ESPN Sports Connection – Nintendo Wii U

ESPN Sports Connection - Nintendo Wii U

  • Play six of the most popular sports: soccer, football, baseball, tennis, golf, and karting
  • Customize your avatars with ESPN gear: Unlock over 250 achievements and get original and custom ESPN outfits for your character
  • Touch controls: Use the Wii U Gamepad to control a blitz in football to sack the quarterback or curve a penalty kick in soccer and score
  • Use the Wii U Gamepad as a window into your environments. Scan in 360 degrees to analyze the golf course and get hints for your next swing
  • Play with Wii MotionPlus using real sports gestures: Swing with precision in golf or hit a home run in baseball

It’s Game Time! Welcome to ESPN Sports Connection, the ultimate multi-sport gaming experience. Developed from the ground up to fully leverage the Nintendo’s Wii U system, ESPN Sports Connection lets you play the most popular sports from a new perspective. Play solo, team up in co-op to experience new gameplay possibilities or compete in multiplayer!

List Price: $ 49.99

Price:

Customer Reviews


59 of 64 people found the following review helpful
3.0 out of 5 stars
Some innovative use of the GamePad controller, but overall not the most polished game, November 21, 2012
By 
Gaming.Fit (New York, NY USA) – See all my reviews

This review is from: ESPN Sports Connection – Nintendo Wii U (Video Game)

It was interesting for Nintendo not to launch a sports title to coincide with the Wii U launch, especially given the overwhelming success of Wii Sports with the original Wii. Ubisoft has stepped in with ESPN Sports Connection, which includes some of the sports from Wii Sports (Tennis, Golf, Baseball) and adds a few new ones (Football, Kart Racing, Soccer). I found this game a bit difficult to give a rating to, because there are some part of it that are spectacular, while others don’t even rise to the quality of the original Wii Sports.

I’ll go through each sport and rate each one.

Tennis:

There are two options here: “Match” or “Cannon Ball”. Match works pretty much like WIi Sports tennis, in that you swing your Wii remote to hit the ball, and running is done automatically for you. You also have the option to use the GamePad, in which case you use to touchscreen and stylus to play, similar to tennis games on the DS. I was immediately disappointed by the graphics and the responsiveness, which both seemed to pale in comparison to even Wii Sports. It seemed that the designers couldn’t decide whether to be “cartoony” or “realistic”, so they ended up creating a world that as a poor combination of both, with gaudy colors and unnecessary background animation. Perhaps for that reason, despite the support of the MotionPlus, hitting the ball felt a little sluggish.

“Cannon Ball” was an interesting concept. It’s a 2-player game where one player holds the GamePad and controls where a ball machine serves, while the other player holds the Wii remote and tries to return the serve to a certain part of the court. I’m not sure how much replay value this has, but it was an interesting first look into the possibilities of two-player action using both the GamePad and the TV screens. I’d give the overall tennis experience 2 of 5 stars.

Golf:

The two options in golf are “Stroke Play” and “Caddie”. Stroke play lets up to 4 players play up to 18 holes on a generic golf course. I was impressed that the MotionPlus capabilities of the Wii remote seemed to be used well; when you prepare your swing, the on-screen “swing meter” gives a smooth and accurate representation of your swing angle. But as with most Wii golf games, don’t expect this to improve your golf swing.

While the portion of the game you see on the TV was nothing earth-shatteringly new, the use of GamePad was a different story, and really showed the potential of the GamePad. While the main TV shows the court from a golfer’s eye view, the GamePad lets you view the course from a birds-eye view, and even zoom in and use the GamePad screen as almost a virtual set of binoculars to have a 360 degree view of any part of the course. In fact, in the “Caddie” option, you can have two players, one setting up the shots and suggesting clubs and angles (something in traditional golf games the system does for you), and the other to execute the golf shots. I found some parts of the GamePad interface confusing, but I did appreciate the innovation here. Overall, I’d give the golf experience about 3.5 of 5 stars.

Baseball:

Baseball is where the game really started to shine for me. You use the GamePad when you’re playing defense, and the TV screen and Wii remote when you’re playing offense. To pitch, you draw a line from the pitcher’s mound to a strike zone at home plate. At first your instinct is to just flick the stylus, but after a while you’ll learn to finesse different types of pitches by drawing lines; your catcher will give you “signals” that tell you what kind of line to draw. If the batter makes contact, you’ll see the ball coming at you on the GamePad screen, and you’ll need to move the GamePad like a virtual glove to catch it. It takes a lot of getting used to (oddly, you’re not really moving your glove to catch the ball, but you’re moving the entire scene to align your glove with the ball), but I give them an A for effort.

As the batter, you’re standing in the batters box and swinging at pitches. Again, I found the use of the MotionPlus capabilities to be impressive. Everything from your bat angle to your bat speed is taken into account, making this a very realistic batting experience. And while it’s not exactly like batting against a real pitcher, it is challenging and has a very realistic feel to it. In fact, it may be a bit too realistic–young ones may be a little frustrated that the batting isn’t as easy as in Wii Sports.

Overall, I’d give the baseball experience a solid 4 of 5 stars. Again, graphics are not as polished as they could be, but having two screens, one for the pitcher and one for the batter, is an innovation that really shows the potential of the GamePad.

Soccer:

With Soccer, you can have up to 5 players, 4 using Wii remotes and 1 using the GamePad. In this case, motion controls are not used (except to control the goalie’s…

Read more

Help other customers find the most helpful reviews 

Was this review helpful to you? Yes
No


5.0 out of 5 stars
Lots of fun!, June 2, 2016
Verified Purchase(What’s this?)
This review is from: ESPN Sports Connection – Nintendo Wii U (Video Game)
My sons play these sports games and love them – especially tennis, soccer, and baseball. There are butterflies that fly around the baseball field and tennis court as an added bonus (who knows why they are there). Anyway – great purchase – highly recommend for the Wii U.
Help other customers find the most helpful reviews 

Was this review helpful to you? Yes
No


3.0 out of 5 stars
Three Stars, July 15, 2016
Verified Purchase(What’s this?)
This review is from: ESPN Sports Connection – Nintendo Wii U (Video Game)
Not quite as user friendly as I would like but a nice game.
Help other customers find the most helpful reviews 

Was this review helpful to you? Yes
No

Share your thoughts with other customers:

 See all 110 customer reviews…













(Visited 11 times, 1 visits today)

By Gamer

2 thoughts on “ESPN Sports Connection – Nintendo Wii U”
  1. 59 of 64 people found the following review helpful
    3.0 out of 5 stars
    Some innovative use of the GamePad controller, but overall not the most polished game, November 21, 2012
    By 
    Gaming.Fit (New York, NY USA) –

    This review is from: ESPN Sports Connection – Nintendo Wii U (Video Game)

    It was interesting for Nintendo not to launch a sports title to coincide with the Wii U launch, especially given the overwhelming success of Wii Sports with the original Wii. Ubisoft has stepped in with ESPN Sports Connection, which includes some of the sports from Wii Sports (Tennis, Golf, Baseball) and adds a few new ones (Football, Kart Racing, Soccer). I found this game a bit difficult to give a rating to, because there are some part of it that are spectacular, while others don’t even rise to the quality of the original Wii Sports.

    I’ll go through each sport and rate each one.

    Tennis:

    There are two options here: “Match” or “Cannon Ball”. Match works pretty much like WIi Sports tennis, in that you swing your Wii remote to hit the ball, and running is done automatically for you. You also have the option to use the GamePad, in which case you use to touchscreen and stylus to play, similar to tennis games on the DS. I was immediately disappointed by the graphics and the responsiveness, which both seemed to pale in comparison to even Wii Sports. It seemed that the designers couldn’t decide whether to be “cartoony” or “realistic”, so they ended up creating a world that as a poor combination of both, with gaudy colors and unnecessary background animation. Perhaps for that reason, despite the support of the MotionPlus, hitting the ball felt a little sluggish.

    “Cannon Ball” was an interesting concept. It’s a 2-player game where one player holds the GamePad and controls where a ball machine serves, while the other player holds the Wii remote and tries to return the serve to a certain part of the court. I’m not sure how much replay value this has, but it was an interesting first look into the possibilities of two-player action using both the GamePad and the TV screens. I’d give the overall tennis experience 2 of 5 stars.

    Golf:

    The two options in golf are “Stroke Play” and “Caddie”. Stroke play lets up to 4 players play up to 18 holes on a generic golf course. I was impressed that the MotionPlus capabilities of the Wii remote seemed to be used well; when you prepare your swing, the on-screen “swing meter” gives a smooth and accurate representation of your swing angle. But as with most Wii golf games, don’t expect this to improve your golf swing.

    While the portion of the game you see on the TV was nothing earth-shatteringly new, the use of GamePad was a different story, and really showed the potential of the GamePad. While the main TV shows the court from a golfer’s eye view, the GamePad lets you view the course from a birds-eye view, and even zoom in and use the GamePad screen as almost a virtual set of binoculars to have a 360 degree view of any part of the course. In fact, in the “Caddie” option, you can have two players, one setting up the shots and suggesting clubs and angles (something in traditional golf games the system does for you), and the other to execute the golf shots. I found some parts of the GamePad interface confusing, but I did appreciate the innovation here. Overall, I’d give the golf experience about 3.5 of 5 stars.

    Baseball:

    Baseball is where the game really started to shine for me. You use the GamePad when you’re playing defense, and the TV screen and Wii remote when you’re playing offense. To pitch, you draw a line from the pitcher’s mound to a strike zone at home plate. At first your instinct is to just flick the stylus, but after a while you’ll learn to finesse different types of pitches by drawing lines; your catcher will give you “signals” that tell you what kind of line to draw. If the batter makes contact, you’ll see the ball coming at you on the GamePad screen, and you’ll need to move the GamePad like a virtual glove to catch it. It takes a lot of getting used to (oddly, you’re not really moving your glove to catch the ball, but you’re moving the entire scene to align your glove with the ball), but I give them an A for effort.

    As the batter, you’re standing in the batters box and swinging at pitches. Again, I found the use of the MotionPlus capabilities to be impressive. Everything from your bat angle to your bat speed is taken into account, making this a very realistic batting experience. And while it’s not exactly like batting against a real pitcher, it is challenging and has a very realistic feel to it. In fact, it may be a bit too realistic–young ones may be a little frustrated that the batting isn’t as easy as in Wii Sports.

    Overall, I’d give the baseball experience a solid 4 of 5 stars. Again, graphics are not as polished as they could be, but having two screens, one for the pitcher and one for the batter, is an innovation that really shows the potential of the GamePad.

    Soccer:

    With Soccer, you can have up to 5 players, 4 using Wii remotes and 1 using the GamePad. In this case, motion controls are not used (except to control the goalie’s…

    Read more

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

  2. 5.0 out of 5 stars
    Lots of fun!, June 2, 2016
    By 
    Ruby

    Verified Purchase(What’s this?)
    This review is from: ESPN Sports Connection – Nintendo Wii U (Video Game)
    My sons play these sports games and love them – especially tennis, soccer, and baseball. There are butterflies that fly around the baseball field and tennis court as an added bonus (who knows why they are there). Anyway – great purchase – highly recommend for the Wii U.
    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

Leave a Reply