Sonic Generations – Xbox 360
- An innovative new interactive menu system allows for complete immersion in Sonic’s universe with favorite characters and hidden treasures gradually being revealed throughout the game.
- Each incarnation of Sonic in Sonic Generations comes complete with his trademark special move, Spin Dash and Spin Attack for Classic Sonic, and the Homing Attack and Sonic Boost for Modern Sonic.
- Once you complete each level and ‘free’ Sonic’s captured friends, you’ll get to go back and take on more challenges with them at your side.
- Iconic environments from gaming history come to life in beautiful HD for the ultimate Sonic adventure, each revisited, recreated and re-imagined with stunning results.
- Master Classic Sonics famous spin-dash attack and utilise Modern Sonic ‘s ‘Sonic Boost’ as you complete the all new tracks.
- Each incarnation of Sonic in Sonic Generations comes complete with his trademark special move, Spin Dash and Spin Attack for Classic Sonic, and the Homing Attack and Sonic Boost for Modern Sonic.
- An innovative new interactive menu system allows for complete immersion in Sonic’s universe with favorite characters and hidden treasures gradually being revealed throughout the game.
Set across three defining eras from 20 years of Sonic the Hedgehog video game history, the instantly recognizable environments of Sonic Generations have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic’s most recent adventures. Sonic Generations is a single player Action Platforming game that blends 20 years of the adventures of Sega’s iconic video game hedgehog into a single release not to be missed by longtime and new fans alike. Travel through time, sprinting through side-scrolling levels on a race for rings as you play as either the modern version of Sonic or one inspired by classic game releases on Sega specific gaming consoles from the past. Additional features include: levels inspired by Sonic games releases stretching back to 1991, the ability to play as either version of Sonic, release specific power-ups and moves, infamous Sonic bosses and rivals, side missions, unlockable content and com
List Price: $ 49.95
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78 of 84 people found the following review helpful
Sonic is back baby.,
This review is from: Sonic Generations – Xbox 360 (Video Game)
This game is such an accomplishment, such an amazing pinnacle of achievement, and such a beautiful mesh of gaming new and old-fused together underneath the bright red shoes and fleet feet of the world’s most famous hedgehog. This game has finally done sonic justice, and has all the intense action and fun of sonic adventure 1 and 2, with the addition of that classic platforming brilliance of the sonic 1,2,3, and knuckles era. The level design and adaptation are incredible, bosses are true to form, as well as the feel and overall atmosphere of the game. The levels are INSANELY fast paced…and feel actually well, FUN! I have been a diehard sonic fan for years, and have become discouraged with alot of Sega’s decisions…however this game takes the cake; and rights all previous wrongs. All the glitches have been fixed, and the game flows so continually and fluidly-(without the stupid side characters or annoying mini missions). There are other challenges which allow you to purchase upgrades from the shop-including the complete original sonic 1 game from the Sega Genesis console.
On top of this..there is so SO much more…the bosses, the music, OOOH GOD THE MUSIC I have never felt this much nostalgia from just one game…and if you are either a sonic fan or ever enjoyed a sonic game…then you HAVE to pick up generations today. Sonic is back and, although he may have skidded, slipped, or slid a bit here and there, he is running harder and faster than ever before…20 years later and never better.
17 of 19 people found the following review helpful
It’s the new best Sonic game!,
This review is from: Sonic Generations – Xbox 360 (Video Game)
It seems like that due to Sonic Colors, Sega’s finally taken 3D Sonic games to the right direction. It’s further proven with the release of Sonic Generations, a game that takes nearly all of Sonic’s history and compacts it into one game, with new levels in those familiar environments! Naturally, we Sonic fans were all hyped. And what’s even better is that the final product was no letdown.
Sonic Generations starts you off in the classic Green Hill Zone, re-imagined with entirely new level design, semi-remixed versions of the catchy level music, and brilliant graphical details! Once you start playing, it feels just like the Genesis Sonic games all over again, with the addition of X letting you automatically Spin-Dash (Although the original “Down+A” combination is still there), and…B to crouch (“Down” still present too). In case you didn’t get enough of the game’s from-the-start brilliance, there’s also the Dreamcast-era Modern Sonic, who, like in Sonic Colors, is complete with Boosting, Homing Attack, etc. He gets his own versions of the background music as well. Since Sega’s finally doing it right for 3D Sonic games, playing as Modern Sonic is just fun as it is playing as his old pot-bellied counterpart. Remember when there were scenes like that giant truck chasing Sonic down a road in Sonic Adventure 2? Sonic racing Metal Sonic? Shadow? How about that time when he ventured through the Sky Sanctuary, and nearly drowned in the pink water from Chemical Plant Zone? You get to relive all of that in this game, and these events fit perfectly with the game’s new level layouts (The giant truck can destroy some construction sites, changing those bits of level design for Classic Sonic!). Of all that Sonic had gone through, though, there are only 9 Zones in Generations, representing games like Sonics 1, 2, 3, Adventure, Adventure 2, Next-Gen (The 2006 game, but thankfully, its Zone, Crisis City is actually a lot of fun here), Unleashed, and, of course, the recent Sonic Colors. You would probably think that the game is as short/long as the Genesis games, and while you could say that, there are lots and lots of challenges and achievements you can do and get, making the replay value grow largely. Even if you did beat the game by completing its minimal requirements, you can’t hide the fact that you have enjoyed the thrill ride throughout, from beginning to end. Happy Birthday, Sonic…. UPDATE (7/4/2012): As I was looking at this recently on Amazon, I realized the prices have dipped for both new and used copies of the game! Now that you can find it for under , there’s absolutely NO excuse to skip this game!
18 of 21 people found the following review helpful
Two hogs are better than one, By
Nick Dangerous (England) – See all my reviews
This review is from: Sonic Generations – Xbox 360 (Video Game)
Following on from last years platforming masterclass Sonic colours, Sonic Team returns to celebrate 20 years of the blue blur with Sonic Generations. Here Modern Sonic (the long quilled, homing attacking, boosting trickster from Sonic Adventure onwards) teams up with his former self Classic Sonic (the short, tubby, Spin Attacking, Spin Dashing hog of the 16-Bit era) via a time travelling plot involving an outer space beastie know as the Time Eater. As a 20 year celebration each of SG’s nine stages have been selected from nine previous games in the series spanning three eras- Classic, Dreamcast & Modern. All redesigned with entirely new layouts. Acts 1 are played with C Sonic as strictly side scrolling 2D levels (albeit stunningly rendered using the hedgehog engine) and Acts 2 are played with M Sonic were you will mostly be running into the screen at ridiculous speeds. A game for every Sonic fan then, genius. The nine stages are unlocked three at a time once you have cleared all acts of the current era as both Sonics in addition to a few of each stages’ own Challenge Acts (more about them later). Classic Sonic Overview This is what all the old fans have been waiting for. Ever since the release of last years craptastic Sonic 4 Sega fans worldwide have been clamouring for a return of the original hog from the early 90’s. C Sonic can run, jump, roll, Spin Attack, Spin Dash and that’s it. In the original games Yuji Naka’s expert coding created an unrealistic pinball feel to Sonic’s physics were he could build momentum bouncing from one enemy to another. For SG C Sonic uses the Havok engine to create a more realistic feeling of momentum and as such the player can no longer build momentum chaining enemy attacks. Also C Sonic’s jump is slightly gimped- he can’t quite jump as far as he could in the classics after a small run up. But the main area in which ST have dropped the ball is the rolling. The roll friction is too high when going downhill causing Sonic to slowdown when he should be speeding up. Bizarrely this problem does not occur on flats were he can travel in a ball for some distance. To accommodate this deficiency the Spin Dash has been souped up and levels tend to be platform orientated. One noticeable exception to this is Chemical Plant which like the original is a mass of ramps and loops but to get him rolling at the correct speed he is sent through a series of boosters. Another anomaly are the invisible boosts at the top of most ramps throughout the game which overshoot Sonic into the air by meters. You more than build up enough momentum to clear them all without the unnecessary boosts (especially when using the overpowered Spin Dash) so why they exist is a mystery. Overall this is a valiant attempt at re-creating the Classic Sonic gameplay. The speed is there (the running itself improved over the originals), the physics are correct and veterans will get a big kick out of playing as the short spikey once again. But next to the classics? The gameplay is nowhere near as good. Modern Sonic Overview Modern Sonic’s gameplay is the best it’s ever been in Generations. As fusion of the Unleashed & Colours play styles Sonic primarily sprints into the screen but every so often switches to a 2D perspective to hop platforms. 3D sections revolve around the boost (built up by collecting rings and performing air tricks similar to Colours), the quick step (a lightning fast side step used to avoid obstacles), and of course the homing attack which can be used in either perspective to lock onto and destroy enemies. Due to their incredible speed M Sonic’s acts are often more exhilarating than C Sonic, the downside to this being they also feel a lot more on-rails and linear despite the equal amount of branching routes due of the numerous choke points and fixed 3D angle camera making it difficult/impossible to backtrack. If C Sonic’s acts are built for exploration M Sonic’s are all about speed. The difference being you can also speed run the classic levels but the Modern Acts do not offer the same flexibility if you want to travel in any direction other than forwards. When played as the developer intended the Modern stages are a blast and there is nothing like executing a perfect run through Green Hill Act 2 (probably the greatest Modern Sonic level ever created) chaining boosts/homing attacks/air combos to achieve your best time. Boss/Rival battles of which there are six in the game are mostly handled by M Sonic with only the first two (from the Mega Drive era) played with the little guy. Once you have learnt their patterns Boss/Rivals are quite easy and best played on hard mode. Taking on Sonic Adventure’s Perfect Chaos to the tune of ‘Open your heart’ by Crush 40 being a particular highlight. Negatives Aside from C Sonic’s roll being broke there aren’t too many. On the whole level design is of high quality but both acts of Planet Wisp are a letdown. In… |
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Sonic is back baby.,
On top of this..there is so SO much more…the bosses, the music, OOOH GOD THE MUSIC
I have never felt this much nostalgia from just one game…and if you are either a sonic fan or ever enjoyed a sonic game…then you HAVE to pick up generations today.
Sonic is back and, although he may have skidded, slipped, or slid a bit here and there, he is running harder and faster than ever before…20 years later and never better.
Was this review helpful to you?
|It’s the new best Sonic game!,
Sonic Generations starts you off in the classic Green Hill Zone, re-imagined with entirely new level design, semi-remixed versions of the catchy level music, and brilliant graphical details! Once you start playing, it feels just like the Genesis Sonic games all over again, with the addition of X letting you automatically Spin-Dash (Although the original “Down+A” combination is still there), and…B to crouch (“Down” still present too).
In case you didn’t get enough of the game’s from-the-start brilliance, there’s also the Dreamcast-era Modern Sonic, who, like in Sonic Colors, is complete with Boosting, Homing Attack, etc. He gets his own versions of the background music as well. Since Sega’s finally doing it right for 3D Sonic games, playing as Modern Sonic is just fun as it is playing as his old pot-bellied counterpart.
Remember when there were scenes like that giant truck chasing Sonic down a road in Sonic Adventure 2? Sonic racing Metal Sonic? Shadow? How about that time when he ventured through the Sky Sanctuary, and nearly drowned in the pink water from Chemical Plant Zone? You get to relive all of that in this game, and these events fit perfectly with the game’s new level layouts (The giant truck can destroy some construction sites, changing those bits of level design for Classic Sonic!).
Of all that Sonic had gone through, though, there are only 9 Zones in Generations, representing games like Sonics 1, 2, 3, Adventure, Adventure 2, Next-Gen (The 2006 game, but thankfully, its Zone, Crisis City is actually a lot of fun here), Unleashed, and, of course, the recent Sonic Colors. You would probably think that the game is as short/long as the Genesis games, and while you could say that, there are lots and lots of challenges and achievements you can do and get, making the replay value grow largely.
Even if you did beat the game by completing its minimal requirements, you can’t hide the fact that you have enjoyed the thrill ride throughout, from beginning to end. Happy Birthday, Sonic….
UPDATE (7/4/2012): As I was looking at this recently on Amazon, I realized the prices have dipped for both new and used copies of the game! Now that you can find it for under $20, there’s absolutely NO excuse to skip this game!
Was this review helpful to you?
|Two hogs are better than one,
Following on from last years platforming masterclass Sonic colours, Sonic Team returns to celebrate 20 years of the blue blur with Sonic Generations. Here Modern Sonic (the long quilled, homing attacking, boosting trickster from Sonic Adventure onwards) teams up with his former self Classic Sonic (the short, tubby, Spin Attacking, Spin Dashing hog of the 16-Bit era) via a time travelling plot involving an outer space beastie know as the Time Eater. As a 20 year celebration each of SG’s nine stages have been selected from nine previous games in the series spanning three eras- Classic, Dreamcast & Modern. All redesigned with entirely new layouts. Acts 1 are played with C Sonic as strictly side scrolling 2D levels (albeit stunningly rendered using the hedgehog engine) and Acts 2 are played with M Sonic were you will mostly be running into the screen at ridiculous speeds. A game for every Sonic fan then, genius. The nine stages are unlocked three at a time once you have cleared all acts of the current era as both Sonics in addition to a few of each stages’ own Challenge Acts (more about them later).
Classic Sonic Overview
This is what all the old fans have been waiting for. Ever since the release of last years craptastic Sonic 4 Sega fans worldwide have been clamouring for a return of the original hog from the early 90’s. C Sonic can run, jump, roll, Spin Attack, Spin Dash and that’s it. In the original games Yuji Naka’s expert coding created an unrealistic pinball feel to Sonic’s physics were he could build momentum bouncing from one enemy to another. For SG C Sonic uses the Havok engine to create a more realistic feeling of momentum and as such the player can no longer build momentum chaining enemy attacks. Also C Sonic’s jump is slightly gimped- he can’t quite jump as far as he could in the classics after a small run up. But the main area in which ST have dropped the ball is the rolling. The roll friction is too high when going downhill causing Sonic to slowdown when he should be speeding up. Bizarrely this problem does not occur on flats were he can travel in a ball for some distance. To accommodate this deficiency the Spin Dash has been souped up and levels tend to be platform orientated. One noticeable exception to this is Chemical Plant which like the original is a mass of ramps and loops but to get him rolling at the correct speed he is sent through a series of boosters. Another anomaly are the invisible boosts at the top of most ramps throughout the game which overshoot Sonic into the air by meters. You more than build up enough momentum to clear them all without the unnecessary boosts (especially when using the overpowered Spin Dash) so why they exist is a mystery. Overall this is a valiant attempt at re-creating the Classic Sonic gameplay. The speed is there (the running itself improved over the originals), the physics are correct and veterans will get a big kick out of playing as the short spikey once again. But next to the classics? The gameplay is nowhere near as good.
Modern Sonic Overview
Modern Sonic’s gameplay is the best it’s ever been in Generations. As fusion of the Unleashed & Colours play styles Sonic primarily sprints into the screen but every so often switches to a 2D perspective to hop platforms. 3D sections revolve around the boost (built up by collecting rings and performing air tricks similar to Colours), the quick step (a lightning fast side step used to avoid obstacles), and of course the homing attack which can be used in either perspective to lock onto and destroy enemies. Due to their incredible speed M Sonic’s acts are often more exhilarating than C Sonic, the downside to this being they also feel a lot more on-rails and linear despite the equal amount of branching routes due of the numerous choke points and fixed 3D angle camera making it difficult/impossible to backtrack. If C Sonic’s acts are built for exploration M Sonic’s are all about speed. The difference being you can also speed run the classic levels but the Modern Acts do not offer the same flexibility if you want to travel in any direction other than forwards. When played as the developer intended the Modern stages are a blast and there is nothing like executing a perfect run through Green Hill Act 2 (probably the greatest Modern Sonic level ever created) chaining boosts/homing attacks/air combos to achieve your best time. Boss/Rival battles of which there are six in the game are mostly handled by M Sonic with only the first two (from the Mega Drive era) played with the little guy. Once you have learnt their patterns Boss/Rivals are quite easy and best played on hard mode. Taking on Sonic Adventure’s Perfect Chaos to the tune of ‘Open your heart’ by Crush 40 being a particular highlight.
Negatives
Aside from C Sonic’s roll being broke there aren’t too many. On the whole level design is of high quality but both acts of Planet Wisp are a letdown. In…
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