Dragon Age Inquisition – Standard Edition – PC
- Become the Inquisitor: Wield the power of the Inquisition over the course of an epic character-driven story, and lead a perilous journey of discovery through the Dragon Age.
- Bond with Legends: A cast of unique, memorable characters will develop dynamic relationships both with you and with each other.
- Discover the Dragon Age: Freely explore a diverse, visually stunning, and immersive living world.
- Change the WorldYour actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself.
- Play Your WayCompletely control the appearance and abilities of your Inquisitor, party of followers, outposts, and strongholds. Decide the makeup of your Inquisition forces and your own style of combat.
Role Playing Game – PC
List Price: $ 19.99
Price:
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35 of 40 people found the following review helpful
Great characters; horrible controls, By
R. (Vermont) – See all my reviews
Verified Purchase(What’s this?)
This review is from: Dragon Age Inquisition – Standard Edition – PC (CD-ROM)
I had high hopes that this game would be a full return to form for Bioware. I loved the original Dragon Age but DA2 was a huge disappointment. Inquisition is definitely better than DA2 but it drops the ball entirely in many important areas.
Keyboard and mouse controls should be the standard in any CRPG but here they seem like an afterthought. There is no auto attack for basic abilities after targeting an enemy, no click to move and chests can only be interacted with once your character is directly in front of them. The result is that this feels like a character action game that just happens to have more traditional RPG elements. The tactical combat mode might as well not exist. Moving the camera in this mode is painful, the view never zooms out far enough to survey the battlefield and it is actually interrupted by the terrain. Additionally, unlike DA:Origins, which has a detailed party AI management system, Inquisition has stripped out all but the most basic features. Now, if you can look past all of this you will find good overall writing, great characters and a huge world to explore. It’s just unfortunate that the actual gameplay suffers as a result of poor design and interface decisions.
143 of 175 people found the following review helpful
Wait to buy,
This review is from: Dragon Age Inquisition – Standard Edition – PC (CD-ROM)
Here’s some simple advice. If you use a Mouse and Keyboard to play games with then don’t buy this game – yet. In its current state it’s another terrible console port with clunky controls, no PC optimization for either performance or inventory systems and its currently suffering from bugs that make it unplayable for many players. Bioware are working on several fixes so hop over to their forums and keep an eye on what they release. If they fix the controls and optimize for the PC then this will be a good game and that’ll be the time to buy it.
7 of 7 people found the following review helpful
MUCH better than the sad DA2, but not nearly as much fun as DAO., By
Spare-Time Critic (New Orleans area, LA USA) – See all my reviews
This review is from: Dragon Age Inquisition – Standard Edition – PC (CD-ROM)
I’ve put a LOT of hours into playing this game on the PC, so I can’t deny I’ve got my money’s worth. That said, I recently bought the Jaws of Hakkon DLC after a months-long break, and it reminded me of all the things I DON’T like about DAI. Overall: The map is huge. The quests and side quests are practically endless. It will take you ages (pun intended) to finish, even if you ignore a lot of the fluff. Some of that time will be actual fun. The story line is very good maybe even great, but the side quests make it seem tedious overall. If you’re a real fan, you’ll keep going; if you’re sort of lukewarm, you’ll probably take a break at some point and never go back. Keep in mind, if you eventually finish, you’ll still have to pay more for DLC (Trespasser) to get the actual ending, so plan on adding that to the price of the game. I think I’ve finished DAI only twice; I started a few more times, but couldn’t slog through it again. It’s sad; it was a labor of love for the people involved (according the credits), but some really bad decisions made it less fun overall, for me, than DAO. Comments, questions and observations: Awkward, confusing, frustrating PC controls! Thought bites from my gaming sessions: "Keep fighting, idiot! Wait, where are you running to? I told you to HOLD! Where’s that guy I was fighting? Is he dead? No, wait, there he is! Why were you fighting that other guy when I told you to … aaargh! Okay, whew. They’re dead. Now loot that corpse. The one right in front of you. Oh, you need to be closer. Go on. Not that far, now it’s behind you! Okay turn around and face it. Now step … No! Not that far! GRRR!" DAO was simpler and, for me, a lot more fun to play, but I guess making a game harder to play makes it a better game? Like more hops make better beer. Did you like the tactical view and use it all the time? Well, for this episode, it’s been possessed by a despair demon and is now useless. I have no idea why. Enjoy. Observation: A trail "map" is supposed to show you how to get somewhere. It should not look like a blurred photo of a wilderness area taken by a drunk photographer hanging from a biplane. May I please have a player mod that gives me an actual map, that shows … oh, I don’t know, PATHS? That would great. Question: Why is it so difficult to navigate? Have you ever forced your characters to jump off a cliff or parapet because you couldn’t find a safe way down? I have. Many, many times. Walk it off, boys. Have you ever groaned in frustration because your young, athletic hero can’t climb something your 54-year-old, out of shape mother could handle with ease? As a 54-year-old out of shape mother, I’ve ground my teeth to nubs while Iron Bull hops around like a sissy, blocked by what looks like a 4-foot high driveway with a steeper than usual slope. "HUR! HUR!" "Use your hands, Bull!" I want to jump into the screen, climb the thing, and give him a hand up. Geez! At least when it’s downhill I can just jump down off a precipice and waste a healing potion afterwards. Speaking of healing potions, why so stingy with the healing? Don’t give me that, "It’s more realistic" nonsense. What’s realistic about running around with a huge staff zapping monsters, anyway? Major PITA that they took away healing magic and severely limited potions. This was a boneheaded, detrimental move, IMO, and I don’t care who disagrees. Not to mention, they don’t even address this major change (no more healing magic!) in-game. How realistic is that, realism police? Should’ve made this “feature” optional if for those who want to play hardcore. Speaking of hardcore: Why do I have to "kill" everything I fight about five times? Enemies have "barrier" and/or "guard" so when their life bar goes down, you’re really not "killing" them but just reducing their "protection"–THEN you can start whittling away at their actual "life." But when their life gets down to a preset level, they refresh their "protection," so you have to start the process over again. Combine this with the completely annoying combat where you have to keep mashing a button to keep your guy fighting, and it feels like every fight takes FOREVER to finish. What’s more fun than that? Sticking toothpicks in my eyeballs, nailing my own foot to the floor, umm … maybe housework? Crafting. Ugh. You don’t HAVE to do it, but you can’t afford to buy comparable equipment. Your hero is eventually in a position of great power and should be able to at least get a steep discount on armor and weapons, but there he/she is making it from scratch out of found objects. I understand crafting is a lot of fun for people who love … crafting. If this were a game about making stuff and selling it for profit, I imagine it would be a great… |
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Great characters; horrible controls,
Keyboard and mouse controls should be the standard in any CRPG but here they seem like an afterthought. There is no auto attack for basic abilities after targeting an enemy, no click to move and chests can only be interacted with once your character is directly in front of them. The result is that this feels like a character action game that just happens to have more traditional RPG elements.
The tactical combat mode might as well not exist. Moving the camera in this mode is painful, the view never zooms out far enough to survey the battlefield and it is actually interrupted by the terrain. Additionally, unlike DA:Origins, which has a detailed party AI management system, Inquisition has stripped out all but the most basic features.
Now, if you can look past all of this you will find good overall writing, great characters and a huge world to explore. It’s just unfortunate that the actual gameplay suffers as a result of poor design and interface decisions.
Was this review helpful to you?
|Wait to buy,
Was this review helpful to you?
|MUCH better than the sad DA2, but not nearly as much fun as DAO.,
I’ve put a LOT of hours into playing this game on the PC, so I can’t deny I’ve got my money’s worth. That said, I recently bought the Jaws of Hakkon DLC after a months-long break, and it reminded me of all the things I DON’T like about DAI.
Overall: The map is huge. The quests and side quests are practically endless. It will take you ages (pun intended) to finish, even if you ignore a lot of the fluff. Some of that time will be actual fun. The story line is very good maybe even great, but the side quests make it seem tedious overall. If you’re a real fan, you’ll keep going; if you’re sort of lukewarm, you’ll probably take a break at some point and never go back. Keep in mind, if you eventually finish, you’ll still have to pay more for DLC (Trespasser) to get the actual ending, so plan on adding that to the price of the game. I think I’ve finished DAI only twice; I started a few more times, but couldn’t slog through it again. It’s sad; it was a labor of love for the people involved (according the credits), but some really bad decisions made it less fun overall, for me, than DAO.
Comments, questions and observations:
Awkward, confusing, frustrating PC controls! Thought bites from my gaming sessions: “Keep fighting, idiot! Wait, where are you running to? I told you to HOLD! Where’s that guy I was fighting? Is he dead? No, wait, there he is! Why were you fighting that other guy when I told you to … aaargh! Okay, whew. They’re dead. Now loot that corpse. The one right in front of you. Oh, you need to be closer. Go on. Not that far, now it’s behind you! Okay turn around and face it. Now step … No! Not that far! GRRR!” DAO was simpler and, for me, a lot more fun to play, but I guess making a game harder to play makes it a better game? Like more hops make better beer.
Did you like the tactical view and use it all the time? Well, for this episode, it’s been possessed by a despair demon and is now useless. I have no idea why. Enjoy.
Observation: A trail “map” is supposed to show you how to get somewhere. It should not look like a blurred photo of a wilderness area taken by a drunk photographer hanging from a biplane. May I please have a player mod that gives me an actual map, that shows … oh, I don’t know, PATHS? That would great.
Question: Why is it so difficult to navigate? Have you ever forced your characters to jump off a cliff or parapet because you couldn’t find a safe way down? I have. Many, many times. Walk it off, boys. Have you ever groaned in frustration because your young, athletic hero can’t climb something your 54-year-old, out of shape mother could handle with ease? As a 54-year-old out of shape mother, I’ve ground my teeth to nubs while Iron Bull hops around like a sissy, blocked by what looks like a 4-foot high driveway with a steeper than usual slope. “HUR! HUR!” “Use your hands, Bull!” I want to jump into the screen, climb the thing, and give him a hand up. Geez! At least when it’s downhill I can just jump down off a precipice and waste a healing potion afterwards.
Speaking of healing potions, why so stingy with the healing? Don’t give me that, “It’s more realistic” nonsense. What’s realistic about running around with a huge staff zapping monsters, anyway? Major PITA that they took away healing magic and severely limited potions. This was a boneheaded, detrimental move, IMO, and I don’t care who disagrees. Not to mention, they don’t even address this major change (no more healing magic!) in-game. How realistic is that, realism police? Should’ve made this “feature” optional if for those who want to play hardcore. Speaking of hardcore:
Why do I have to “kill” everything I fight about five times? Enemies have “barrier” and/or “guard” so when their life bar goes down, you’re really not “killing” them but just reducing their “protection”–THEN you can start whittling away at their actual “life.” But when their life gets down to a preset level, they refresh their “protection,” so you have to start the process over again. Combine this with the completely annoying combat where you have to keep mashing a button to keep your guy fighting, and it feels like every fight takes FOREVER to finish. What’s more fun than that? Sticking toothpicks in my eyeballs, nailing my own foot to the floor, umm … maybe housework?
Crafting. Ugh. You don’t HAVE to do it, but you can’t afford to buy comparable equipment. Your hero is eventually in a position of great power and should be able to at least get a steep discount on armor and weapons, but there he/she is making it from scratch out of found objects. I understand crafting is a lot of fun for people who love … crafting. If this were a game about making stuff and selling it for profit, I imagine it would be a great…
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