Uncharted: Golden Abyss – PlayStation Vita
- Versatile gameplay for the Uncharted fan: Traditional (Dualstick Analog/button) or interactive (NGP features) allows players to choose the method that compliments their playing style.
- Through utilizing the technology of the OLED screen, Uncharted: Golden Abyss delivers the signature Uncharted cinematic experience on-the-go.
- Epic single player campaign that takes players through richly detailed realistic environments and undiscovered lands.
- Experience the adventure of uniquely acrobatic Uncharted gameplay, optimized with PlayStation Vita controls
- Touch, and tap the screen to swing, jump, and traverse non-continuous game sections, like crumbling bridges and river crossings
- Rub the screen to take important imprints of in-game relics found
- Utilize the motion-sensing controls of the PS Vita’s internal gyroscope to balance Drake as he crosses slippery logs, and as an aiming method in shooting situations
- Puzzle solve as you collect the relics hidden throughout the game
Uncover the dark secret behind the 400-year-old massacre of a Spanish expedition as Nathan Drake follows the murderous trail of an ancient and secret Spanish sect in Uncharted: Golden Abyss. Caught in the middle of a rivalry between Jason Dante – his old friend – and Marisa Chase – the granddaughter of an archaeologist who has mysteriously vanished without a trace – Nathan Drake races into the treacherous river basins, undiscovered temple ruins and karst caverns of Central America in search of a legendary lost city, only to find himself pushed to the edge of the Golden Abyss. Developed by award-winning Sony Bend Studio, Uncharted: Golden Abyss is the portable system debut of the multi-million selling Uncharted franchise. The game offers a cinematic experience on-the-go complete with industry-leading motion capture, a rich storyline, highly-detailed environments, and special effects that truly captures the look and feel of the Uncharted universe. Uncharted: Golden Abyss is a single pla
List Price: $ 14.99
Price:
|
88 of 94 people found the following review helpful
Nathan Drake goes portable., By
Verified Purchase(What’s this?)
This review is from: Uncharted: Golden Abyss – PlayStation Vita (Video Game)
I always like to lay my personal personal prejudices out there in the beginning of reviews so that people know where I am coming from and if they can relate and might have the same opinion of a product. So, having said that, please know that I am an Uncharted fan. I am mainly a PC gamer. I didn’t own any of the current gen consoles until Uncharted 2 was released. I saw so many previews and reviews, and from what I could tell the game was a modern take on Indiana Jones. I had to play it, so I actually bought a PS3 just to play Uncharted 2. I stopped two levels in and went out at midnight to buy the previous game so I could play through that first. Since then I have used my PS3 mostly to watch movies, until Uncharted 3 came out. I own the collector’s edition of that game. I own all the soundtracks. Like I said, I am a fan. So, when Uncharted: Golden Abyss was announced for the new PlayStation Vita system, I immediately pre-ordered the Vita and Uncharted. (Maybe someday something else will come out on the Vita that I want to play. Vita Uncharted 2, most likely.) I mean, two Uncharted games in less than a year? Sign me up! Graphics: I am floored by how good this game looks. I am sure there are some technical cheats to make it run well, but you cannot tell on the Vita’s brilliant 5″ OLED screen that this game looks any worse than any of the other Uncharted games. It looks fantastic. Some of the vistas from mountain side ledges are jaw dropping. The characters are all animated well, and they look like they do in the big screen versions of Uncharted. Sound: The sound is good, considering it is not surround sound and is being generated by the Vita’s tiny built in speakers. A good pair of headphones make the sound much more enjoyable, as the sound is much louder and clearer that way. The sound designer made good use of panning. You can almost hear things circling you, even though it is only stereo sound. Nolan North is back as the voice of Nathan Drake, and Richard McGonagle returns as Sully. Obviously, both are top notch voice actors, but the new characters in the game are voiced competently as well. (If you are a video game fan, you’ll pick out Steve Blum voicing mercenaries in the first 10 seconds.) Gameplay: I’ve seen some complaints about gameplay. I have to wonder if these people have played an Uncharted game before. Yes, the touchscreen is new. Yes, you do have to use it for some things. But, for other things, you can completely ignore it if you like in favor of using the analog sticks and the buttons. Yes, it makes you tilt the Vita to the right and left a handful of times to keep Drake’s balance on a log. That was also in Drake’s Fortune using the PS3 controller. Yes, you have to rub the screen to do charcoal rubbings or clean off archeological finds. Those things happen quite often if you are looking for the hidden loot, otherwise there are only a handful of times where you have to do it in order to advance the game. Yes, there is 3rd person, cover based shooting. It’s an Uncharted game, that’s how the combat is in all the other Uncharted games too. The difference here is that you swipe the touchscreen to do the quick-time finishing moves instead of hitting a button. You can touch the screen to melee attack people, but you can also just use the buttons until the finishing moves. Is there more or less combat than other Uncharted games? I don’t think so. I found it pretty equitable to all the other games in the series. It’s mostly about 3rd person combat, exploring, platforming, and a dash of puzzle solving. I found the new interface elements to be fun and inventive. I really like using the touch screen to control parts of the game. Aiming is much easier if you use the analog stick to make major adjustments and then fine tune your aim by tilting the Vita left, right, up, and down. Story: Just like other Uncharted games, the story is a riff on the classic Indiana Jones/pulp adventure style story. There’s a girl in trouble, a shady friend, a loyal friend, a fabulous treasure and a host of bad guys trying to stop you from getting the treasure. I didn’t find the story any better or worse than the other games in the series. If you really don’t like this kind of story, I’m not sure why you would buy an Uncharted game in the first place. The dialogue may be just a tad bit blander than the other games in the series. This game does have a different writer, but the story was overseen by the writer of the other games. I chalked it up to Nate being younger than he is in the other games. The game actually starts out fairly slow, and then builds to a frenetic ending. I found the pacing to be spot on, and the game is just long enough to make me feel like I got my money’s worth, but not long enough to make me feel like they were dragging it out just to make it longer. Music: The only Greg Edmonson track in the game…
82 of 104 people found the following review helpful
Golden Abyss Sets A New Standard For Handheld Gaming; The Perfect Gaming Experience, By
Joseph Born (Alaska, USA) – See all my reviews
This review is from: Uncharted: Golden Abyss – PlayStation Vita (Video Game)
I was hesitant about the hype built up around the PlayStation Vita – WiFi. Handheld gaming is entertaining, but for me nothing beats playing a game on my PS3. Uncharted: Golden Abyss changed that. To start off, this game is gorgeous. Better than a lot of graphics I’ve seen for console games. The voice acting is top notch, as is the music and sounds throughout the game. The controls are easy to understand and use. There’s no doubt in my mind that this will be one of the best games of 2012 and definitely set a new bar for handheld gaming.
Golden Abyss takes place before the events of the first game, Drake’s Fortune, and follows Nathan Drake’s adventure to uncover a 400 year old mystery about a missing Spanish Expedition. It’s worth noting that the game developer’s said that Golden Abyss is technically a prequel, they like to think of it as it’s own self contained story. This is still the Nathan Drake we all know and love, just a bit younger. Golden Abyss is a fantastical experience. The story draws you in from the first moment you start the game to the epic conclusion. Couple this with the stunning graphics and you’re (literally) holding one of the best experiences in action/adventure gaming so far. Nathan Drake and his old friend, Jason Dante, are journeying through Central America in an adventure to uncover an ancient secret. Along the way they’ll meet Marisa Chase, who plays the damsel in this tale.They’ll also run across a former general, Guerro, who is bent on stopping Drake at any cost. For those who played the previous games, you’ll see a familiar face “return” also. The story starts off a little slow, but picks up a couple hours into the game. There’s plenty of twists and turns to keep a fan enthralled until the end of the game. The cutscenes in this game are very well done, and help to keep the story going at a perfect pace. The gameplay is typical Uncharted goodness. 3rd person platforming, puzzle solving, and intense shoot outs blend together to form one of the most fun experiences I’ve ever had playing a handheld game. There’s more puzzles than the previous games, but they’re fun and not too in-depth. I was never left frustrated trying to figure them out. A few of them are as simple as rubbing your finger across the screen. Others require some serious thinking. Thanks to Vita’s exemplary controls, platforming is made easier. It’s as simple as moving Drake into position and swiping your finger and watching him jump. Scaling beautiful vistas and working your way through an ancient temple has the same simple yet fun experience as it did in the PS3 games. Drake has a few moves he didn’t have in the other games and he does the old ones better. The combat is intense, getting into a gunfight is as easy as tapping your finger on a weapon and aiming with the controls. The camera zooms in over the shoulder as you fire, and you can use the motion sensitivity to fine tune your aim. It makes for an incredible experience. You can sneak up on enemies or go in guns blazing, or a mix of both. A new type of collectible is introduced where you take pictures. Specific vistas and areas are required to be photographed to complete your collection. Also, there are a vast amount of other collectibles to nab while you play through the game. I didn’t try to get them all my first time playing through, but I plan too during my second one. The thing I loved about Golden Abyss is it shows what the Vita has to offer. The graphics are on par with a PS3. Lush jungles and ornately detailed temples really show what the Vita, and the future of handheld systems, are capable of. The controls are easy to pick up on and the dual analog sticks make this feel like a console experience. I didn’t have a single issue with them and in fact found myself loving this new way of playing a game. The graphics are breathtaking. I found myself stopping frequently in the game to stare at a particular valley or scene. They’re better than most graphics I’ve seen for console and handheld games. The characters are expressive and the environments are incredibly detailed. SCE Bend Studio spared no expense in this game and it shows. I will probably end up playing through this game two or three more times this year. Overall this is an exemplary launch title for the Vita, and is now one of my favorite video games, handheld or otherwise. Golden Abyss surpassed my expectations and beyond. Five stars out of five and a must buy for any Vita owners. This game shows what the Vita is capable of and pushes handheld gaming to new level.
26 of 32 people found the following review helpful
Uncharted: Golden Abyss – What Uncharted 3 SHOULD have been!,
Verified Purchase(What’s this?)
This review is from: Uncharted: Golden Abyss – PlayStation Vita (Video Game)
Let me start off by saying that this is my first product review. I enjoyed this game immensely that I had to write a review about it. I had skepticism about this title because it was being developed by Bend Studios, rather than their parent developer, Naughty Dog. Uncharted 3 underwhelmed me quite a bit, so I didn’t have very high expectations for this game. I’m happy to report that I was DEAD WRONG about the quality of this video game. This is what Uncharted 3 should have been. I don’t know what Naughty Dog was thinking when they made Uncharted 3. Uncharted 3 seemed to lack what made Uncharted… Uncharted in the first place. The sarcastic exchanges between Drake and Sully, the lightheartedness, the sassy female co-star, etc. Basically what I am trying to point out is that Uncharted 3 was depressing and most of the settings, sans the cruise ship, were bland and devoid of any vibrance. Naughty Dog made a masterpiece in Uncharted 2, so I believe the expectations were too high for Uncharted 3. Nothing more could be done to improve the Uncharted franchise… That was until Bend Studios came in to the picture. Naughty Dog should thank Bend Studios for making this wonderful game and revitalizing Uncharted. I am here to spread the word about this game. I fear that the recognition that this game deserves will be overlooked because most people are probably putting off buying the Playstation Vita. Let’s talk about gameplay. What’s new? The “treasure” system has been totally revamped. In the previous installments, treasures were simply collectibles hidden throughout the game. In Golden Abyss, the treasures you find can be categorized in several different ways. Instead of simply picking up a treasure, you can find a surface to make a charcoal rubbing on, which later can be used as a puzzle piece to create a new image. Like photographs? Drake is equipped with a camera and it’s your job to find the locations in his journal and try to replicate the sample photograph to the best of your ability. Each photograph is graded with a percentage. Drake needs a grade of 95% or higher for the image to be saved in his notebook. The “examining items” feature present in past video games has been expanded on in Uncharted: Golden Abyss: Along with being able to rotate an object, you can now use the touch screen to wipe away dirt that is currently on the treasure you have found to unlock hidden clues. Some treasures come in the form of ripped up posters, documents, photographs, etc. and it is your job to reassemble the image. Who doesn’t like jigsaw puzzles? Lastly, there are traditional treasures, like in the previous Uncharted games, but are categorized in to different sets. If there were a mistake Bend made with this game, it would be the “bounties”. Some enemies drop treasures when killed. Some rare, some scared and some common. I don’t think I need to elaborate much on this. This will require a lot of grinding or trading using the “NEAR” feature on the Vita. This was basically an added gameplay feature to make use of the Vita’s applications. I can appreciate the developers utilizing Vita’s special features as much as possible, except when trophies are tied in to it. I’m not entirely sure how the Black Market works. All I got to say is good luck finding someone who will boost with you. Otherwise, simply grinding it out is an option. If you’re curious about what “Mysteries” are, mysteries are unique sets of treasures that can contain any combination of artifacts, photographs, charcoal rubbings, etc. that span across multiple chapters. Basically what you find is “evidence” that leads up to an ultimate conclusion. Think of a completed mystery as a substory. It’s not necessary for the advancement of the main plot, but it’s there for those of us who like to feel we got our money’s worth. There are some new gameplay mechanics that make use of the Vita’s hardware: Climbing has also been revamped. You can climb up ropes using the back motion sensors. I don’t particularly like this feature because too much rubbing causes friction, and friction causes heat, and I don’t like the sensation of my fingers burning against the rear of my Vita. Same goes for the charcoal rubbings. From what I can tell, it’s also impossible to go down using the same controls in reverse. You can also trace a path for Drake to go on the touch screen. I guess it can save time, but I still prefer to move Drake the old-fashioned way. Boss fights are administered using… |
window.ue_csm.cel_widgets = [ { id: "DAra1" } , { c: "celwidget" } , { id: "fallbacksessionShvl" } , { id: "rhf" } ];


Nathan Drake goes portable.,
I always like to lay my personal personal prejudices out there in the beginning of reviews so that people know where I am coming from and if they can relate and might have the same opinion of a product. So, having said that, please know that I am an Uncharted fan. I am mainly a PC gamer. I didn’t own any of the current gen consoles until Uncharted 2 was released. I saw so many previews and reviews, and from what I could tell the game was a modern take on Indiana Jones. I had to play it, so I actually bought a PS3 just to play Uncharted 2. I stopped two levels in and went out at midnight to buy the previous game so I could play through that first. Since then I have used my PS3 mostly to watch movies, until Uncharted 3 came out. I own the collector’s edition of that game. I own all the soundtracks. Like I said, I am a fan.
So, when Uncharted: Golden Abyss was announced for the new PlayStation Vita system, I immediately pre-ordered the Vita and Uncharted. (Maybe someday something else will come out on the Vita that I want to play. Vita Uncharted 2, most likely.) I mean, two Uncharted games in less than a year? Sign me up!
Graphics: I am floored by how good this game looks. I am sure there are some technical cheats to make it run well, but you cannot tell on the Vita’s brilliant 5″ OLED screen that this game looks any worse than any of the other Uncharted games. It looks fantastic. Some of the vistas from mountain side ledges are jaw dropping. The characters are all animated well, and they look like they do in the big screen versions of Uncharted.
Sound: The sound is good, considering it is not surround sound and is being generated by the Vita’s tiny built in speakers. A good pair of headphones make the sound much more enjoyable, as the sound is much louder and clearer that way. The sound designer made good use of panning. You can almost hear things circling you, even though it is only stereo sound.
Nolan North is back as the voice of Nathan Drake, and Richard McGonagle returns as Sully. Obviously, both are top notch voice actors, but the new characters in the game are voiced competently as well. (If you are a video game fan, you’ll pick out Steve Blum voicing mercenaries in the first 10 seconds.)
Gameplay: I’ve seen some complaints about gameplay. I have to wonder if these people have played an Uncharted game before. Yes, the touchscreen is new. Yes, you do have to use it for some things. But, for other things, you can completely ignore it if you like in favor of using the analog sticks and the buttons. Yes, it makes you tilt the Vita to the right and left a handful of times to keep Drake’s balance on a log. That was also in Drake’s Fortune using the PS3 controller. Yes, you have to rub the screen to do charcoal rubbings or clean off archeological finds. Those things happen quite often if you are looking for the hidden loot, otherwise there are only a handful of times where you have to do it in order to advance the game.
Yes, there is 3rd person, cover based shooting. It’s an Uncharted game, that’s how the combat is in all the other Uncharted games too. The difference here is that you swipe the touchscreen to do the quick-time finishing moves instead of hitting a button. You can touch the screen to melee attack people, but you can also just use the buttons until the finishing moves. Is there more or less combat than other Uncharted games? I don’t think so. I found it pretty equitable to all the other games in the series. It’s mostly about 3rd person combat, exploring, platforming, and a dash of puzzle solving.
I found the new interface elements to be fun and inventive. I really like using the touch screen to control parts of the game. Aiming is much easier if you use the analog stick to make major adjustments and then fine tune your aim by tilting the Vita left, right, up, and down.
Story: Just like other Uncharted games, the story is a riff on the classic Indiana Jones/pulp adventure style story. There’s a girl in trouble, a shady friend, a loyal friend, a fabulous treasure and a host of bad guys trying to stop you from getting the treasure. I didn’t find the story any better or worse than the other games in the series. If you really don’t like this kind of story, I’m not sure why you would buy an Uncharted game in the first place. The dialogue may be just a tad bit blander than the other games in the series. This game does have a different writer, but the story was overseen by the writer of the other games. I chalked it up to Nate being younger than he is in the other games.
The game actually starts out fairly slow, and then builds to a frenetic ending. I found the pacing to be spot on, and the game is just long enough to make me feel like I got my money’s worth, but not long enough to make me feel like they were dragging it out just to make it longer.
Music: The only Greg Edmonson track in the game…
Read more
Was this review helpful to you?
|Golden Abyss Sets A New Standard For Handheld Gaming; The Perfect Gaming Experience,
Golden Abyss takes place before the events of the first game, Drake’s Fortune, and follows Nathan Drake’s adventure to uncover a 400 year old mystery about a missing Spanish Expedition. It’s worth noting that the game developer’s said that Golden Abyss is technically a prequel, they like to think of it as it’s own self contained story. This is still the Nathan Drake we all know and love, just a bit younger.
Golden Abyss is a fantastical experience. The story draws you in from the first moment you start the game to the epic conclusion. Couple this with the stunning graphics and you’re (literally) holding one of the best experiences in action/adventure gaming so far.
Nathan Drake and his old friend, Jason Dante, are journeying through Central America in an adventure to uncover an ancient secret. Along the way they’ll meet Marisa Chase, who plays the damsel in this tale.They’ll also run across a former general, Guerro, who is bent on stopping Drake at any cost. For those who played the previous games, you’ll see a familiar face “return” also. The story starts off a little slow, but picks up a couple hours into the game. There’s plenty of twists and turns to keep a fan enthralled until the end of the game. The cutscenes in this game are very well done, and help to keep the story going at a perfect pace.
The gameplay is typical Uncharted goodness. 3rd person platforming, puzzle solving, and intense shoot outs blend together to form one of the most fun experiences I’ve ever had playing a handheld game. There’s more puzzles than the previous games, but they’re fun and not too in-depth. I was never left frustrated trying to figure them out. A few of them are as simple as rubbing your finger across the screen. Others require some serious thinking.
Thanks to Vita’s exemplary controls, platforming is made easier. It’s as simple as moving Drake into position and swiping your finger and watching him jump. Scaling beautiful vistas and working your way through an ancient temple has the same simple yet fun experience as it did in the PS3 games. Drake has a few moves he didn’t have in the other games and he does the old ones better.
The combat is intense, getting into a gunfight is as easy as tapping your finger on a weapon and aiming with the controls. The camera zooms in over the shoulder as you fire, and you can use the motion sensitivity to fine tune your aim. It makes for an incredible experience. You can sneak up on enemies or go in guns blazing, or a mix of both.
A new type of collectible is introduced where you take pictures. Specific vistas and areas are required to be photographed to complete your collection. Also, there are a vast amount of other collectibles to nab while you play through the game. I didn’t try to get them all my first time playing through, but I plan too during my second one.
The thing I loved about Golden Abyss is it shows what the Vita has to offer. The graphics are on par with a PS3. Lush jungles and ornately detailed temples really show what the Vita, and the future of handheld systems, are capable of. The controls are easy to pick up on and the dual analog sticks make this feel like a console experience. I didn’t have a single issue with them and in fact found myself loving this new way of playing a game.
The graphics are breathtaking. I found myself stopping frequently in the game to stare at a particular valley or scene. They’re better than most graphics I’ve seen for console and handheld games. The characters are expressive and the environments are incredibly detailed. SCE Bend Studio spared no expense in this game and it shows. I will probably end up playing through this game two or three more times this year.
Overall this is an exemplary launch title for the Vita, and is now one of my favorite video games, handheld or otherwise. Golden Abyss surpassed my expectations and beyond. Five stars out of five and a must buy for any Vita owners. This game shows what the Vita is capable of and pushes handheld gaming to new level.
Was this review helpful to you?
|Uncharted: Golden Abyss – What Uncharted 3 SHOULD have been!,
Let me start off by saying that this is my first product review. I enjoyed this game immensely that I had to write a review about it.
I had skepticism about this title because it was being developed by Bend Studios, rather than their parent developer, Naughty Dog. Uncharted 3 underwhelmed me quite a bit, so I didn’t have very high expectations for this game. I’m happy to report that I was DEAD WRONG about the quality of this video game. This is what Uncharted 3 should have been.
I don’t know what Naughty Dog was thinking when they made Uncharted 3. Uncharted 3 seemed to lack what made Uncharted… Uncharted in the first place. The sarcastic exchanges between Drake and Sully, the lightheartedness, the sassy female co-star, etc. Basically what I am trying to point out is that Uncharted 3 was depressing and most of the settings, sans the cruise ship, were bland and devoid of any vibrance. Naughty Dog made a masterpiece in Uncharted 2, so I believe the expectations were too high for Uncharted 3. Nothing more could be done to improve the Uncharted franchise…
That was until Bend Studios came in to the picture. Naughty Dog should thank Bend Studios for making this wonderful game and revitalizing Uncharted. I am here to spread the word about this game. I fear that the recognition that this game deserves will be overlooked because most people are probably putting off buying the Playstation Vita.
Let’s talk about gameplay. What’s new?
The “treasure” system has been totally revamped. In the previous installments, treasures were simply collectibles hidden throughout the game. In Golden Abyss, the treasures you find can be categorized in several different ways. Instead of simply picking up a treasure, you can find a surface to make a charcoal rubbing on, which later can be used as a puzzle piece to create a new image. Like photographs? Drake is equipped with a camera and it’s your job to find the locations in his journal and try to replicate the sample photograph to the best of your ability. Each photograph is graded with a percentage. Drake needs a grade of 95% or higher for the image to be saved in his notebook. The “examining items” feature present in past video games has been expanded on in Uncharted: Golden Abyss: Along with being able to rotate an object, you can now use the touch screen to wipe away dirt that is currently on the treasure you have found to unlock hidden clues. Some treasures come in the form of ripped up posters, documents, photographs, etc. and it is your job to reassemble the image. Who doesn’t like jigsaw puzzles? Lastly, there are traditional treasures, like in the previous Uncharted games, but are categorized in to different sets.
If there were a mistake Bend made with this game, it would be the “bounties”. Some enemies drop treasures when killed. Some rare, some scared and some common. I don’t think I need to elaborate much on this. This will require a lot of grinding or trading using the “NEAR” feature on the Vita. This was basically an added gameplay feature to make use of the Vita’s applications. I can appreciate the developers utilizing Vita’s special features as much as possible, except when trophies are tied in to it. I’m not entirely sure how the Black Market works. All I got to say is good luck finding someone who will boost with you. Otherwise, simply grinding it out is an option.
If you’re curious about what “Mysteries” are, mysteries are unique sets of treasures that can contain any combination of artifacts, photographs, charcoal rubbings, etc. that span across multiple chapters. Basically what you find is “evidence” that leads up to an ultimate conclusion. Think of a completed mystery as a substory. It’s not necessary for the advancement of the main plot, but it’s there for those of us who like to feel we got our money’s worth.
There are some new gameplay mechanics that make use of the Vita’s hardware:
Holding up the Vita against a bright light to see what’s on a piece of paper – VERY COOL
Paddling/rowing canoes and boats – brand new to the Uncharted series
Balance beams – forces Drake to maintain his balance using the sixaxis motion sensing
Bamboo/tarp cutting – Drake carries a machete with him that he can use to cut down bamboo and tarps to reveal hidden paths or treasures
Climbing has also been revamped. You can climb up ropes using the back motion sensors. I don’t particularly like this feature because too much rubbing causes friction, and friction causes heat, and I don’t like the sensation of my fingers burning against the rear of my Vita. Same goes for the charcoal rubbings. From what I can tell, it’s also impossible to go down using the same controls in reverse. You can also trace a path for Drake to go on the touch screen. I guess it can save time, but I still prefer to move Drake the old-fashioned way.
Boss fights are administered using…
Read more
Was this review helpful to you?
|