HTC VIVE – Virtual Reality System

HTC VIVE - Virtual Reality System

  • Vive is built from the ground up for room-scale VR, which allows you to physically move around objects in the virtual space.
  • Enjoy hundred of games for SteamVR, plus everything you love about Steam in VR.
  • An adjustable headset and multiple eye relief adjustments, including lens distance and IPD, make Vive comfortable and clear.
  • Wireless controllers designed just for VR make for natural and intuitive interactions.
  • SteamVR Tracking provides a superior experience whether you play seated, standing or in a room-scale space.

Vive is built from the ground up for room-scale VR, which allows you to physically move around objects in the virtual space. Enjoy hundred of games for SteamVR, plus everything you love about Steam in VR. An adjustable headset and multiple eye relief adjustments, including lens distance and IPD, make Vive comfortable and clear. Wireless controllers designed just for VR make for natural and intuitive interactions. SteamVR Tracking provides a superior experience whether you play seated, standing or in a room-scale space. Enjoy a safe, convenient experience with Chaperone bounds of your play area, a front-facing camera to view the real world and notifications from your phone in VR. Compatible Windows computer and internet connection required-refer to the recommended computer specs below.

List Price: $ 799.00

Price:

Customer Reviews


273 of 281 people found the following review helpful
5.0 out of 5 stars
Regardless of cost, you will absolutely love this. Let me explain why., September 28, 2016
Verified Purchase(What’s this?)
This review is from: HTC VIVE – Virtual Reality System (Video Game)

It’s hard to do bulleted, concise reviews on something like this.. So this will be a little long winded. Stick with me if you can..

If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different.

First, let me say that I’ve never been a huge gamer. I’ve spent many more hours on my 10 year old Wii than I have on newly released console/computer games.
I enjoy the interaction even if I’m sacrificing graphical beauty.
This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had.
Kind of like that first time you picked up that wii controller and "bowled" and thought "hey, this is pretty cool." but on a WHOLE new level.

Once you complete the setup you’ll enter the tutorial and blow up a balloon.. You’ll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you’ll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics.

When you play "The lab" and your hand becomes a spaceship in a (truly) 3d realm, you’ll really grasp what this thing is all about. I can’t imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you’re in a serious situation and your hand needs to dodge these incoming blobs at all costs.
The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion.
It’s these seemingly small, polished edges that make this an incredible product.
You WILL feel immersed. I 100 percent guarantee it. You’ll laugh the first time you try to set your gun down on a table in the virtual world.

The setup wasn’t bad. Although I didn’t find instructions included. I just googled it and followed the 10ish step process from HTC.
Windows 7 wouldn’t install the drivers for the "link box" until I put it into the USB 2.0 slots (as others have stated) – the directions state that it’s compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are "bad". Either way, simple fix.
I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn’t try it.
So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless.
When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click "pair controller" (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that.

The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of "that’s friggin cool."
This is NOT for reading text like that though. The resolution just isn’t there.
Once you’ve got a Steam account set up, be careful, it’s easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree.
You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and "mirror" the sound so you can rock out hard to audioshield without waking the neighbors.
You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything – but again, it is pretty intuitive and should be easy to pick up for 90 percent of people.
There are just a lot of features that you can tell they put thought into.

Some complain that a lot of…

Read more

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151 of 164 people found the following review helpful
5.0 out of 5 stars
Truly An Amazing Experience – Updated 9/17/16 With Suggested Games, June 20, 2016
This review is from: HTC VIVE – Virtual Reality System (Video Game)
A wonderful VR experience and be sure to buy it directly from HTC’s Vive website. Orders now ship within 2-3 days and you get the bundled games included (Tilt Brush/Fantastic Contraption/Job Simulator).

BIG NOTE: Fallout 4 (the COMPLETE game) is coming to HTC Vive in 2017 🙂

Basically, the Vive is a first generation VR headset and while I love it I would only suggest it if you are fine with using a 1st generation headset. No, there aren’t problems, but no it is not perfect. Mainly, it’s expensive and you need a powerful computer to run it. While there is a large selection of games continually coming out, your options are still quite limited (people are still learning what to create after all). Game development is quite limited to indie developers due to the money AAA studios wish to not throw at it. With all this in mind, I love my Vive and I am happy with my purchase and if you would like more details about the Vive, I would checkout their website for explanation videos on Chaperone and what the HTC Vive itself is. In this review, I’m just going to enumerate some points about the Vive and why I prefer it over the Oculus Rift.

A short summary of points:
– 0 includes everything you need including touch controllers and tracking lighthouses that can be over 15 feet apart and are wireless (no USB hookup like Oculus)
– The Vive is currently the only commercial headset supporting room scale VR.
– The Vive is currently the only commercial headset offering manufacturer touch controllers.
– The Vive is anti-exclusive, is completely open to developers, and functions solely on Steam (opposed to attempting to lock users in on the Oculus Home)
– There is an enormous VR community making games soley for the Vive due to the Rift’s current limitations.

Why not Oculus?
– (UPDATED 9/20/16) Touch controllers are retailing for 190 pounds (about 2 USD right now) and are expected to be between 0-0 so plan for that if you are indeed buying the Oculus. Note: This puts you OVER the cost of the Vive.
– They are attempting to buy exclusives through funding of developers (HTC/Valve is funding developers w/o promise of exclusivity). This matters due to the ecosystem and Oculus’s ability to undermine a growing ecosystem.
– It is owned by Facebook and its user agreement allows for complete data collection.
– Touch controllers will not be arriving until at least November of 2016.
– Room scale is being promised with the arrival of said touch controllers, but some individuals are skeptical.
– Current gameplay consists of sitting in a chair with an Xbox controller. You will want to walk around in a VR world, it is the first thing you want to do.
– The screen is nice; however, their business practices are appalling and is one of the main reasons I refuse to support them. I do not want to support a company who is actively working to undermine VR – a entirely new ecosystem – as a whole in order to lock developers to their platform (timely or not).
– Even with the promises roomscale, two camera are needed, both needing a USB port (opposed to Vive’s wireless lighthouses)
– There is no word on the price of the touch controllers and new camera. 0 does not include anything needing for roomscale or touch.

The Oculus itself is not a bad headset by any means (many reviews say the screen actually looks a little crisper), but it currently lacks in the roomscale area which I find incredibly important to VR. This importance is hard to communicate and a quote I read yesterday sums it up quite nicely "attempting to explain VR is like attempting to explain architecture by dancing." Pair this with Oculus’s attempting at exclusivity and their data collecting and I want to stay far away.

Update 9/17/2016:
After a few months, here are some games I think everyone should try out on the Vive:
Onward
Raw Data
Rec Room
Space Pirate Trainer
Vanishing Realms
Left Hand Path
A Room in Greenwater
The Lab
Solus Project
Starseed

There are a lot more and these are just some that come to mind!

Also, Oculus Runtime 1.8 requires you to be inter-connected with Facebook. Taken from their update word-for-word:

"By opting to connect, you agree:
Your Facebook friends will become your Oculus friends. As you add friends on Facebook and your friends connect to Oculus, your friend list here will be automatically updated.
Your Facebook name will become your real name on Oculus.
Even if your settings currently restrict your real name privacy, your Facebook friends who connect to Oculus will be able to see and search your real name.”

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13 of 13 people found the following review helpful
3.0 out of 5 stars
it’s amazing. Yes, December 10, 2016
Verified Purchase(What’s this?)
This review is from: HTC VIVE – Virtual Reality System (Video Game)
I have mixed feelings about the HTC Vive that I think may apply to VR in general. Yes, it’s amazing. Yes, it’s mind-blowing. With the right game, absolutely terrifying (A Chair in a Room). It’s so much fun to watch your friends play it from a distance.

But then after 10 hours of so, you begin to notice the shortcomings of a technology still in its infancy. First, you notice the low resolution of the displays. Then, the teleport mechanic most games used to keep you from getting motion sickness becomes annoying. Then the subtle soreness of your neck muscles from holding that extra weight on the front side of your head. Then, if you play before you go to bed, you wake up feeling exhausted as if you didn’t rest at all. There is some sort of mental excerption associated with using VR, at least for me and it’s bad enough that it was interfering with my job so I don’t use it after a couple hours before bed anymore. At some point you’ll want to try the porn. Why not, it’s out there. But it’s just all so silly I found myself laughing at it.

I don’t regret my purchase at all. I got a kick from videogames I hadn’t felt for years and some of the experiences make it totally worth it (Universe Sandbox for example). Plus, I’m supporting the platform so more R&D goes into it and the next generation addresses these issues.

I recommend you buy it but don’t expect The Lawnmower Man experience. Take it for what it is: a solid attempt at VR despite its many shortcomings.

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2 thoughts on “HTC VIVE – Virtual Reality System Reviews”
  1. 273 of 281 people found the following review helpful
    5.0 out of 5 stars
    Regardless of cost, you will absolutely love this. Let me explain why., September 28, 2016
    By 
    Chris

    Verified Purchase(What’s this?)
    This review is from: HTC VIVE – Virtual Reality System (Video Game)

    It’s hard to do bulleted, concise reviews on something like this.. So this will be a little long winded. Stick with me if you can..

    If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different.

    First, let me say that I’ve never been a huge gamer. I’ve spent many more hours on my 10 year old Wii than I have on newly released console/computer games.
    I enjoy the interaction even if I’m sacrificing graphical beauty.
    This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had.
    Kind of like that first time you picked up that wii controller and “bowled” and thought “hey, this is pretty cool.” but on a WHOLE new level.

    Once you complete the setup you’ll enter the tutorial and blow up a balloon.. You’ll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you’ll immediately realize how intuitive and accurate this “new world” is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics.

    When you play “The lab” and your hand becomes a spaceship in a (truly) 3d realm, you’ll really grasp what this thing is all about. I can’t imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you’re in a serious situation and your hand needs to dodge these incoming blobs at all costs.
    The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you “pull” the bowstring and release it to give it that additional sense of immersion.
    It’s these seemingly small, polished edges that make this an incredible product.
    You WILL feel immersed. I 100 percent guarantee it. You’ll laugh the first time you try to set your gun down on a table in the virtual world.

    The setup wasn’t bad. Although I didn’t find instructions included. I just googled it and followed the 10ish step process from HTC.
    Windows 7 wouldn’t install the drivers for the “link box” until I put it into the USB 2.0 slots (as others have stated) – the directions state that it’s compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are “bad”. Either way, simple fix.
    I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn’t try it.
    So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless.
    When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click “pair controller” (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that.

    The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of “that’s friggin cool.”
    This is NOT for reading text like that though. The resolution just isn’t there.
    Once you’ve got a Steam account set up, be careful, it’s easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree.
    You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and “mirror” the sound so you can rock out hard to audioshield without waking the neighbors.
    You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything – but again, it is pretty intuitive and should be easy to pick up for 90 percent of people.
    There are just a lot of features that you can tell they put thought into.

    Some complain that a lot of…

    Read more

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

  2. 151 of 164 people found the following review helpful
    5.0 out of 5 stars
    Truly An Amazing Experience – Updated 9/17/16 With Suggested Games, June 20, 2016
    By 
    Taylor

    This review is from: HTC VIVE – Virtual Reality System (Video Game)
    A wonderful VR experience and be sure to buy it directly from HTC’s Vive website. Orders now ship within 2-3 days and you get the bundled games included (Tilt Brush/Fantastic Contraption/Job Simulator).

    BIG NOTE: Fallout 4 (the COMPLETE game) is coming to HTC Vive in 2017 🙂

    Basically, the Vive is a first generation VR headset and while I love it I would only suggest it if you are fine with using a 1st generation headset. No, there aren’t problems, but no it is not perfect. Mainly, it’s expensive and you need a powerful computer to run it. While there is a large selection of games continually coming out, your options are still quite limited (people are still learning what to create after all). Game development is quite limited to indie developers due to the money AAA studios wish to not throw at it. With all this in mind, I love my Vive and I am happy with my purchase and if you would like more details about the Vive, I would checkout their website for explanation videos on Chaperone and what the HTC Vive itself is. In this review, I’m just going to enumerate some points about the Vive and why I prefer it over the Oculus Rift.

    A short summary of points:
    – $800 includes everything you need including touch controllers and tracking lighthouses that can be over 15 feet apart and are wireless (no USB hookup like Oculus)
    – The Vive is currently the only commercial headset supporting room scale VR.
    – The Vive is currently the only commercial headset offering manufacturer touch controllers.
    – The Vive is anti-exclusive, is completely open to developers, and functions solely on Steam (opposed to attempting to lock users in on the Oculus Home)
    – There is an enormous VR community making games soley for the Vive due to the Rift’s current limitations.

    Why not Oculus?
    – (UPDATED 9/20/16) Touch controllers are retailing for 190 pounds (about $212 USD right now) and are expected to be between $200-$250 so plan for that if you are indeed buying the Oculus. Note: This puts you OVER the cost of the Vive.
    – They are attempting to buy exclusives through funding of developers (HTC/Valve is funding developers w/o promise of exclusivity). This matters due to the ecosystem and Oculus’s ability to undermine a growing ecosystem.
    – It is owned by Facebook and its user agreement allows for complete data collection.
    – Touch controllers will not be arriving until at least November of 2016.
    – Room scale is being promised with the arrival of said touch controllers, but some individuals are skeptical.
    – Current gameplay consists of sitting in a chair with an Xbox controller. You will want to walk around in a VR world, it is the first thing you want to do.
    – The screen is nice; however, their business practices are appalling and is one of the main reasons I refuse to support them. I do not want to support a company who is actively working to undermine VR – a entirely new ecosystem – as a whole in order to lock developers to their platform (timely or not).
    – Even with the promises roomscale, two camera are needed, both needing a USB port (opposed to Vive’s wireless lighthouses)
    – There is no word on the price of the touch controllers and new camera. $600 does not include anything needing for roomscale or touch.

    The Oculus itself is not a bad headset by any means (many reviews say the screen actually looks a little crisper), but it currently lacks in the roomscale area which I find incredibly important to VR. This importance is hard to communicate and a quote I read yesterday sums it up quite nicely “attempting to explain VR is like attempting to explain architecture by dancing.” Pair this with Oculus’s attempting at exclusivity and their data collecting and I want to stay far away.

    Update 9/17/2016:
    After a few months, here are some games I think everyone should try out on the Vive:
    Onward
    Raw Data
    Rec Room
    Space Pirate Trainer
    Vanishing Realms
    Left Hand Path
    A Room in Greenwater
    The Lab
    Solus Project
    Starseed

    There are a lot more and these are just some that come to mind!

    Also, Oculus Runtime 1.8 requires you to be inter-connected with Facebook. Taken from their update word-for-word:

    “By opting to connect, you agree:
    Your Facebook friends will become your Oculus friends. As you add friends on Facebook and your friends connect to Oculus, your friend list here will be automatically updated.
    Your Facebook name will become your real name on Oculus.
    Even if your settings currently restrict your real name privacy, your Facebook friends who connect to Oculus will be able to see and search your real name.”

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

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