Shay is obviously conflicted about his decision, and hearing him go “I’m sorry, but I was right to do what I did” is far more enjoyable than the whiny and clichéd “its all their fault I had to do what I did” that I had expected.
Graphics are nice and appealing, but there’s very little improvement to be done after AC3 and Black Flag. Everything is crisp and clean and even flaws I noticed before in AC3 have been polished away. I wish day/night didn’t cycle so quickly, as there is definitely an appeal of having a naval battle at night beneath a massive aurora borealis.
Combat has improved and become more Batman like. You have to time counters and parries and keep your ammo up as your pistols are still your main asset in protracted fights. Free running has become more fluid and natural looking and there are fewer glaring “climb here” locations. New tools are introduced, namely a grenade launcher that adds a great deal of tactical flexibility. A lot of the bases that you attack are tremendously difficult until you get this and are able to put half the base to sleep by mortar. Hunting is a lot easier as you have many, MANY more fast travel options and your pistols no longer “ruin” animal hides, and one well placed grenade can net you half a dozen hides. Crafting and upgrading is much swifter if more challenging, as the Morrigan just doesn’t get her teeth in until you basically have a full gun deck.
Side missions are enjoyable once you get some gear and experience with the character under your belt. In addition to the naval forts to take out, there’s also gang headquarters, which can be filled with Assassin trained members who will try to ambush you. That setup is surprisingly fun, as you can either try to out-Predator your hunters, or just saunter up to them and take them out in the street after the make their lunge for you.
The main thing that annoys me is the collectibles. Once again you’re shot gunned in the face with all this junk to pick up like your some colonial janitor. There’s no rhyme or reason, and even the game has given up trying to justify it, and your popup for the collectibles now is literally “collect all of these for a prize!” And while I understand they didn’t want to flesh out every sidequest with a story mission, a single story mission could’ve touched on why you’re exploring the world and scouring the earth for scraps of Viking swords. Otherwise, there’s only a handful of nits. There’re some gameplay glitches, some clipping errors, and some of the optional objectives are ridiculously hard. The camera isn’t setup for the closed rooms that you can be forced to have fights in. And naval battles can get hard very quickly as you can find yourself in tight quarters outnumbered 4 or 5 to 1 easily and early in the game.
Overall, a good but not truly great installment. They learned their lesson well from Connor and made another character you can really get behind and enjoy, and managed to make a story that’s worth reading,…
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|Rogue- just a mix of all past games, but succeeds where Unity fails.,
Having just finished the main storyline of Rogue, in hindsight I should have played this game before Unity to keep some semblance of story continuity ( AC storylines tend to jump around anyway). What gets me the most is that after playing Black Flag last year, almost all of the missions and activities in Rogue ARE EXACTLY THE SAME! Black Flag as a game was far better total package, and Rogue has a better storyline than Unity but suffers from being a carbon copy of Black Flag mechanics.
Not being a professional software developer, I could also see some of the flaws in gameplay when they copied over the codes from previous games. The free running and parkour system always has it problems ( sometimes jumping in a 90 degree opposite from where you want to go), but being shot at by snipers through buildings, having enemies instantaneously appear, or the lack of ability to engage multiple enemies effectively means that the experience is compromised a little!
Not that Ubisoft probably cares, but a pet peeve of mine is the irritating ‘wild goose chase’ missions, where you chase your target for minutes on end, and the whole battle drags out from one melodramatic cut scene after another. Rogue has these plus more! I also find the meandering story line curious in the sense that if I was Shay, I would not just casually give away an important manuscript early in the game ( like its a library book) only to rant and rave about how important it is, then spend a lot of time and trouble trying to re find it!!
Lastly, the story of the First Civilization, Pieces of Eden, and the Assassin/Templar conflict captured my imagination, but it very disappointing that with each game after ACIII that no more background and depth is added to these elements. I’d love to see more explanation about the First Civilization, on top of how their artifacts can last for 80,000 years.
Overall, its worthwhile to put the time in to play it if you are a fan, but I’m glad I didn’t pay full price for it, and don’t think was worth the initial release price. Just wait till it is on the bargain shelf.
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|A recycled game that in many ways is better than some of its originals,
The great gimmick is that the Assassin you play this time around turns over to the Templars and (effectively) destroys the Assassins in North America (leading to the situation faced by Connor in AC III). The high point of the game is the protagonist from the Animus, Shay Cormac. His transition from the Assassins to the Templars is actually a bit slow on the plot, about a quarter of the way in the game, and very well done. It is incredibly credible, and the Templars are successfully shown as people, with a different philosophy than the assassins, as opposed to cartoonish mustache twirling villains.
Unfortunately, the present day events destroy most of that, and the present day Templars basically are villains from a cartoon. The present day events are fast becoming a drag in the overall quality of the story for the series, mostly because Ubisoft is profoundly dedicated to in not advancing the plot. We learn a few bits of information, as we did in Black Flag, but while there is an advanced story inside the Animus, mostly nothing happens outside the Animus.
The fighting is still being improved and works really well, they introduce the air rifle for multiple darts which is very neat, and also a grenade laucher which basically is a cheat if you are having trouble with a segment.
The very neat part is that since you are basically fighting against assassins, you frequently face opponents with similar characteristics than yours. It introduces elements which were mostly from the multiplayer games into the single player storyline and it was very well done.
The story is effective, but a bit brief, so we in effect learn nothing more from the Templars than we knew before. They apparently have no “powers” like the assassins do, but still seem to be more effective through the ages; and so far their most effective operatives seem to be assassins who turned sides. It doesn’t seem a viable strategy.
It is funny that now the sides are backwards and you basically play for the British. Ubisoft had promised by AC III that there were no “right” sides on the war, but there was the Assassins supported the Rebels against the British and while the Rebels weren’t perfect it was basically the Assassins siding with the Rebels and the Templars with the British. Bringing this back to the Seven Year War, now it is still the Templars with the British and the Assassins with the French.
The game suffers from way too many elements. They preserved the hunting element, preserved the fishing game moving it to more frozen waters; but several gameplay elements are clearly leftovers with no purpose. Why preserve renovations? They served something of a purpose in AC Brotherhood, but now they are such a pointless legacy that many times the “renovated” building is unchanged graphically from the previous one. There is very little purpose to the naval missions as well and they should have been dropped in Black Flag already.
The game knows the story is short so it adds an incredible amount of collectibles. Unfortunately, they lead nowhere. Collect all the pieces of the Viking Sword, the Sword you bought for money is twice as good. Found all the markings for the native armour… congratulations you look ridiculous. It was somewhat better introduced in Black Flag, and had much better graphics, here it is a powered down and recycled concept (it was pretty powerful in Black Flag, here the efficiency is much smaller). Then there is the Templar armor, and a bunch of other stuff. So while you may finish the story quickly, the treasure hunt later will take a long time.
In effect, it preserves the best elements of naval combat of Black Flag. The rivers are very narrow making for very tough fights, there is little open sea for the normal battles, but just enough. It abandoned the useless elements of AC III.
In effect, there is very little new here, but it combines several of the best elements of the previous two AC games. I wish we learned more of the Templars from the inside, but learning more about the universe isn’t really the way the series is progressing. The best part is the best protagonist since Enzio.
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